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Releasing the source code of the IE games

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As a completely new modder I am starting to understand how difficult it is to mod the Infinity Engine. In a recent discussion I suggested that it might be a good idea for Beamdog to release the source code of the Infinity Engine. There were several views on the idea, but my perception was that overall it would be quite beneficial for everybody: The company, the players and the modders. I found this post by @ALIEN very insightful (edited for clarity):
ALIEN wrote: »
Beamdog could use the same approach Id Software and John Carmack used for game series like Doom, Quake and Enemy Territory (before ZeniMax bought the studio): Releasing the source code as GPL, without changing the legal state of the game assets. That way anyone can distribute the game code but they can't distribute game files. Also because of the GPL, other companies wouldn't be allowed to release modifications without including the source code. This approach has allowed other gaming communities to expand the capabilities of their game engines, which has actually boosted the sales of the original games because the legal approach protects them against piracy.

By making the EE editions Beamdog gave the BG series a second life. Releasing the source code would make these games immortal.

I create this thread to discuss the idea further, and maybe propose it to Beamdog if it gets support from the community.

Edit: I imagine some people might not understand some of the concepts in this post, like GPL or code distribution. If so, just go ahead and ask, I'll try my best to give a detailed explanation of anything you need to know.

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