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[MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET

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S9 BGEENPC Tweaks for BGEE / SOD / BG2EE / EET

by Smeagolheart WHAT IS IT?: -------------------------------------------------------- S9NPCTweaks is a mod that alters NPCs in the BGEE trilogy. I made this at first for my personal enjoyment but I figured some folks might like it too. Most of the effects are geared towards BG1EE including the Siege of Dragonspear expansion. What are the components? COMPONENT: Consistent NPC Portraits Applies to BG1EE, SOD, BG2EE, EET This component sets NPC portraits to a consistent portrait. For example, IMOEN can use the same portrait throughout the entire Baldur's Gate Saga. These alternate portraits are contained in a folder called NPC_Portraits that that will be applied to all instances of an NPC. If this component is installed on BG1EE and Siege of Dragonspear installation, it will change both versions of an NPC (if applicable). If this component is installed on a BG2EE then that version will get their new alternate portrait. If you have another variation of a portrait and you'd like to replace the included portrait to use one you like better, feel free to do so and install this component (or reinstall it if necessary) in order to enjoy your portrait throughout the trilogy. This component also sets Viconia's colors to allow you to Siege of Dragonspear colors to give a consistent appearance to the character. This effect is more pronounced on some NPCS than others. If you have spawned any of these NPCs in the world already, they will not be affected and the effects will only be noticeable after starting a new game. See the bottom of this readme for Portrait Credits GROUP: Convenient NPCs NPCs, mainly in the first Baldur's Gate, are in locations that make it impractical to find them until your adventure is well underway. For example, Alora is not recruitable in BG1EE until you accept an easy to miss quest in the city of Baldur's Gate (which you can not even access until Chapter 5). Other NPCS such as Dorn are introduced in a somewhat mystifying way, specifically, in BG1EE to get Dorn to join you have to talk to him at the Friendly Arm Inn - where he won't join you - and then you will "randomly" meet him when going to the Nashkel Mines and after a short encounter you can get him to join. This component moves NPCs and possibly alters them to make their appearance more convenient. COMPONENTS: Alora -Applies to BG1EE Alora is moved from the Hall of Wonders to Gullykin near the door to the winery. This code is reused from the BG1NPC project, authored and coded by tons of dedicated people from all walks of life. Her dialogue is altered to adjust to her new surroundings. Baeloth -Applies to BG1EE This component moves Baeloth's appearance from a random tower area in Larswood to outside of the entrance to High Hedge. Additionally, his introductory cutscene has been trimmed. The requirment that you must be at least level 5 for him to appear has not changed. Coran -Applies to BG1EE Coran is moved from the middle of the bridge on the Cloakwood Forest Map to near the big rock just before the bridge on the same map. Additionally his quest timer is increased from seven days to eight. Dorn -Applies to BG1EE Dorn now is outside the Cabin in the Nashkel Mines. Dorn's dialogue is altered to adjust to his new surroundings and he will ask you to accompany him to an ambush. -Applies to Siege of Dragonspear Dorn now is located inside the Three Old Kegs and can be recruited much earlier than previously possible. If you do not recruit him in the Three Old Kegs, he will be waiting at the expedition campsite. Eldoth -Applies to BG1EE Eldoth is moved from Cloakwood Forest to Red Sheaf Tavern in Beregost near the Bartender. Eldoth's dialogue is slightly altered in his initial meeting. Hexxat -Applies to BG2EE This component prevents Hexxat from initiating a conversation on her own. If you want to recruit her, talk to her. Nalia -Applies to BG2EE This component prevents Nalia from initiating a conversation on her own. If you want to recruit her, talk to her. Neera -Applies to BG1EE This component prevents Neera from initiating a conversation on her own. If you want to recruit her, talk to her. -Applies to BG2EE This component triggers the introduction cutscene in the Bridge District only when you talk to Neera. She can be found near the place where the Red Wizards cutscene occurs after the townsfolk talked about the local murders. Quayle -Applies to BG1EE Quayle is moved from just outside of Baldur's Gate to the Nashkel Carnival near Great Gazib's show. Rasaad - Applies to BG2EE This component triggers the introduction cutscene in Trademeet only when you talk to Rasaad. He can be found near the fountain. Safana -Applies to BG1EE Safana is moved from the Coastal Lighthouse Area to the Jovial Juggler. Her quest timer is increased from five days to thirty days. Shar-Teel -Applies to BG1EE Shar-Teel Dosan is moved from Mutamin Garden's area to the South Beregost Road a short distance south from the northern end of the road. Tiax -Applies to BG1EE Tiax is relocated from Baldur's Gate to the Beregost Town Square adjacent to Feldepost's Inn. Viconia -Applies to BG1EE Viconia is relocated from Peldvale to the southwest corner of the Temple Area. COMPONENT: Add the Priest of Tempus Kit This component adds the Priest of Tempus kit from IceWind Dale. COMPONENT: Dual Class Friendly Stats Many NPCs in Baldur's Gate are tantalizingly close to having the capability to Dual Class but are just short in an Ability Score. You can give these NPCs a tome (or two) and enable whole new possibilities for their development. But - do you want to give an ability score tome to a temporary companion? Those tomes belong to CHARNAME, right? Now, you don't have to make this sometimes difficult choice, this component will give NPCs an ability score boost. All of these boosts are possible in game with one or more ability tomes used on an NPC. Here is what is affected and what is unlocked: Branwen +1 DEX Branwen can dual class from a Cleric to a Thief. Dynaheir +2 WIS Dynaheir can dual class from a Mage(Invoker) to Cleric. Safana +1 INT Safana can dual class from Thief to a Mage. Xzar +1 DEX +2 WIS Xzar can now dual class from Necromancer to either a Cleric or Thief. GROUP: Adjust NPC Classes This group of componenets allows you to change to BGEE NPCs classes and kits. COMPONENTS: Make Branwen a Priest of Tempus This component requires that the Priest of Tempus kit be previously installed. Make Dynaheir a Sorcerer If you set Dynaheir's class as a Sorcerer she will be unable to dual class if you previously set her stats with the Dual Class Friendly Stats component. This applies to BG1EE and Siege of Dragonspear versions of Dynaheir. Make Faldorn an Avenger This kit fits her personality in my opinion. Make Kagain a Dwarven Defender When thinking about applying a kit for Kagain, I would say he is not really a Berserker, he's more of a pure fighter. Still, no NPC utilizes the Dwarven Defender kit so this is an optional component. Make Khalid a Fighter/Mage Khalid's wife is a Fighter/Druid multiclass, I feel that Khalid should be a multclass as well. He fits the profile as a Fighter/Mage best in my opinion. Make Kivan an Archer This kit fits Kivan in my opinion. Make Safana a Swashbuckler Safana's experience on a Pirate Ship and adventurous spirit make her a Swashbuckler. Shar-Teel's Class Shar-Teel has anger and rage issues. She can be set as either a Berserker or a Barbarian. Please note that if you change her class to Barbarian she will be unable to dual class unless you have unlocked dual classing for Barbarians through another mod such as Tweak's Anthology's "Expanded Dual-Class Options" component. Make Skie a Shadowdancer Skie's biography describes how she is a natural dancer and good as sneaking off - Shadowdancer is a natural fit for her. Make Xan a Blade Xan was originally intended to be a dual wielding Katanas as a Kensai Githyanki*. I feel that the Blade kit of the Bard class fits Xan's close connection with his Moonblade while still retaining his spellcasting capabilities. Yes, I know the Bard class is normally illegal for Elves. *source: http://www.ign.com/articles/1999/12/24/developer-journal-baldurs-gate-ii-pt-3 **************************************************************************************************** Credits: Coding: Smeagolheart Move Alora Component from NG1NPC Project that was authored and coded by tons of dedicated people from all walks of life. K4thos Enhanced Edition Trilogy compatibility code and Priest of Tempus Kit Anomaly's BG1 NPCs at Beginning (for BGT) 2.2 with individual NPCs moving http://www.shsforums.net/topic/54750-bg1-npcs-at-beginning-for-bgt-22-with-individual-npcs-moving/ argent77 for code from "Disabled Enhanced Edition NPCs" mod. Dual Class Friendly Stats component inspired by this thread https://forums.beamdog.com/discussion/43803/tomes-of-ability-increase NPC Colors is inspired by conversations about Viconia's colors on Baldur's Gate Forums https://forums.beamdog.com/discussion/50087/viconia-devirs-sod-portrait/p1 ____________________________________________________________________________________________________ ****************************Portrait credits******************************************************** These portraits are my current favorite replacements for the stock portraits. Here's where they came from to the best of my recollections. If you are the artist and prefer not wanting your portrait in this free mod, let me know and I'll remove it. ____________________________________________________________________________________________________ Plasmocat's "BG NPC Portraits in BG2 Style" Link: http://www.gibberlings3.net/plasmocat/bgbg2.php# AJANTIS ALORA FALDORN GARRICK KAGAIN (background edited by me I think a long time ago) KHALID SHAR-TEEL SKIE TIAX XZAR MONTAR QUAYLE ________________ Clerics get their Deity Colors I think: http://www.shsforums.net/topic/34869-clerics-get-their-deity-colours/ YESLICK ________________ Beamdog unaltered, included in case you wanted to replace it. BAELOTH ________________ artastrophe's portraits http://artastrophe.deviantart.com/art/BG-Siege-of-Dragonspear-600014757 MKHIIN ________________ NiGHTMARE's NPC Beautification Pack http://www.gibberlings3.net/nmbeauty/ HAERDALIS (edit) YOSHIMO _______________ Norimichi Tanaka's Online Portfolio http://www.littlemistake.com/archives/2524 EDWIN NEERA DORN MAZZY NALIA WILSON ________________ Portraits by Enkida https://www.deviantart.com/art/BG2-NPC-Kivan-281829805 KIVAN MINSC ________________ http://www.rpgcodex.net/forums/index.php?threads/will-poe-be-shit.94392/page-16 ANOMEN ________________ from: Rasaad, then and now by Syntia13 http://www.deviantart.com/art/Rasaad-then-and-now-374779254 RASAAD ________________ from: Portraits alternatifs http://www.baldursgateworld.fr/lacouronne/le-comptoir-damn/22739-portraits-alternatifs-3.html ELDOTH DYNAHEIR ________________ Siege of Dragonspear portrait unaltered VICONIA ________________ Isandir's Portrait Edits SAFANA HEXXAT ________________ edited by me: GLINT CORWIN XAN (based on version from here: http://zoyah.deviantart.com/art/Xan-BG-II-unfinished-111035201) ________________ Sorry where these came from is lost to time, PM me and I'll add you to the credits here if you want me to: AERIE BRANWEN CERND CORAN IMOEN JAHEIRA JAN KORGAN SAREVOK ________________ VERSION HISTORY v1.1 Released 29 Aug 16 - Added options for Garrick to be Skald and Eldoth to be a Jester - Bug fix v1.0 Released 27 May 16 Initial Release

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