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[Spoilers] Looking for help on a mod added area

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A mod I have added a new area into ToB and I am not sure which mod did it? It is a dungeon under the witch area in ToB (Naylee, foster mother of Yaga Sura). The dungeon is full of poison gas and no party member can enter. I was wondering about a few things:

1) Which mod added this area? My guess is the Golem for Mages mod or the Chaos Sorcerer mod ( @argent77 ), but not sure.

2) How do you clear this area if no party member can enter (even with poison immunity)? I send in golems (and thus one of my mod guesses above), but they have a hard time in what I think is the final fight.

3) What is the gain from doing this area?

Adding a Planescape:Torment NPC to Baldur's Gate?

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Just curious, has anyone ever modded adding a Planescape:Torment character to BG1 or BG2?

I was trying to think how it could be done. I assume you'd probably have to use an existing BG2 animation. The sound files are all there already. They'd need a Baldur's-Gate-compatable portrait.

[MOD] Eldritch Magic (BGEE/BG2EE/IWDEE)

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Eldritch Magic

Introducing a new mod, inspired by The Complete Book of Elves, Elves of Evermeet, and other 2nd edition handbooks: Eldritch Magic!
Features include kits, items, spells, and much more. Comments and feedback are strongly encouraged. Please report any bugs to me.
Now compatible with BG[2]EE v2.0+

Eldritch Magic v1.68 (GitHub)

Eldritch Magic v1.68 (Google Drive)

README

Kits:
Current kits include:
Abyssal Warrior - (tiefling)
Bladesinger
Eldritch Knight*
Herbalist
Priest of Mystra*
Priestess of Lolth - (drow)
Undead Hunter Paladin kit for Elves
War Wizard*
Wilderness Runner
Windrider

Kits to be released soon include:
Collector*
Elven Minstrel
Huntsman*
Infiltrator*
Spellfilcher*
and more.

Tentative Faiths and Powers Kits in progress:
Clerics:
Halcyon of Aerdrie Faenya
Circle Singer of Angharradh
Feywarden of Corellon Larethian
Mischiefmaker of Erevan Illesere
Lone Wolf of Fenmarel Mestarine
Goldheart of Hanali Celanil
Chronologian of Labelas Enoreth
Starsinger of Sehanine Moonbow
Dhaeraowathila of Shevarash

Druids:
Totem Sister of Angharradh
Druid of Rillifane Rallathil

Rangers:
Ranger of Solonor Thelandira

https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1

*Multiclass kits. Please read the README for instructions.

Congenio's Pebble Collection
New Component: "Congenio's Pebble Collection" - Allows multiple Ioun stones to stack without using any equipment slots, as per PnP. Ioun stones can still be worn as helmets, and if used in the equipment tab, will "float" around you giving you the benefits of the stone and a free helmet slot. Simply use an innate ability to reach out and grab the Ioun stone you wish to remove from orbit. This can be quite powerful by ToB.
Wong Fei's Ioun Stone now also has same usability as all other Ioun stones, excluding Malla's Soul Stone, which still excludes Good-Aligned users.

6wmvr4zh8sox.png


WARNING: Ioun stones that use Opcode "Stat: Maximum HP Modifier [18]" work differently than others. In order for the HP modifier to be removed when the Ioun stone is, the HP modifier cannot be saved and loaded. In other words, if you save with the Pale Green Ioun Stone and/or Wong Fei's Ioun Stone equipped in orbit, you must equip them again upon loading to receive the HP modifier.



Change Log:
[Upcoming] - Kits: Collector, Elven Minstrel, Huntsman, Infiltrator, Spellfincher, and Faiths & Powers-compatible "Clergy of the Seldarine."

[v1.68] - Further improved Bladesongs! Bladesingers are meant to stick to robes/elven chain and single weapon style, but as a fighter/mage kit, they were able to perform their powerful bladesongs in cumbersome full plate and heavy tower shields. No more! Bladesongs are now properly limited to Bladesingers in armor no heavier than chain mail so long as they are wielding a single one-handed melee weapon and have one free hand. Splint/Plate, ranged weapons, 2H-weapons, shields, and even hand-to-hand combat will disable bladesinging, removing its effects and preventing its reapplication until proper weapon/armor requirements are met. Courtesy of @subtledoctor.
- Revised abilities for Herbalists & Priests of Mystra, improving balance as well as kit usefulness.
- A few components shifted groups (but not component numbers) to maintain a minimum number of component groups.
- Bug Fixes: Multiple strref fixes, including War Wizard's innate ability descriptions.
Removed all instances of 'sod' under REQUIRE_PREDICATE GAME_IS, due to the fact that IWDEE does not yet recognize that game.
Fixed multiple Ioun stones for IWDEE. Also replaced 2 SoD Ioun .BAMs with closest matching images from compatible games.
https://drive.google.com/open?id=0B3oh7euE-ND2S3hCRXNHeHRqQm8

[v1.67] - Bug Fixes: Further fixes to Priestess of Lolth's 'Shapeshift: Spider,' should work as intended now.
- Format changes: Component order changes, completely uninstall mod before updating. Will affect games in progress.
https://drive.google.com/open?id=0B3oh7euE-ND2MjJFVHA1VGNDbk0

[v1.66] - Bug Fixes: Multiclass kits will now function properly for class abilities of level 10 or above, all credit to @Aquadrizzt.
https://drive.google.com/open?id=0B3oh7euE-ND2SWNuV21pdUZOSEk

[v1.65] - Bug Fixes: Resolved issue with Priestesses of Lolth being unable to talk after shapeshifting out of spider form.
- Fixed minor typos.
https://drive.google.com/open?id=0B3oh7euE-ND2SVhvMUwxTjR4Tjg

[v1.62] - Improved Priestess of Lolth's "Shapeshift: Spider," haste and poison come with higher levels.
- Multiclass F/M Bladesinger should now have access to all available quick spell slots.
- Minor item and string reference fixes, improved compatibility between BGEE & IWDEE.
https://drive.google.com/open?id=0B3oh7euE-ND2U1VUaWc1OVhRYkE

[v1.61] - Bug Fixes: Fixed Post-2.0 Multiclass Kits. BG2EE no longer crashes. Priest of Mystra's kit tome now works. Abyssal Warrior's free weapon & armor now function in IWDEE.
- New Components: XP Cap Removal, Increased Start XP (BGEE:SoD/BG2EE), Remove dual- and multi-class restrictions.
https://drive.google.com/open?id=0B3oh7euE-ND2b19idUhDVFBkNWc

[v1.6] - Bug Fixes: fixed spells required for Congenio's Pebble Collection. Ioun stones now unequip identified.
-Redaction: BGEE Item Expansion absorbed BGEE HLA component. All BG2EE Item Expansions merged into one component.
https://drive.google.com/open?id=0B3oh7euE-ND2WmpicUJscUIwQ2M

[v1.5] - New Component: Congenio's Pebble Collection. Allows multiple Ioun stones to stack without using any equipment slots.
https://drive.google.com/open?id=0B3oh7euE-ND2OHJ6aFh6VmV1UVU

[v1.11] - Removed 25STWEAP.2da made unnecessary with patch v2.1.
- Disabled Alpha components for IWD2 & PS:T.
- Slight changes to custom races. Tiefling should work in BGEE, SoD, and BG2EE. Vampire should appear in BG2EE, but has no selectable classes. Removed changes to IWDEE racetext.2da.
https://drive.google.com/open?id=0B3oh7euE-ND2Y0FUSXFUWVhoRnc

[v1.1] - Bug Fixes: Abyssal Warrior's level 1 free weapon now created in inventory.
- Changes: Windrider's mount only usable outdoors. Now has no casting time like other non-magical innates.
- Other: XP Cap Removal added to HLA component. Tiefling added as a playable race, essentially just an Elf with different string references. Only an Abyssal Warrior can be a true tiefling with all racial traits.
https://drive.google.com/open?id=0B3oh7euE-ND2Z3MwUVlsaFMtRXM

[v1.0] - Kits: Abyssal Warrior, Bladesinger, Eldritch Knight, Herbalist, Priest of Mystra, Priestess of Lolth, Undead Hunter Paladin kit for Elves, War Wizard, Wilderness Runner, and Windrider.
https://drive.google.com/open?id=0B3oh7euE-ND2X21iR1NWUXFxcWM

General mod Questions thread

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Hello, ladies and gentlemen. We have decided to merge several threads about different modding questions into one thread. This way you'll be able to find all the needed information in one place. - Site staff

[v1.3] Bardic Wonders, a kit and item pack for bards

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Link to mod page at my site: https://artisans-corner.com/bardic-wonders/ This mod adds new bard kits with specialized bard songs to the game, as well as a new merchant to Baldur's Gate II who carries new bardic items.

BARD KITS

These components can be installed in either BG:EE or BG2:EE.

ABETTOR OF MASK

ABETTOR OF MASK: Contrary to popular belief, the trickster god Mask's favor extends past those who walk the path of stealthy arts and trickery. The Abettor is a faithful Maskarran, a deceptive agent of the Lord of Shadows whose gall is tested through tasks that typical bards would balk at due to their dark natures. ADVANTAGES: – Receives a +5% bonus to Pick Pockets per level. – Gains a backstab multiplier of x2. – The Abettor's song, "One's Loss, Another's Gain", provides thieving and stealth bonuses to the party. The song grants +15% to all thieving skills, increasing by 5% per rank and grants the following effects: 3rd level: Party members passively detect traps 6th level: Party members gain Blur (+3 to AC, +1 to all saving throws) 9th level: The singer has a 50% chance to gain Improved Invisibility for one round 12th level: Party members gain Non-Detection 15th level: The singer has a 100% chance to gain Improved Invisibility for one round – From 10th level onwards, the Abettor passively has a 1% chance upon taking damage to turn invisible for one turn. – From 12th level onwards, gains one use of Shadowstep. SHADOWSTEP: The character steps into the Shadow Plane and may move for 7 seconds while others are frozen in time. The caster cannot attack or cast spells while in the Shadow Plane. – May learn the Assassination high level ability upon reaching 24th level. DISADVANTAGES: – Must be of True Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment. – Only has one-half normal Lore value. – May not learn the Magic Flute high level ability. – May only be proficient in weapons usable by thieves.

DANCER

DANCER: The dancer is an entertainer, an acrobat and a surprisingly dangerous combatant when drawn to battle, emphasizing speed and agility to confuse and unnerve his opponents while inspiring allies to fight with increased confidence. ADVANTAGES: – May place 3 slots in Two-Weapon Style. – +2 bonus to Armor Class at 1st level. Gains an additional +1 bonus to Armor Class every 10 levels. – +1 bonus to Armor Class vs. missile weapons at 1st level. Gains an additional +1 bonus to Armor Class every 5 levels. – +2 to movement rate. – The Dancer's Bard Song, "Dance of the Floating Lily", immobilizes the dancer while inspiring allies, providing immunity to fear and morale failure and grants the following bonuses: 1st level: +2 to hit and damage, +1/2 attack per round, dancer gains +2 to Armor Class 6th level: +3 to hit and damage, +1/2 attack per round, dancer gains +4 to Armor Class 11th level: +4 to hit and damage, +1/2 attack per round, dancer gains +6 to Armor Class 16th level: +5 to hit and damage, +1 attack per round, dancer gains +8 to Armor Class 21st level: +6 to hit and damage, +1 attack per round, dancer gains +10 to Armor Class – From 4th level onwards, may use the Adrenaline Rush ability once per day. ADRENALINE RUSH: The dancer temporarily gains a huge boost in power for three rounds, gaining +1 to hit and damage for every four levels. Attacks per round are also doubled. However, their Armor Class is reduced by four points and they are unable to use their Bard Song, and after the duration ends, they become winded, suffering a huge penalty to fatigue and inability to use their Bard Song for one turn. From 18th level onwards, the dancer is no longer fatigued after the effect expires. DISADVANTAGES: – May not wear any armor. – May memorize one less spell per level. – Only has one-half normal Lore value.

STORM DRUMMER

STORM DRUMMER: Storm Drummers are particularly powerful bards whose music has the power to summon lightning storms. Their drums and booming voices, loud as thunder, can unnerve both enemies and allies alike. However, their unique abilities have led them to shun metal weapons and armor in order to optimize their abilities. ADVANTAGES: – +20% bonus to electrical damage dealt from all sources. – +10% resistance to electrical damage. Gains an additional 5% every three levels. – The Storm Drummer's Bard Song, "Thunder and Lightning", does not affect allies. Instead, it has a chance of causing bolts of lightning to strike down from the sky dealing electrical damage to all nearby enemies. 1st level: 20% chance of dealing 2d6 electrical damage 4th level: 25% chance of dealing 2d8 electrical damage 7th level: 30% chance of dealing 2d10 electrical damage 10th level: 35% chance of dealing 3d8 electrical damage 13th level: 40% chance of dealing 3d10 electrical damage 16th level: 45% chance of dealing 4d8 electrical damage 19th level: 50% chance of dealing 4d10 electrical damage Due to the song's magical nature, it can be used indoors. – From 5th level onwards, may use the Storm Shield ability once per day. Extra uses are gained at 10th and 15th level. STORM SHIELD: This spell lasts 1 round per level of the caster. It protects the caster completely from lightning, fire, cold, and normal missiles. – From 10th level onwards, may use the Thunderclap ability once per day. THUNDERCLAP: The Storm Drummer claps their hands together, causing a deafeningly loud blast of sound. All creatures around the Storm Drummer must save vs. spells at -4 or be stunned for one turn. Even if the save is made successfully, all targets are deafened, suffering a 50% chance to miscast any spells. Only the caster is immune to the spell's effects. DISADVANTAGES: – May not use any metal weapons. - May not wear armor heavier than studded leather. – Only has one-half normal Lore value. – Only has one-half normal Pick Pockets percentage.

TROUBADOUR

TROUBADOUR: Troubadours are musicians that specialize in lyric poetry. Their songs are often of chivalry and courtly love. In adventuring, troubadour bards are valuable due to their proficiency in healing spells, including songs of rejuvenation that protect their comrades. Women that choose the profession of the troubadour are usually known as trobairitz. Advantages: – May cast spells while wearing armor. – The troubadour's Bard Song, "Song of Healing", gradually heals their allies and provides them with resistance to any attempts to impair their movement, magical or otherwise. 1st level: allies regenerate 1 hit point per round and are immune to slows. 9th level: allies regenerate 2 hit points per round and are immune to all movement-impairing effects. 18th level: allies regenerate 3 hit points per round and are immune to all mind-affecting and movement-impairing effects. – Gains the following priest spells in their spellbook: 1st level: Cure Light Wounds 2nd level: Aid 3rd level: Cure Medium Wounds 4th level: Cure Serious Wounds 5th level: Mass Cure 6th level: Heal – 10th level: May use the Voice of Peace ability once per day. VOICE OF PEACE: Chanting a soft melody, the troubadour soothes their allies' spirits and renews their confidence, healing them for 1d6 (+1 per level) hit points. All allies affected also gain 10% physical resistance and immunity to berserk effects for 1 turn. However, allied barbarians and berserkers will find themselves unable to call upon their rage while the aura of calm is in effect. – 14th level: May use the Sacred Breath ability once per day. SACRED BREATH: This ability functions the same way as the 5th level priest spell Raise Dead, restoring the target to life. Disadvantages: – May not wear armor heavier than studded leather. – May only be proficient in weapons usable by thieves. – Only has one-half Pick Pockets percentage. – May only be of Neutral Good, Chaotic Good, True Neutral or Chaotic Neutral alignment.

DEATHSINGER

DEATHSINGER: A morbid class of bards, deathsingers take pleasure in singing tales of the macabre, and their magical songs are capable of raising the dead from their graves. Advantages: – Receives a +15% bonus when scribing scrolls from the Necromancy school. – Receives a +2 bonus when making Saving Throws against spells from the Necromancy school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Necromancy school. – The Deathsinger's Bard Song, "Call of the Grave", does not assist allies. Instead, the deathsinger may summon undead creatures under control. While singing, the Deathsinger takes a -4 penalty to Armor Class. Each round while the Deathsinger sings, there is a 35% base chance plus 2% for each level of the Deathsinger that a skeleton will answer the call, up to a maximum of 75% at level 20. Any summoned skeletons will be destroyed if the Deathsinger stops singing. The strength and maximum amount of skeletons summoned increases with level. 1st – 5th level: Summons up to two skeletons with 3 HD. 6th – 11th level: Summons up to three skeletons with up to 5 HD. 12th – 17th level: Summons up to four skeletons with up to 7 HD. 18th level: Summons up to five skeletons with up to 9 HD. – Gains the following spells as mage spells: 1st level: Doom 2nd level: Death Armor 3rd level: Bestow Curse 4th level: Cloak of Fear 5th level: Slay Living 6th level: Destruction Disadvantages: – May not learn or cast any spells of the Illusion school. – Receives a -15% penalty when scribing scrolls from other schools. – May not be good-aligned. – Only has one-quarter Pick Pockets percentage.

Enhanced Song HLAs

ABETTOR OF MASK: Symphony of the Dark Children This song is a powerful aid to both the Abettor and to his allies. In addition to all existing effects, the song now provides +50% to all thieving skills, +6 to Luck, +4 to Armor Class (+8 vs. missile weapons) with an additional +2 vs. good-aligned creatures, +4 to all saving throws, immunity to backstab and a 20% chance for all party members to turn invisible for two rounds. The Abettor also has a 5% chance to stop time for one round, but he is unable to take any action for the duration. DANCER: Swift-As-Flowing-Water This oriental dance is a powerful aid to both the Dancer and to his allies. The song gives the Dancer a +20 bonus to Armor Class as well as the ability to move at a reduced pace. The song also gives his allies +8 to hit and damage as well as one extra attack per round and increased movement rate. There is also a 5% chance that the entire party will become affected with Adrenaline Rush. STORM DRUMMER: Drums of Raijin This is a powerful aid to the Storm Drummer. This song gives the Storm Drummer a 75% chance to call down bolts of lightning dealing 6d10 electrical damage to all nearby enemies. Additionally, the Storm Drummer is immune to electrical damage and is surrounded by a magical shroud which provides +10 to Armor Class, immunity to normal weapons and deals 2d8+5 damage to anyone who attacks the Storm Drummer in melee range. TROUBADOUR: Holy Hymn of Eldath This song is a powerful aid to both the Troubadour and to his allies. The Holy Hymn of Eldath causes all recipients to regenerate for five hit points per round and become immune to all movement-impairing and mind-affecting effects, poison, disease, level drain and instant death effects. The party also gains a +4 bonus to Armor Class and Saving Throws, with a +2 extra vs. evil creatures. There is also a 5% chance all recipients will be healed for 40% of their total hit points. DEATHSINGER: Legion of the Dead This macabre hymn allows the deathsinger to rouse the bones of the dead to fight on behalf. The deathsinger's song now always summons a 9 HD skeleton each round up to the maximum cap, and there is a 25% chance that a 15 HD skeleton will be summoned instead. Additionally, the deathsinger now gains a +10 bonus to Armor Class, a +6 bonus to all Saving Throws, +20% Magic Resistance and +50% Magic Damage Resistance while singing.

Component 2 - Item Pack

This component can only be installed in BG2:EE. It adds a dozen new items, mostly intended for bards although a couple can also be used by other classes. All items can be bought at Trademeet from a new merchant, Leanne the bard. She can be found in Trademeet, within the blue tent outside of the city. Location here. Additionally, the PC can purchase one of two legendary weapons only usable by bards for a very high price. In order for her to offer these weapons, the PC must have an 'extreme' reputation (i.e. 20 or 1 reputation). If the PC is a bard, Leanne will offer the weapons at a significant discount, albeit the end cost is still pricey. The Item Pack adds the following items to the game: - Unseen +4 (short sword) - Armor of the Grey Fox +3 (leather armor) - Resonating Shield +1 (buckler) - Harp of Tranquility (casts Eldath's Mist 1x/day) - Haven Lute (casts Otiluke's Resilient Sphere 3x/day) - Dancing Heels (boots) - Silence (amulet) - Cacophonic Voice +4 (halberd) - Whispering Links +2 (chain mail) - Cloak of the Wild Singer (cloak) Leanne's two legendary weapons: - Dirge +5 (long sword) - Lament +5 (shortbow) NEW - Jester's Chain for Jesters: The Jester's Chain is massively disappointing for two major reasons. One, its intended users, jesters, can't wear it very well due to it disabling casting. Two, it's pretty garbage, especially for the number of tokens you need to give up to acquire it. This is a major error that must be fixed. The improved jester's chain no longer disables spellcasting and provides a jester with an armor class bonus vs. missile weapons. However, the armor may be unpredictable - the wearer has a small chance to cause a wild surge with any spell they cast while wearing the armor. Fortunately, jesters gain a slight edge by having the protection of a Chaos Shield. Also, the armor is now significantly more colorful. No self-respecting jester would settle for less. My apologies if the names come off as bland or generic. I am the award-winning giver of lame names :p Want to be spoiled on the item descriptions? If you just want to see a few, don't worry, they're all individually spoiler-ed:

Unseen +4

Armor of the Grey Fox +3

Resonating Shield +1

Harp of Tranquility

Haven Lute

Dancing Heels

Silence

Cacophonic Voice +4

Whispering Links +2

Cloak of the Wild Singer

Dirge +5

Lament +5

[mod preview] Hephernaan BG2 (SoD spoilers)

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I am not sure if it's not too soon to announce one of the project's I've been working, but here it is: Hephernaan for BG2EE.

Baldur's Gate series still miss some evil characters. With BG2EE we were given Hexxat and Dorn, but... then SoD introduced some new characters many of us miss. As some may have noticed, I have a weak spot for less popular NPCs. I made Quayle BG2 mod. Not long ago I released Skie: The Cost of One Girl's Soul. I like those characters that could use some more spotlight. That is why I've decided to bring back Hephernaan - Belhifet's right hand and the one that was whispering to Caelar Argent's ear.

Hephernaan BG2 will include:
-Hephernaan as a joinable NPC for both SoA and ToB portion of the game
-An ability to turn into his natural form... for a price, because who would speak fondly about someone working with a devil?
-At least 2 small areas that are tied to Hephernaan and his quest
-A chance to meet his new master and trade with him... not the usual way, though, because devils always were interested in something else than gold
-Reactions from other NPC, as many of them won't accept working with someone like Belhifet's former servant

The beginning of the mod will also introduce a story about how he managed to escape his final death in Avernus.
The mod won't include a romance - I do not consider Hephernaan someone who would be interested in a relationship like that.

Screenshots:
zikcjd432qan.jpg
2ypkptt1k5ma.jpg
fpx93iwwkha0.jpg

The mod is still in early development, I am not going to rush myself, as I have much less time for modding than I had a year or two ago. But I will slowly work on new talks and other new content.

I would also like to tad @Raduziel here, as he is a great help with some items and spells I designed to be included in this mod. Thanks!

[mod] Yvette Romance

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Yvette Romance is a Colours of Infinity mod that allows male charname (if he matches the requirements) to join a brand new NPC and romance her. She will stay in the party as long as the romance continues. She will also talk to other BioWare NPCs and react to your in-game doings. Everything starts with a strange parchment you may buy on the Promenade. It's a portrait of young lady. That's how Yvette appears in the game. Help her to remember who she really is, let her experience adventures, let her stay by your side - that may guide you to something more than friendship, something Sune herself would bless. Yet remember that Yvette's past can tear your with its sharp talons. Mod includes both SoA and ToB portion. Colours of Infinity download section

Infinity Engine Questions

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Hi All,

I've been reading up about the different versions of the Infinity Engine that BG:EE, BG2:EE and IWD use and looking at SCS.

From what I can make out there are three main versions of IE (not including PST:EE):

One for BG1,
One for BG2
One for IWD

Out of these, the IWD is the most complete and the other games can be Modded/Updated to use the IWD engine. Is this correct? Can anyone that can shed some light on this?

Thanks a lot
Dave



Use EE:Keeper to change colour of otherwise fixed parts of character clothing?

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Is it possible to use EE Keeper to change the clothing/amour colours that seem to be hard-coded by BG? My Wizard has gold trim on his clothes, and that is definitely not the style he would be going for.

I noticed under the effects tab that there is an entry for "Colour: Change by RBG [8]" but I could not get it to work:
wyoh3k3q9yr9.png

If I want the effect to be on at all times to override the current clothes colours, then does anyone know what I have to select?
  • Target = self?
  • Flags = Permanent?
  • Dispel/Resistance = Nonmagical
  • RGB Colour = ...? Not sure how to format this.
  • Location = 04 (assuming I want to change the strap colour that sounds like it also affects the robe hems)
  • Time = 0?
  • Probability = 0 and 100%? Or 100 and 100%?
  • Resource1, 2, 3, 4 = empty?

Thanks!

The Undying Mod BG2:EE Compatible

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This mod is an NPC/Quest/Store mod. There are two NPCs who will join your party, Callisto and Ninafer. Callisto is a Chaotic Evil Berserker elf who is looking for action because she is bored with Amn. She has quests that you can take that are not timer dependent. Ninafer is a Lawful Neutral Fighter/Mage elf who is looking for action as well. She has spent most of her life sheltered in an elven city and she is looking to know more about the world outside her city. The NPCs will banter with your character and the other joinable NPCs in the party as well as interact with others in the world. There are a couple of minor quests to under take. There are a couple of new stores with new items. A new inn, the Dwarven Hammer can be found in the Slums. Optional installs include smarter creature scripts and Harder enemies who have been beefed up. Forums: http://www.baldursgatemods.com/forums/index.php?board=36.0 Download: http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=8

[HOW TO] Install mods on iOS devices (NO Jailbreak)

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WARNING: the following procedure requires a Mac/PC with iTunes v12.6.5 installed or the tool iMazing!

  1. As the title says, you first need to download a special (old) version of iTunes (more info here). You can download it here (This version of iTunes is not compatible with macOS Mojave or later...). As an alternative, you can download iMazing to get your .ipa files (the free/trial version is enough for this task...)
  2. Take your computer and download the .ipa file of BG:EE/BG2:EE/IWD:EE/PST:EE/SoD. For example, on a Mac:
    launch iTunes -> account -> sign in with your Apple ID -> account -> purchased -> not in my library -> download BG:EE/BG2:EE/IWD:EE/PST:EE/SoD
  3. Locate that file. For example, on a Mac:
    /Users/"Username"/Music/iTunes/Previous iTunes Libraries/iTunes Media/Mobile Applications
  4. Rename that .ipa extension to .zip, and then unzip the app. You will have a folder with the app inside it. You can get to the game folder (where chitin.key is) and from there install weidu mods normally. For example, on a Mac:
    Baldur's Gate 2.5.17 -> Payload -> right-click on Baldur's Gate -> Show Package Contents
  5. At this point you should have a bunch of modded game files, including an override folder and a modified version of dialog.tlk.
  6. Zip (no compression) all the files contained in the override folder; for example -> mod.zip. You can alternatively zip (no compression) the whole override folder.
  7. Rename the archive to: mod.bg1/bg2/iwd/pstoverride. Alternatively, rename the override to: override.bg1/bg2/iwd/pstdata.
  8. E-mail it to yourself. Alternatively, move the file to a Cloud Storage Platform you have access to on iOS (such as Box or Dropbox).
    A side note for macOS users: the easiest way to get the .zip archives with ".bg1data" or ".bg1override" etc. extensions from the Mac to the iDevice is to use AirDrop. Have them both on the same wifi network, turn Bluetooth on in both, then right-click the archive, go to "share" and then "AirDrop." The iPad/iPhone should show up, the files will transfer over directly, and immediately open the appropriate app (BG1EE/SoD/BG2EE).
  9. Take your iOS device, navigate to the file (whether on Cloud Storage or E-mail) and open the file through the application's "Interact with other Applications" Menu (generally the Square with Up Arrow button on an iOS Device). We're looking for either "export" or "open in another application". In the list of applications, BG:EE/BG2:EE/IWD:EE/PST:EE/SoD should show up. Tap on it.
  10. The app will launch. This operation may take some time depending on the size of your /override folder.
  11. Take again your Mac/PC. If you only play the game in English, copy the /lang folder, delete every subfolder except /en_US and then zip (no compression) the /lang folder copy -> lang.zip; if you play the game in another language, you will delete every subfolder except the one related to your language.
  12. Rename it to: lang.bg1/bg2/iwd/pstdata.
  13. E-mail it to yourself. Alternatively, move the file to a Cloud Storage Platform you have access to on iOS (such as Box or Dropbox).
  14. Take again your iOS device, navigate to the file (whether on Cloud Storage or E-mail) and open the file through the application's "Interact with other Applications" Menu (generally the Square with Up Arrow button on an iOS Device). We're looking for either "export" or "open in another application". In the list of applications, BG:EE/BG2:EE/IWD:EE/PST:EE/SoD should show up. Tap on it.
  15. The app will open and may be unresponsive for some time depending on the size of your /lang folder.
  16. Restart the app for changes to take effect.
  17. Enjoy!!!
It may not be straightforward, but it works!!! "No more differences" between desktop and mobile!! Huzzah!!!!

How to enable the Console

In case you're interested in enabling the Console, please follow the instructions provided here.

A special note about mods that add additional sound tracks

Some mods (e.g., 'Trials of the Luremaster for BG2:EE') add additional sound tracks (i.e., they make changes to the \music folder) -> This extra folder must be imported to your iOS device along with /override and /lang. Follow the standard procedure:
music -> music.zip (no compression) -> music.bg1/bg2/iwd/pstdata

A special note about UI mods & mods that add additional areas

If you wanna use UI mods and/or mods that add extra areas, you need this tool (courtesy of @argent77 ) ---> I recommend choosing option #7 "PVRTC 4bpp: Override files only (iOS recommended)"). It's a PVRZ conversion mod (iOS uses the "PVRTC 4bpp RGBA" texture format) and it should be installed after all your other mods or at the very least after every mod that installs PVRZ files. Please read with care:
  • the utility linked above doesn't work on pure 32-bit operating systems.
  • Make sure the mod you're interested in DOES NOT biff its own content. Not only does the converter ignore biffed content (unless "All game files" is selected), it is also much more difficult to transfer biff archives to iOS. I don't know if there is a way to transfer biffed content to iOS -> As a workaround, you could ask the author(s) of the mod you're interested in to remove biff creation from their mod. Biffing isn't really needed for EE games anyway.
  • Some mods that add additional areas may also create a Worldmap folder (they make changes to the World Map) -> This extra folder must be imported to your iOS device along with /override and /lang. Follow the standard procedure:
    Worldmap -> Worldmap.zip (no compression) -> Worldmap.bg1/bg2/iwd/pstdata

Frequently Asked Questions

Q: What can be installed? A: Almost everything*. If you wanna install mods that add or update areas, make sure they DON'T biff their own content. And don't forget about the Worldmap folder (if any!). * I said almost everything because there are some mods that may still not work... A couple of examples:
  1. EET: well, this speaks for itself.......
  2. Dragonspear UI++, Lefreut enhanced UI (for BG1EE/SoD): the problem here is SoD: unlike the desktop version (where BG1EE and SoD are combined into a single game), SoD is a standalone game on iOS ----> As a result, I don't know if they'll work properly on iOS.......
  3. Probably something else........
Q: What about PST:EE and IWD:EE? It seems my iOS device is not able to recognize files whose extension is .pstdata or .iwddata........ A: Yes, you're right. This does sound like a bug and it's already been reported (hopefully it'll be fixed soon.......). Q: Is it possible to edit in-game resources with NearInfinity? A: Yes, sure. Simply put NearInfinity in the game folder (where chitin.key is) and open it. Once you're done with your edits, the standard procedure applies: zip & rename /override and send it to your iOS device. Q: What about SoD? A: Siege of Dragonspear (SoD) uses the same file extensions of BG1:EE, so: .bg1override, .bg1data and the like..... Q: Do I have to load the Xxxx.bg1/bg2/iwd/pstoverride file first, quit the app, then load the lang.bg1/bg2/iwd/pstdata file? A: It doesn't matter. Q: Do I have to do this every time I start the app or only the first time? A: Just the first one. Q: To install multiple mods, do I just install them back to back and then zip and send the override folder to my iOS device? Or do I have to do each mod separately loading the override folders one at a time? A: Install them back to back and then zip and send the /override folder plus the /lang folder to your iOS device. Q: How do I uninstall a specific mod? A: Uninstall the mod on the desktop as normal. Delete the app from your iOS device and then add it again. (Best to do this through iTunes, which you can do with iTunes 12.6.5, so as to avoid using 2.5GB of extra bandwidth.). Re-zip (no compression) and re-send the override files and lang folder. Here is the log of the mods I've installed:
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v15 ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v15 ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 ~MSFM/MSFM.TP2~ #0 #1 // Add Wizard's Staff -> Add Wizard's Staff with 14 new color sets: v1.55 ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.55 ~MSFM/MSFM.TP2~ #0 #11 // Add Circlet of Revelation: v1.55 ~S3DISCLUBS/S3DISCLUBS.TP2~ #0 #0 // Distinguisable Clubs: V1.1 ~SILVER_STAFF_OF_AULE/SILVER_STAFF_OF_AULE.TP2~ #0 #0 // Silver Staff of Aule: v10.0 BETA ~SILVER_STAFF_OF_AULE/SILVER_STAFF_OF_AULE.TP2~ #0 #2 // Alternate Icons -> Icon N.2 by CrevsDaak: v10.0 BETA ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 15 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 15 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v8 ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8 ~DR8_HOTFIX/DR8_HOTFIX.TP2~ #0 #0 // hotfix for Divine Remix v8b ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.91 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91 ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.91 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.91 ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #0 // Core Monk Revisions: 0.3 ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #3 // Shining Hand Monk: 0.3 ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #4 // Broken One Monk: 0.3 ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #5 // Long Death Monk: 0.3 ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #6 // Old Order Monk: 0.3 ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #7 // New Monk Items: 0.3 ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #1 // Revised Dragon Disciples: 0.7 ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #3 // Sorcerer: Favoured Soul: 0.7 ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #4 // Sorcerer: Sylvan Disciple: 0.7 ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #5 // Sorcerer: Revenant Disciple: 0.7 ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #6 // Sorcerer: Amorphous Disciple: 0.7 ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #10 // Spell Tweaks: 0.7 ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #12 // Cantrips -> Innate Cantrips: 0.7 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #103 // Select an installation method below: -> choose components individually: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #800 // new and revised paladin kits: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #802 // Add Champion of Kelemvor: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #803 // Add Champion of Tempus: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #804 // Add Champion of Bane: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #805 // Add Champion of Helm: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #806 // Add Champion of Talos: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #807 // Add Champion of Moradin: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #808 // Add Champion of Azuth: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #809 // Add Champion of the Red Knight: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #862 // Add Zealot of Gruumsh: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #864 // Add Zealot of Kossuth: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #866 // Add Zealot of Garagos: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #867 // Add Zealot of Corellon Larethian: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #868 // Add Zealot of Sune: 0.74r ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #870 // Add Zealot of Eilistraee: 0.74r ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #500 // Multiclass Kits: 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #230 // Revised Archery: 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #235 // Revised Beastmaster: 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #260 // Revised Kensai: 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #320 // Add the Marksman (fighter kit): 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #322 // Add the Elven Archer (ranger kit): 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #324 // Add the Halfling Slinger (ranger or fighter kit): 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #350 // Add the Mage Hunter (ranger kit): 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #410 // Add the Sniper (thief kit): 3.6.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #470 // Add the Gallant (bard kit): 3.6.6 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2191 // Limit Ability of Storekeepers to Identify Items -> Identification Ability is Based on Storekeeper's Lore: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3275 // Recoverable throwing weapons -> 50% chance to recover after a successful hit, vs. enemies only: v2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v2 ~SETUP-POISON_NO_BYPASS.TP2~ #0 #3 // No Weapon -> Limited Exclusions(Anti-magic, AoE, Gaze): Mirror Image or Stoneskin: 1.0 ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 3.1 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.7.4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.7.4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.7.4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #204 // SBO - Enable Concentration Checks: v5.7.4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.7.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.51 ~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2060 // Standardize Poison Immunity: 1.7 ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01 ~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #1 // Specialist Slots -> Specialist Mages must use 2 spell slots for Specialist School Spells: 1.0 ~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #4 // Edwin Amulet extra spells must also be Conjuration spells: 1.0 ~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #5 // Equipment that doubles spell slots also doubles forced specialist slots: 1.0 ~NPC_EE/NPC_EE.TP2~ #0 #121 // Choose a class for Jaheira -> Make Jaheira a druid: v2.7 ~NPC_EE/NPC_EE.TP2~ #0 #143 // Choose a class for Khalid -> Make Khalid a ranger: v2.7 ~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v2.7 ~NPC_EE/NPC_EE.TP2~ #0 #221 // Choose a class for Coran -> Make Coran a thief: v2.7 ~NPC_EE/NPC_EE.TP2~ #0 #321 // Choose a class for Montaron -> Make Montaron a thief: v2.7 ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v2.7 ~NPC_EE/NPC_EE.TP2~ #0 #3000 // multiclass kit choice: v2.7
A personal reminder:
The following file extensions are recognized in the game on iOS.
  • bg1character, bg2character, iwdcharacter
  • bg1data, bg2data, iwddata
  • bg1portrait, bg2portrait, iwdportrait
  • bg1override, bg2override, iwdoverride
  • bg1sounds, bg2sounds, iwdsounds
  • bg1save, bg1mpsave, bg1bpsave, bg1mpbpsave,
  • bg2save, bg2mpsave, bg2bpsave, bg2mpbpsave,
  • iwdsave, iwdmpsave
These file types are split up into 6 types.
  • *character - extracts to home:/characters
  • *data - extracts to home:/
  • *portrait - extracts to home:/portraits
  • *override - extracts to home:/override
  • *sounds - extracts to home:/sounds
  • *save - extracts to home:/save, bpsave, mpsave, etc.
home:/ resolves to the writeable location inside the app.

Did anyone try Gavin npc mod? Did you enjoy it?

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Was looking for some opinions around.

[MOD] Verr'Sza NPC (for BGEE and SoD)

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I prepared something for those who believed there are too little evil fighters for BGEE and SoD (well, it was mostly about SoD). So here is Verr'Sza, the evil rakshasa ranger (it has his own kit, as most hunter kits won't work for someone like him). Alignment: Chaotic Evil, Neutral Evil in SoD Class: Ranger (Naztharune Ranger) Race: Rakshasa ==> OVERVIEW The mod introduces a new companion for BG1 - Verr'Sza, an evil rakshasa hunter. He may join your group in early BG1EE and stay with the group until the very end of Siege of Dragonspear expansion. He may be recruited in one of the rooms within the Friendly Arm Inn, but you must free him from a certain state first. He starts at 3rd level, so if you prefer having team members on more or less similar levels, it may be a good idea not to recruit him right after leaving Candlekeep. The mod includes some go-and-kill quests, as well as a romance for both male and female characters (the only condition is not being of Lawful Good alignment). Although it's technically a romance, Verr'Sza isn't a very romantic character. It's more a matter of making him respect you and not trying to bind him in any way. He shouldn't be compared to Dorn, though. He may be protective in his twisted and blunt way. Note that the mod may include language considered blunt or inappropriate for kids. Mod was designed to work on EE. Never tried it on Tutu or BGT. Consider this an open beta. There may still be some bugs. ==> NUMBER OF TALKS: original campaign:
  • ~15 non-romantic talks (5 timered / timer-related talks; 10 situational talks)
  • ~11 romantic talks (mostly timered / timer-related talks)
  • at least 1 banter talk with every NPC, including EE NPCs (Neera, Dorn, Rasaad, Baeloth)
  • Some additional information and flirts available via the PIDs (player initiated dialogues)
  • some interjections
Siege of Dragonspear DLC:
  • ~6 non-romantic talks (3 timered / timer-related talks; 3 situational talks)
  • ~4 romantic talks (timered / timer-related talks / situational) + an "epilogue" talk
  • additional romantic content available through a 3rd character (available in Bhaalspawn's camps; ~5 talks)
  • Thrix the Profane reaction
  • few "head string" talks with other NPCs
The mod includes crossmod talks with Sirene, Aura, Drake and White. NOTE ON THE ROMANCE: If you want to romance Verr'Sza, you must suggest closure on your own. You may do it during one of the friend talks or in a "drunk talk". To trigger a drunk talk, make sure Verr'Sza is really drunk. He will start a talk then in which you may "dare" him. Weasel Mods download

How to show 110x170 M sized portraits in-game?

Official SpellHold Studios GitHub Mirror

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Oyez ! Oyez ! Good people !

Spellhold Christmas Updates have started!

As most of you might have noticed, Spellhold Studios Forums have the tendency to be down rather frequently. To provide more stable download mirrors for our players - and also to stop all the "temporarily" uploaded mod versions helpful people put online in such a case - we are happy to announce that Spellhold Studios has an official GitHub Download Mirror for its mods now.

Following mods are already available from SHS GitHub Mirror:
  • Adrian NPC
  • BP-BGT Worldmap (and its foreign languages add-ons)
  • BGT-WeiDU
  • Cernd Friendship
  • Check the Bodies
  • Edwin Romance
  • Fading Promises
  • Generalized Biffing
  • HaerDalis Friendship
  • IEP Extended Banter Mod
  • Imoen Friendship
  • Isra NPC (BG)
  • Isra NPC for BG2
  • Korgan Friendship
  • Korgan's Redemption
  • Lucy the Wyvern
  • Mazzy Friendship
  • Minsc Friendship
  • Ninde NPC for BGII
  • Northern Tales of the Sword Coast
  • Region of Terror
  • Rolles Mod
  • Sarevok Friendship
  • Shadows over Soubar
  • The Minotaur and Lilacor
  • The Sword of Noober Mod
  • Valygar Friendship
  • Viconia Friendship
  • Yeslick NPC
  • Yoshimo Friendship

In the coming weeks, we will upload at GitHub SHS mods for which we have permission.

Note: If downloading mods from GitHub, always remember to download the latest release if available, as the master branch might contain untested changes.

Cheers

[MODS] The RGP Dungeon mods are now hosted at Spellhold Studios

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As you know, RPG Dungeon site is no more available for many years. Many people have contributed to save RPG mods from disappearance. SHS staff members are happy to announce that Rastor granted us permission to host them at Spellhold Studios.

They will be progressively updated and made EE compatible.

You will find them both at SHS Download Center (Mods Resurrection section) and at SHS official GitHub account:

Updated and EE compatible mods:

Waiting for an in-coming update:

EE Keeper, Updated to v1.0.4

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At the suggestion of @Dee, this thread will be used to post updates (as and when I have time), looking into bug reports, and a host of other things.

FAQ Quick Links

Download

There are two different downloads for Keeper on Windows, and one for Mac (in most cases). The two choices on Windows are:- a standard ZIP file, or an (Inno) installer. Unless otherwise stated, an archive unpacker will be required in order to open the compressed ZIP archive. WinZip, WinRAR, 7-Zip, etc. The default location for the installer is 'Program Files'. As of Windows Vista, User Account Control (UAC) forbids writing files to directories within Program Files unless the User Account Control feature is disabled. If you use the installer, you can now opt to have the INI file saved in AppData during installation. Previous versions of EE Keeper can be found on SourceForge. Download (ZIP) Sorcerers.net mirror (ZIP) Download (EXE Installer) Mac Wineskin Wrapper - Current Version: v1.0.4.0

Modification Disclaimer


EE Keeper is a save game editor. It can also be used as a character and creature editor. It's not a mod itself, but it can be used to make modifications. If asked by a member of the Beamdog team in reply to a bug report, "are you using any mods?" please be aware that this counts as a mod, as it is used to modify something outside of the game. Most modifications achievable via EE Keeper are harmless, this is just an advisory notice.

Compatibility

Mac: This is a big question for a lot of people. The answer is that it is not officially supported. Some trials on Mac via Wineskin, by @Nifft, have been done and it seems to work, depending on the version - it will be up to others to help with that should any issues arise. More details here. @AstroBryGuy, has recently started creating wrappers for new versions of EE Keeper. Please note that a new wrapped version will be released behind the Windows version; it requires that he gets the latest version and then create and upload a wrapper. For future builds I will be submitting one to him sooner so that he can have it wrapped and uploaded in conjunction with the Windows release. Linux: Though not ideal, Keeper works with the use of Wine and it functions well enough. To load different languages, environmental variables may need to be set; e.g. Exec=env LC_ALL=zh_CN.UTF-8 WINEPREFIX="[location of wine]" wine '[location of file]'. Windows: The current version should work on everything from XP to Windows 10. If you encounter a problem, please see the details in the next post on reporting any issues you find. As a final note: just because a new thread is made, and the release is more of a Live/REL version, it doesn't mean that the program is bug free, nor does it mean that I won't be tweaking it any more (I will, and it will be a long term project/hobby). If you come across any issues, or you are in doubt over something, feel free to post and either myself of some other helpful community member will try to help overcome it. If you find something, and you're certain that it's a bug (i.e. portraits not displaying when they should), feel free to create a ticket for it here. If the ticket is not a bug, but a misunderstanding, then it will be moderated as such. Feature requests can also be made, just set the 'Report Type' option to 'Feature Request'. When trying to bring a bug to my attention, please specify what platform you are using (Mac or Windows) and exactly what you are or were trying to do at the time of the bug.

Credits

Obviously, like any program, there are bugs and there are people who voluntarily test and people who report bugs. If you've tested this to make sure it works in a beta, you'll be listed here. If you're not specifically testing for bugs, but still find one and take the time to come here and report it, you'll be listed. If you're not listed here (I may have simply forgotten), send me a PM and you'll get added.

@AHFTesting
@AntonTesting
@argent77Testing, feedback.
@AstroBryGuyMaintainer of the Mac Wineskin version.
@CrevsDaakTesting
@DavideTesting, Italian Translation
@DeeTesting
@egbertTesting
@ErgTesting
@ermoTesting
@HeasTesting
@IsayaTesting, French Translation
@KunikosTesting
@mattinmWork on the Qt version so as to natively support other platforms.
@MikaalTesting
@mlneveseTesting
@NifftTesting
@PibaroTesting, Italian Translation
@silver_gpChinese Translation
@swnmcmlxiTesting
@TeflonKorean Translation
@TressetTesting

[MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released

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View Readme

Download Djinni Companion (latest version) (22 MB)

Download Djinni Companion (mirror)

Meet Afaaq! The djinni who will be your faithful companion in the course of your adventures throughout SoA and ToB. Now available for Icewind Dale: Enhanced Edition as well! image Content - The djinni Afaaq who acts as your "seventh party member" - Extensive dialog content between Afaaq and the protagonist - Banters with the original Bioware/Beamdog NPCs (still in the works) - Interjections and commentaries - An extensive player-initiated dialog with Afaaq - Up to five new interesting quests - Six new areas - A couple of unique artifacts - Several easter eggs ;) This mod is available for the original Baldur's Gate II, Baldur's Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition.

Overview

Afaaq is a djinni – a genie of the Elemental Plane of Air. He is very old even in genie terms. The numerous events he witnessed in his long life have left their marks on his personality. He appears somewhat reserved and radiates a melancholic, sometimes even gloomy aura. Afaaq is more serious than others of his kind and tends to talk in a rather long-winded and convoluted way. He respects wisdom and open-mindedness, but will also tolerate foolhardy behavior to a certain degree. Everything else he can tell you by himself. When you first meet him, he is equipped with his favorite enchanted scimitar, has a small variety of spells and a couple of unusual innate abilities. The djinni gains experience much like a party member would do and levels up automatically. Depending on the choices you make during the course of the game, he may become even more useful later. Initial Statistics Class: Fighter/Mage at level 10/11 Alignment: Chaotic Good Strength: 15 Dexterity: 16 Constitution: 13 Intelligence: 15 Wisdom: 16 Charisma: 11 If you want to know more, simply talk to him when he is around or in his magical lamp. He will be happy to answer your questions in detail.

FAQ

[spoiler]Q: Where can I find the djinni? A: (Baldur's Gate II) You will find the djinni in the course of your Trademeet adventures. A: (Icewind Dale) You can find it somewhere in Dragon's Eye. Q: Could you be more specific where I can find the djinni? A: (Full Version) The quest to find the djinni will be triggered when you attack Adratha, the potion seller of the druid grove. To reach her, enter the druid grove and look for a cottage in the upper right part of the map. She is the rakshasa in disguise. A: (Light Version) You can find the djinni after you have killed Adratha, the potion seller of the druid grove. A: (IWD:EE Version) The djinni is in possession of Yxunomei, the current ruler of Dragon's Eye. Q: What's the deal with the full version and the light version of Afaaq? A: The full version contains everything I've advertised in the readme and this FAQ, which includes banters, interjections, comments and several quests. The light version is just a stripped down version of the djinni without additional content. I have added this option as a bonus for people who already know him inside out or want to take him along in Icewind Dale. Q: How useful is the djinni if he doesn't join like a regular party member? A: Since he's rather tagging along than joining your party, you don't have access to his inventory or record screen. His spell selection is fixed as well, although it may expand at a certain point in the game. To compensate these limitations, I have given him many useful abilities and options how to interact with him. He also has an extensive PID menu, regardless whether he is inside or outside of his lamp. There is even more, but you should find it out by yourself. ;) Q: Does he have a quest? A: (Full Version only) Not only one. In the course of the game you can take part in up to five quests related to the djinni, his nature and his past. Some quests are mandatory, others are optional or depend on how you solved a previous quest. Q: Does he get along with evil characters? A: Afaaq is generally tolerant towards characters of any alignment. He won't always agree, but unless you're acting very abusive towards him, it won't come to a clash. It might even be worthwhile to take him along with an evil party at least once, as certain quest options are only available to evil-aligned protagonists. Q: Can you romance the djinni? A: No, you can't. But there is a friendship path of sorts. While Afaaq shares your company, his respect for you might grow or wane, depending on how you deal with certain events in your path. This is very important for specific events later on. Q: How does he get along with other NPCs? A: Currently, there isn't much interaction with most of the NPCs, so he will get along with everyone just fine. That will change however in one of the coming releases. He will get along better with like-minded characters, but he will also tolerate some of the more evil NPCs. That doesn't mean there aren't any surprises if you've got Korgan, Edwin or some of the other evil Bioware or Enhanced Edition NPCs in your party. Q: Will there be crossmod content? A: The banter system is designed to support crossmod content. So yes, it is possible with little restrictions. But my first priority is to add banters for all official NPCs. Q: I want Afaaq to retreat into his lamp. How do I do that? A: You can ask him to do it. Click on the "Talk" button (or press F1) and click on your djinni. He will initiate a dialog which presents you an option to return him into his lamp. Another way is to trigger his quick menu in Afaaq's item ability slot. You can also force him into the lamp when you click the lamp's conversation button. Q: Afaaq is badly hurt. What are my options to heal him? A: You can cast healing spells on him, like on regular party members. You can also offer your healing potions to him. If you want to do that, make sure you have any kind of healing potion in your inventory before initiating a conversation with the djinni. Select the appropriate dialog option and the djinni will quaff the potion almost immediately. The same procedure works if Afaaq is poisoned or diseased and you have any kind of remedy in your backpack. Q: Sometimes I see strange messages in the game console which refer to Afaaq as familiar? A: The messages are harmless and will only be shown whenever Afaaq tries to leave a map on his own or attempts to enter a store. Unfortunately they are hardcoded into the game itself and cannot be changed without patching the game executable. Q: Will Afaaq become stronger later in the game? A: (Full Version) Yes. He gains levels in the course of the game, similar to the level up process of your party members. To inspect his current strength, you can ask him to present his stats. One of his quests allows the djinni to become even more powerful. He will gain a couple of new innate abilities and spells as well. A: (Light Version) Yes. As in the Full Version, the djinni gains levels in the course of the game. He will become even more powerful at a certain point in the game. A: (IWD:EE Version) Yes. As in the Full Version and Light Version, the djinni gains levels in the course of the game. You can also choose between two options to make the djinni even more powerful. One of them can be triggered during your Heart of Winter journey by talking to a certain person who is relevant for the main quest. The second option is available in Lower Dorn's Deep from a certain shady character in the hidden Svirfneblin camp. Q: Afaaq picked a fight with me. How does it affect the game? A: (Full Version only) There are several points in the game where he may strongly disagree with the protagonist. Sometimes it even results in a fight. After you win the fight, he will be fully under your control. As a result, he won't banter with you and your party members anymore and it might affect future event. Everything else should work as usual. Q: Quest "Vengeance": How can I disable the barriers around the temple complex? A: (Full Version only) You'll need to place certain items into the slots next to the barrier. All of them can either be found or "earned" somewhere on the map. Q: Quest "An unexpected encounter": I have entered the cave, but it looks like it has been abandoned already. How can I proceed with the quest? A: (Full Version only) Unfortunately, you can't anymore. The quest has to be started before you participate in the drow summoning ritual in Ust Natha. Afaaq should have reminded you once or twice to pay a visit to the cave before it's too late. You can still continue your journey without finishing this quest. It will make certain events in the future slightly more difficult to overcome, however. Q: Quest "An unexpected encounter": How can I enter House Arabani? A: (Full Version only) You need a wardstone to enter their home. Since House Arabani is one of the smaller houses in Ust Natha, they have made alliances with other houses to survive. Maybe you can take advantage of this situation? Q: Quest "Playing with fire": How can I enter the pool in the smuggler cave? A: (Full Version only) Firstly, you need permission from the occupants of the cave to enter the pool. Secondly, you'll surely burn yourself if you want to enter the pool unprotected. Talk to the townsfolk to find a solution for this problem. Q: I want to start a ToB-only or HoW-only game. Where can I find the djinni? A: (Full Version) You can't. The mod is designed to be started in the SoA part of the game. A: (Light Version) You can find the djinni after you have beaten Illasera. A: (IWD:EE Version) You can find the djinni lamp somewhere hidden in the Shrine of Waukeen in Lonelywood.[/spoiler]
Work on the Djinni Companion already began back in 2012. He eventually grew from a simple companion into a full-fletched NPC whose mere presence in your party draws you into a number of interesting quests throughout both Shadow of Amn and Throne of Bhaal. The Djinni Companion mod makes use of additional content from a number of mods, if it can find them during installation. You can find out more about it in the linked Readme. Feel free to post your thoughts, suggestions, questions or bugs either here or on SHS Forums. Have fun! :)

[Fighter Kit] Mercenary v3.1 [IWDEE, EET, BGEE, BG2EE]

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Introducing a new Fighter kit:

The Mercenary

I was thinking about a good kit for Kagain and this idea come up to my mind. I know that Kagain is Lawful Evil, but I always change his alignment to Neutral Evil because seems to fit him better. Hope you guys enjoy it. The kit (Component 1) info follows inside the spoilers. [spoiler]MERCENARY: For rulers who lack the funds for a standing army, who lack the loyalty of their people, or who simply need a decisive victory: enter the Mercenary. These hired killers, for good or ill, are not drawn into the politics of the land. Some fight for coin, reputation, power, or simply the love of battle, but always for personal gratification in some way or another. Advantages: - +1 bonus to hit, damage, armor class and speed factor. - Gains the Skulduggery ability. SKULDUGGERY: The Mercenary is not bound by duty or honor, except that which further enhances their fame. Each victory serves their notoriety best and the Mercenary will commit to any manner of underhanded tactics to win the day. Starting with one use at level 1, the Mercenary gains another use every 2 levels, up to ten uses at level 19. To be effective, a successful melee attack must be made within 3 rounds of the ability being activated. Each fight brings a new challenge and the Mercenary will use whatever opportunity presents itself to best their foe. To represent this, there are five different techniques, with an equal probability of occurring. The effect of each technique lasts for 5 rounds and the target must make a save vs. Death with a -2 penalty in order to successfully defend against it. 1. Spit in the eye - target is blinded. 2. Punch to the jugular - target is silenced. 3. Shin stomp - target is slowed. 4. Belly shot - target is winded. 5. Blow to the nether region - target is stunned. This ability will not work against undead, constructs, elementals, mists or plant creatures. Disadvantages: - Can only achieve Mastery. - Can only wear up to and including splint mail. - Alignment restricted to non-lawful.[/spoiler] The Component 2 alters Kagain's alignment to Neutral Evil and gives him the Mercenary kit. This component requires Component 1 and is available only to BGEE and EET. The Component 3 gives to Korgan the Mercenary kit. This component requires Component 1 and is available only to BG2EE and EET. Any suggestions, questions, bug and bad grammar/spelling can be reported in this thread

Link to Download

Thanks, @fluke13 for helping me with the text! Enjoy! :)

[MOD] Siege of Dragonspear 2 Baldur's Gate2:EE Item Upgrade - v1.0.0 released!

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8/28/19 update: v0.1.0 of the mod is completed!
10/14/19 update: v0.2.0 has been completed!
10/15/19 update: v0.2.1 released
10/16/19 update: v0.2.2 released
10/17/19 update : v0.2.3 released
10/18/19 update : v0.2.4 released
11/12/19 update : v0.3.0 released
11/14/19 update : v0.4.0 released
11/14/19 update : v0.4.1 released
11/26/19 update : v0.5.0 released
11/29/19 update : v0.5.1 released
12/22/19 update : v0.6.2 released
1/31/20 update : v1.0.0 released


**** A note for those who have been following my mod****

Going forward, this mod will be hosted over at Gibberlings 3. I will still keep an eye on this forum and update my thread here as well, so please feel free to leave me feedback here. (Any and all feedback and/or suggestions are welcome) I have now included in spoilers the locations and upgrade recipes since they will not likely change in newer revisions.

Also, you may have noticed I skipped ahead quite a few versions since my last update. I've overhauled many of the item icons, along with avatar/projectile graphical changes and other corrections.

Most importantly, I've overhauled the way new projectiles, portrait icons, and display strings are added via my mod to prevent compatibility issues with other mods that also add these (provided they do so "correctly") A HUGE thanks to the folks over at G3 who pointed these issues out to me and showed me how to correct them.

As a nice bonus of moving over to G3, my mod now has OSX and Linux compatibility!

There are some content changes since the last update, mostly involving rearranging where some items are located, which is outlined in the spoilers.





What this mod does:

Imports more Siege of Dragonspear items into logical (to me at least) locations in BG2:EE during the Shadows of Amn campaign. They are attainable in a variety of ways – quest rewards, drops from enemies killed, shops, and containers.

Includes an optional component to force all import-able SoD items to be present in their normal locations. Since the Voidsword +3 and Voidhammer +3 are mutually exclusive, a choice is given for which to import. I included this component since many players (myself included) have had trouble with these items not importing into BG2:EE properly.

Adds upgrade options for the majority of the imported SoD items via Cromwell and Cespenar. All recipes are on both, so the player should not run into any issues upgrading items. Many of these new recipes require existing upgrade components within the game, keeping in the spirit of having to choose one upgrade over another for strategizing and replay-ability. In addition, I have also created a few entirely new upgrade components to fit with the theme for some of the upgraded items. I included an upgrade path for one importable item from BG1 as well, since I felt it deserved a future in BG2.

Adalon now drops silver scales, correcting what I felt was an oversight. (These scales are used in some of the new upgrades.)

Imports Helm of Opposition from BG1 - simply because it's fun, and if you know how to use it, it can be very useful.

Starting with v1.0.0 - There is now an optional component that upgrades Cromwell's equipment to be more in-line with his skills. I always thought his gear was a bit mundane for what he could create :) This is meant as an easter egg of sorts, and is just for fun.

All of the upgrades were created with balance in mind, and most have unique effects to keep things fun and fresh.

You may download my mod here:https://gibberlings3.net/files/file/1016-sod-to-bg2ee-item-upgrade/


New SoD Items This Mod Imports:
KeyRing
Tongue of Acid +3
Soft Feet
Crown of Lies
Star-Strewn Boots
"Green" Dragonscale Armor
Stalker's Gauntlets
Sundermaul +3
Cloverleaf
Uncursed Staff +1
Backwhacker +2
Bow of the Banshee +2
Nimblefinger Gloves
Screaming Bagpipes
Bullet of Darkness +3
Void-Tipped Arrow +3
Cloak of Minor Arcana
Element's Fury +2
Storm Pike +2
Trollblood Ioun Stone
Green Dragon Scales
Shield of Egons +2
Vexation +2
Astral Crossbow +2
Shadowed Spear +2
Dragonscale Shield +3 (forged using green scales)
The Forest Queen's Benediction
Jester's Bracers (corny joke component does not currently work properly, I temporarily removed from item until it can be implemented properly)
The Night's Embrace +3
Ring of Purity
Dervish Crescent +2
Headband of Focus
Wizzard Hat

Existing SoD Items Force-Imported by Optional Component:
These items can be imported normally.

Archer's Eyes
Robe of Red Flames
Belt of the Skillful Blade
Biter +2
Voidhammer +3/Voidsword +3
Bard Hat
Helm of Dumathoin
Buckler of the Fist +2
Dragon Blade +3
Tangled Strings

Location Spoilers:
KeyRing
Table by Jailkeep Golem in Irenicus' dungeon

Tongue of Acid +3
Shadow Dragon (Thaxll'ssillyia), Shade Lord's Dungeon

Vexation +2
Pirate Captain in Hideout of Sea's Bounty Tavern

Crown of Lies
Firkraag, Windspear Hills Dungeon

Star-Strewn Boots
Unseeing Eye, Beholder Area in Sewers (Unseeing Eye sidequest)

"Green" Dragonscale Armor
Kyland Lind, Druid Grove Area

Stalker's Gauntlets
Shade Lord, Umar Hills Dungeon

Sundermaul +3
Therndle Daglefodd, Underdark, reward for rescuing the Svirfneblin child

Cloverleaf
Haer'Dalis' starting equipment

Uncursed Staff +1
Sorcerous Amon, Den of Seven Vales in Waukeen's Promenade

Backwhacker +2
Cohrvale, Slums

Bow of the Banshee +2
Gallchobhair, Temple Distric sewers

Nimblefinger Gloves
Renal Bloodscalp, reward for killing Mae'Var after proving his treachery

Screaming Bagpipes
Pooky, Den of Seven Vales in Waukeen's Promenade

Bullet of Darkness +3
Enge's Shop, Waukeen's Promenade

Void-Tipped Arrow +3
Enge's Shop, Waukeen's Promenade

Cloak of Minor Arcana
Mekrath, Sewers, Haer' Dalis sidequest

Element's Fury +2
Pai'Na, Lower Tombs in Graveyard District

Storm Pike +2
Anarg, Bridge District (Fallen Paladins quest)

Trollblood Ioun Stone
Nalia's starting equipment

Green Dragon Scales
Green Dragon, Watcher's Keep, Test of Bravery

Shield of Egons +2
Guardian Terpfen, Helmite Camp, Dorn's quest

Vexation +2
Ithafeer, Druid Grove Area

Astral Crossbow +2
Keldorn's starting equipment

Shadowed Spear +2
Tor'Gal, De'Arnise Keep

Dragonscale Shield +3
Forged using green scales

The Forest Queen's Benediction
Vaelasa, Windspear Hills (reward for returning dryad's acorns, or by killing her)

Jester's Bracers
Enge's Shop, Waukeen's Promenade

The Night's Embrace +3
Mae'Var, his guild hall, Docks District

Ring of Purity
Guardian, King Strohm's tomb, Windspear Hills dungeon

Dervish Crescent +2
Trademeet, reward from Djinn for Ithafeer's head

Headband of Focus
Alorgoth, Rasaad's quest (SoA)

Wizzard Hat
Lanneth, Neera's quest (SoA)

Archer's Eyes
Kuo-Toa Lair, Underdark

Robe of Red Flames
Edwin's starting equipment

Belt of the Skillful Blade
Ust Natha shop, Underdark

Biter +2
Jaye's store (at night), Waukeen's Promenade

Voidhammer +3/Voidsword +3
Blood pool near Lassal, Bodhi's Lair

Bard Hat
Aawill, Planar Prison

Helm of Dumathoin
Tarnor, Temple District sewers

Buckler of the Fist +2
Shop near temple (at night), Slums

Dragon Blade +3
Tazok, Firkraag's dungeon, Windspear Hills

Tangled Strings
Shop, Bridge District

Heart of Flame
Saladrex, Watcher's Keep (Machine of Lum the Mad level)

Eye of Ichor
Chromatic Demon, Watcher's Keep (Elemental Level)

Soul of Frost
Ka'Rashur, Watchers Keep (Maze Level)

Breath of Wind
Bookshelf, Watcher's Keep (Ritual Level)

Black Dragon Scales
Black Dragons in Suldanessellar, Hell (if you decide to fight it)

Helm of Opposition
Undead Mayor, Unseeing Eye Cult Area


Recipe Spoilers
New Upgrade Components Created for This Mod
Heart of Flame
Eye of Ichor
Soul of Frost
Breath of Wind
Black Dragon Scales
Upgrade Requirements

Tongue of Acid +3 — can be upgraded twice with branching paths
1st upgrade: Silver Hilt +10,000gp
2nd upgrade: Eye of Ichor + 15,000gp
1st upgrade (alternate): Angurvadal + scroll of disintegrate +10,000gp

Soft Feet
Liquid Mercury + 7500gp

Crown of Lies
emerald + star sapphire + diamond + potion of insight + 5,000gp

Star-Strewn Boots
2x potions each magic protection, magic blocking, magic shielding + 5,000gp

"Green" Dragonscale Armor — can be upgraded twice with branching paths
1st upgrade: Red Dragon Scales + 7,500gp
2nd upgrade: shadow, white, silver, blue, or green scales + 15,000gp
1st upgrade (alternate): Shadow Dragon scales + 7,500gp
2nd upgrade: red, white, blue, silver, or green scales + 15,000gp

Stalker's Gauntlets
Bracers of Blinding Strike + Improved Haste Scroll +2 potions of power +2 potions of master thievery + 10,000gp

Sundermaul +3
Rune of Clangeddin + 5,000gp

Cloverleaf
5 scrolls of Luck + 5,000gp

Uncursed Staff +1
Wand of Fire + Wand of Frost + 5,000gp (can be repeated to recharge)

Backwhacker +2
Wyvern Tail + Gnasher + 5,000gp

Bow of the Banshee +2
Screaming Bagpipes + Gesen Bowstring (or Gond) + 10,000gp

Nimblefinger Gloves
Bracers of Archery + Bracers of Defense AC3 + Gloves of Pickpocketing + 5,000gp

Bullet of Darkness +3
Bag of plenty +2 and 5,000gp

Void-Tipped Arrow +3
Quiver of plenty +2 and 5,000gp

Cloak of Minor Arcana
Amulet of Metaspell Influence + Cloak of Displacement + 5,000gp

Element's Fury +2 — can be upgraded twice
1st upgrade: Boomerang dagger +2 and 5,000gp
2nd upgrade: Soul of Frost + 5,000gp

Storm Pike +2 — can be upgraded twice with branching paths
1st upgrade: Wave Shaft + 7,500gp
2nd upgrade: Hammer of Thunderbolts +3 + Scroll of Crom Faeyr + 10,000gp
2nd upgrade (alternate): Wave Blade + Scroll of Crom Faeyr + 10,000gp

Trollblood Ioun Stone — can be upgraded twice
1st upgrade: Pale Green Ioun Stone + 5 scrolls of Resist Fear + 5 potions of regeneration + 5 potions of heroism + 5,000gp
2nd upgrade: Wong Fei's Ioun Stone + 5,000gp

Shield of Egons +2 — can be upgraded twice
1st upgrade: Shield of the Lost +2 + Illithium ore + 7,500gp
2nd upgrade: Symbol of Amaunator + 5,000gp

Vexation +2
Heart of the Damned + 7,500gp

Astral Crossbow +2
Gesen bowshaft + 5,000gp

Shadowed Spear +2 — can be upgraded twice
1st upgrade: Breath of Wind + 7,500gp
2nd upgrade: Ixil's spike + 7,500gp

Jester's Bracers
2 Demon Hearts + 5,000gp

The Night's Embrace +3
Black Dragon Scales + 7,500gp

Ring of Purity
Eye of Tyr + 5,000gp

Dervish Crescent +2
Belm +2 + Oil of Speed (murky variant) + 5,000gp

The Burning Earth +1 — can be upgraded twice
1st upgrade: Sword of Flame +1, + Blade of Searing +3, + 5 scrolls of Agannazar's scorcher + 7,500gp
2nd upgrade: Heart of Flame + 15,000gp

Dragonscale Shield +3
Black dragon scales + 7,500gp

Archer's Eyes
Scroll of Wizard Eye + scroll of Farsight + 2 potions of perception + 5,000gp

Robe of Red Flames
Robe of Vecna + 10,000gp

Belt of the Skillful Blade
Gauntlets of Weapon Expertise + Gauntlets of Weapon Skill + scroll of disintegrate + 10,000gp

Biter +2
5 scrolls of Melf's Acid Arrow + 5 sphene gems + 5,000gp

Voidhammer +3/Voidsword +3
Skull of the Lich + 15,000gp

Bard Hat
Gold Ioun Stone + Dusty Rose Ioun Stone + 7,500gp

Helm of Dumathoin
Left Horn + Right Horn + 5,000gp

Buckler of the Fist +2
Reflection Shield +1 + 2 scrolls of protection against normal missiles + 2 potions of mirrored eyes + 10,000gp

Dragon Blade +3 — can be upgraded twice
1st upgrade: Silver Blade + 7,500gp
2nd upgrade: Soul of Frost + 10,000gp

Varscona +2 – can be upgraded twice
1st upgrade: Hilt or Blade of the Equalizer + 5,000gp
2nd upgrade: Soul of Frost + 10,000gp

Stonefire +3
Heart of Flame + 10,000gp

Wizzard Hat – can be upgraded twice
1st upgrade: Circlet of Netheril(component version) + 10,000gp
2nd upgrade: Bronze Ioun Stone + 5,000gp
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