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[MOD] "Beta" 38 Subraces for BG:EE - 0.87 - Updated - 3/11/2013

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Per the previous thread; http://forum.baldursgate.com/discussion/16284/custom-races-mod#latest Here is a Beta of a sub-race kit. If you want an Elf subrace start with Elf. If you want a Dwarf subrace start with .... (you get it). /////////////////////////////// Download link http://www40.zippyshare.com/v/36136047/file.html .76 - Added some spells (need tweaking still) .77 - Spelling Corrections .78 - Change "Spectacles of the Underdark" to "Darkdwellers Ring". Added Reputation bonuses/penalties (see below). Updated Dialog per @mars0124 (thanks so much)!! .85 - Too many changes to list, it's a complete re-write. a huge thanks to @LavaDelVortel for balancing ideas. .86 - Updated DLG to include all possible classes for Aasimar. .87 - Some bug-fixes, and added 10 new sub-races for Half-Orc. /////////////////////////////// There is a Wizard "Innesdav" waiting outside the Candlekeep Inn to expose your hidden subrace. He will ask you some questions (answers are in this post next to each subrace name), and then cast the Spell of Origins and reveal your race. For the Light Blind races you will suffer -2 DEX and -2 AC and reduced visual range while in daylight. While in a cave or at night these penalties are removed. There is an option during the dialog to take a ring or a set of spectacles to remove this penalty but you will lose the equipment slot as the items are not movable. The Avariel has wings that take the helmet slot. If you choose to have wings on your Aasimar it will convert the animation to an Elf and then the wings take the helmet slot. (Animation only works on Elfs). Credit to "Moinesse" for the Wings, and the Ion Stone animations. Here are the subraces available. XXXXXXXXXXXXXXXXXXXXXXXXXX HUMANS XXXXXXXXXXXXXXXXXXXXXXXXXX Aasimar - Celestial Bonuses: 15% Cold Resistance 15% Fire Resistance 15% Acid Resistance Infravision +1 Reputation Adjustment 1/day May cast "Light" damaging one creature as per the table below, w/40% chance to Blind. Level 1-3 1d4+1 Level 4-7 2d4+2 Level 8+ 2d6+2 (Change skin color to Gold) Penalties: -10% XP /////////////////////////////// Tiefling - Infernal Bonuses: 15% Cold Resistance 15% Electricity Resistance 15% Fire Resistance 10% Hide in Shadow Infravision 1/day May cast "Blindness" (70% chance to blind target) (Change skin color to Brown) Penalties: -1 Reputation -10% XP /////////////////////////////// Deep Imaskari - Underdark Bonuses: +1 Casting level Infravision 1/day May cast "Magic Impulse" (Level 1 Magic Missle) (Change skin color to Marble) Penalties: Lightblind -5% Thief abilities /////////////////////////////// Firesoul Genasi - Plane of Fire Bonuses: +50% Resistance to Fire 1/day cast "Burning Hands" (Change skin color Orange and hair to Red) Penalties: -30% Cold Resistance -1 Reputation /////////////////////////////// Earthsoul Genasi - Plane of Earth Bonuses: +10% Resistance to Slashing 1/day cast "Create Gem" creates 1 gem (Change skin color Brown and hair to Dark Brown) Penalties: -10% Resistance to Crushing /////////////////////////////// Stormsoul Genasi - Plane of Storm Bonuses: +35% Resistance to Electricity 1/day cast "Call Lightning" (Change skin color Light Purple and hair to Light Blue) Penalties: -10% Fire and Cold Resistance -1 Reputation /////////////////////////////// Watersoul Genasi - Plane of Water Bonuses: +30% Resistance to Cold 1/day cast "Freeze" Slow enemy w/50% chance to do 1d4+1 damage. (Change skin color Light Blue and hair to Dark Blue) Penalties: -15% Resistance to Fire and Electricity /////////////////////////////// Windsoul Genasi - Plane of Wind Bonuses: +10% Resistance to Cold 1/day cast "Wind" 80% chance to know down an enemy for 1 round. +5% Physical Resistance (Change skin color to Blue and Hair to White/Grey) Penalties: -1 Damage +5% Magical Damage /////////////////////////////// Pureblood Yuan-Ti - Pit of Vipers Bonuses: Immune to Poison 1/day May shapshift into a Giant Snake. 1/day Poison Weapon +1 AC Bonus (Scales) (Change skin color to Dark Green) Penalties: -20% XP -1 Reputation (Evil only) /////////////////////////////// Githyanki - Astral Sea Bonuses: 1/day cast Dimension Door 1/day cast Command (as Priest spell) 1/day cast Silver Strike: 1d6+1 Extra Damage removes Invisibility from target. Infravision 15% Magic Resistance (Change skin color to Pale White) Penalties: -2 Reputation -15% XP /////////////////////////////// Githzerai - Elemental Chaos Bonuses: +1 AC 1/day cast Armor 1/day cast Ring the Golden Bell: Stunning Blow. Infravision 15% Magic Resistance (Change skin color to Pale White) Penalties: -1 Reputation -15% XP XXXXXXXXXXXXXXXXXXXXXXXXXX HALF-ELVES XXXXXXXXXXXXXXXXXXXXXXXXXX Half-Drow - Underdark Bonuses: +2 Saving throw vs Spells Infravision (Change skin color to Light Purple) Penalties: -1 Reputation /////////////////////////////// Fey'ri - Infernal Bonuses: 15% Fire Resistance Infravision (Change skin color to Brown and hair to Dark Brown) Penalties: -1 Reputation XXXXXXXXXXXXXXXXXXXXXXXXXX ELVES XXXXXXXXXXXXXXXXXXXXXXXXXX Drow - Underdark Bonuses: +2 Saving Throws vs. Spells 25% Magic Resistance 2/day Faerie Fire (dispel invisibility, and +5% chance cause fear) (Change skin color to Purple and hair to White) Penalties: -2 Reputation -15% XP Lightblind /////////////////////////////// Moon Elf - Elf City Bonuses: +5 Lore (Change skin color to Gray and hair to Blue) Penalties: None /////////////////////////////// Wild Elf - Deep Woods Bonuses: +1 Thac0 w/ranged weapons (2 total) (Change skin color to Brown and hair color to Green) Penalties: -5 Lore /////////////////////////////// Avariel - Clouds Bonuses: 1/day May use "Take Flight" (Dimension Door) 1/day May use "Charming Voice" (Charm person) (Change skin color to Pale White and hair color to Black) Penalties: -1HP per level -10% Crushing Resistance (Good only) /////////////////////////////// Sun Elf - Sun filled Pavilion Bonuses: +2 Save vs Spells (Change skin color to Copper and hair color to Red) Penalties: None XXXXXXXXXXXXXXXXXXXXXXXXXX GNOMES XXXXXXXXXXXXXXXXXXXXXXXXXX Forest Gnome - Forest Bonuses: 1/day may summon Nature's Ally as below Level 1-3 Squirrel Level 4-7 Rabbit Level 8+ Deer 10% Hide in Shadows +1 Saving Throw vs. Spell +1 Natural AC (Change hair color to Green) Penalties: -10% XP /////////////////////////////// Rock Gnome - Mountains Bonuses: +1 AC 1/day cast "Friends" (same as Mage spell) +2 Lore Penalties: -1 damage /////////////////////////////// Svirfneblin - Underdark Bonuses: +1 AC +2 to all Saving Throws +10% Hide in Shadows 1/day cast "Invisibility" 1/day cast "Reflected Image" Non-Detection (Change skin color to Pale-Black) Penalties: -1 Reputation -20% XP Lightblind XXXXXXXXXXXXXXXXXXXXXXXXXX HALFLINGS XXXXXXXXXXXXXXXXXXXXXXXXXX Lightfoot Halfling - Halfling City Bonuses: Infravision 1/day cast "Friends" Penalties: None /////////////////////////////// Tallfellow Halfling - Woodlands Bonuses: 10% Hide in Shadows Penalties: -1 damage /////////////////////////////// Ghostwise Halfling - Graveyard Bonuses: 1/day cast "Telepathy Ally:" 50% chance to remove Fear from ally 1/day cast "Telepathy Foe:" 25% Confuse enemy/25% chance to Fear enemy Does not suffer from Fatigue Penalties: -1 Thac0 -1 damage XXXXXXXXXXXXXXXXXXXXXXXXXX DWARVES XXXXXXXXXXXXXXXXXXXXXXXXXX Gold Dwarf - Dwarven City Bonuses: +1 damage +1 HP per level Penalties: -1 Thac0 -5% Thief Abilities /////////////////////////////// Shield Dwarf - Forge Bonuses: +1 damage +2 HP (once) Penalties: -1 Reputation /////////////////////////////// Duergar - Underdark Bonuses: 1/day cast "Invisibility" Immune to Poison (Change skin color to Dark Gray) Penalties: Lightblind -2 Reputation -10% XP /////////////////////////////// Derro - Deep Mines Bonuses: 1/day set trap 1/day poison weapon 1/day Derro Rage: +1 ApR +1 dmg w/40% chance to go Besesrk. (Change skin color Black and hair color White) Penalties: Lightblind -1 damage -3 Reputation (Only Evil allowed) XXXXXXXXXXXXXXXXXXXXXXXXXX Half-Orc Dragonblood XXXXXXXXXXXXXXXXXXXXXXXXXX Black Half-Dragon - Acid Bonuses: Immune to Sleep Immune to Paralysis Immune to Acid Invravision +1 AC +1 Damage (Acid) 1/Day may use breath weapon (60' line of Acid) (Change skin color Black) Penalties: -20% XP -20% Resistance to Electricity (Only Evil allowed) /////////////////////////////// Blue Half-Dragon - Electricity Bonuses: Immune to Sleep Immune to Paralysis Immune to Electricity Invravision +1 AC +1 Damage (Electricity) 1/Day may use breath weapon (60' line of Electricity) (Change skin color Blue) Penalties: -20% XP -20% Resistance to Acid (Only Evil allowed) /////////////////////////////// Green Half-Dragon - Chlorine Gas Bonuses: Immune to Sleep Immune to Paralysis Immune to Acid Invravision +1 AC +1 Damage (Acid) 1/Day may use breath weapon (30' Cone of Acid) (Change skin color Green) Penalties: -20% XP -20% Resistance to Electricity (Only Evil allowed) /////////////////////////////// Red Half-Dragon - Fire Bonuses: Immune to Sleep Immune to Paralysis Immune to Fire Invravision +1 AC +1 Damage (Fire) 1/Day may use breath weapon (30' Cone of Fire) (Change skin color Red) Penalties: -20% XP -20% Resistance to Cold (Only Evil allowed) /////////////////////////////// White Half-Dragon - Ice Bonuses: Immune to Sleep Immune to Paralysis Immune to Cold Invravision +1 AC +1 Damage (Cold) 1/Day may use breath weapon (30' Cone of Cold) (Change skin color White) Penalties: -20% XP -20% Resistance to Fire (Only Evil allowed) /////////////////////////////// Brass Half-Dragon - Acid Bonuses: Immune to Sleep Immune to Paralysis Immune to Acid Invravision +1 AC +1 Damage (Acid) 1/Day may use breath weapon (60' line of Acid) (Change skin color Brass) Penalties: -20% XP -20% Resistance to Electricity (Only Good allowed) /////////////////////////////// Bronze Half-Dragon - Electricity Bonuses: Immune to Sleep Immune to Paralysis Immune to Electricity Invravision +1 AC +1 Damage (Electricity) 1/Day may use breath weapon (60' line of Electricity) (Change skin color Bronze) Penalties: -20% XP -20% Resistance to Acid (Only Good allowed) /////////////////////////////// Copper Half-Dragon - Acid Bonuses: Immune to Sleep Immune to Paralysis Immune to Acid Invravision +1 AC +1 Damage (Acid) 1/Day may use breath weapon (30' Cone of Acid) (Change skin color Copper) Penalties: -20% XP -20% Resistance to Electricity (Only Good or Neutral allowed) /////////////////////////////// Gold Half-Dragon - Fire Bonuses: Immune to Sleep Immune to Paralysis Immune to Fire Invravision +1 AC +1 Damage (Fire) 1/Day may use breath weapon (30' Cone of Fire) (Change skin color Gold) Penalties: -20% XP -20% Resistance to Cold (Only Good allowed) /////////////////////////////// Silver Half-Dragon - Ice Bonuses: Immune to Sleep Immune to Paralysis Immune to Cold Invravision +1 AC +1 Damage (Cold) 1/Day may use breath weapon (30' Cone of Cold) (Change skin color Silver) Penalties: -20% XP -20% Resistance to Fire (Only Good or Neutral allowed) /////////////////////////////// Hopefully this is a better fit than the first "go-around". Feedback requested. TIA

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