IMPORTANT NOTICE:
This mod currently is broken, the Github repo currently holds a broken version of the mod (I never uploaded the one I had some fixes on, and lost the source) and I need to fix it. Someone posted on the Github about having a versino that was nearly fixed and done so maybe this will be much faster than anticipated. If anyone is interested in helping feel free to ask and we can get to work on this.
Credit:
I'd like to give credit where it is due, as without these people I wouldn't have been able to do this. First is the
Original Mod Author @gunman on the Beamdog Forums. Thanks to his work, I was able to expand it into the rest of the games and make it more compatible. The other two were @AstroBryGuy and @subtledoctor who were instrumental in helping me understand some of the intricacies of creating mods for Infinity Engine games with WeiDU that allowed me to make this mod fully compatible with other mods and easily made compatible with those that it could conflict with.
Description:
This mod is designed for players looking for a more difficult approach to death. Included are modules for altering the prices to resurrect a dead party member, PnP style -1 CON loss on resurrection, and adding a dead body system when a party member dies with consequences for not having the body when resurrecting. This is a rework of
This Mod. The original mod did not support Baeloth or any Seige of Dragonspear NPCs, so I have added them to the mod. I also extended it into Baldurs Gate 2:Enhanced Edition now covering all party joinable NPCs through the Trilogy. I have also included EET compatability, but have not allowed it to be installed on the original games yet. I want to test and make sure everything works correctly on the current platform before opening it up to more (Though I'm almost 100% positive that outside of the EE NPCs the mod will be fully compatible with the old games as I don't see anything that I would think was EE specific). Perhaps if all goes well I may even expand it into IWD if I can figure it out, though I promise nothing on this. In this Wiki you will learn about each module as well as how to help make your favorite NPC and Spell Mods compatible.
Modules:
NPC Bodies:
Supported Games: BG:EE, SoD, BG2:EE, EET
With this module when a party member is killed, they drop a dead body item along with their inventory. This item is required to perform the resurrection. If you fail to posses the item in your party inventory when attempting to resurrect the dead party member, they will be permanently killed. Each party member has a unique item for their body that has its own weight and name. I used a basic formula to come up with weights that I thought were appropriate and also brought a challenge to carrying your dead around. With EET you can install a component in EET Tweaks (I think its in EET Tweaks, I will verify) that allows the main player character to die without a game over. This will also be covered if you installed this component. Other NPC mods and Spell mods that are supported are listed under the
Compatability Tab.
There is Currently one minor issue with this module, please see the
Issue Tracker for more information.
Change Raise Dead Price:
Supported Games: BG:EE, SoD, BG2:EE, EET
Note: This is the only part of the mod that will overwrite anything, and if these changes are overwritten they will not be anything game breaking. Only the cost of the service is stored in this file.
This component currently contains 3 different choices for the price of Raise Dead service at a temple. The current choices are:
For comparison Vanilla is 100 at level 1 to 2000 at level 23 and then jumps to 10,000 at 24 finishing at 18,000 at 40
Progressive (Starts at 1000 for level 1 and ramps up to 10,000 at level 40. Slightly cheaper at higher levels, but much more expensive at lower levels. Much smoother progression than vanilla)
Always 500 (Always costs 500 at any level)
Always 1000 (Always costs 1000 at any level)
PnP Style Constitution Loss on Resurrection:
Supported Games: BG:EE, SoD, BG2:EE, EET
With this module, whenever someone is resurrected they will incur a -1 CON penalty like in PnP. Spell mods supported by this module are listed under the
Compatability Tab.