So I'm playing EE Trilogy with mods and I've noticed that some of the areas in the game have been overhauled with much tougher creature encounters.
Examples I have seen so far:
1. The number of Xvarts in the Xvart village has been increased substantially. A few Xvart Protectors and at least one Xvart Shaman were also thrown in for good measure. I'm doing a no reload run so at this point I ran but lost 2 party members to a Hold Spell before dispatching about 9 Xvarts (luckily the shaman stayed put) who chased after me and ran back to Nashkel for ressurections.
2. The Nashkel Mines has slightly more kobolds and additional Commandos (3 at the Level 3 exit)
3. Mulaheys minions have been streamlined into fewer but stronger including 2 commandos in the empty room, 2 in Xans cell and at least 1 in Mulaheys room.
I also have additional items such as Bullets of Detonation and Minotar Axe found on bodies or in stores as well as new spells such as Ray of Frost and Sparks.
Examples I have seen so far:
1. The number of Xvarts in the Xvart village has been increased substantially. A few Xvart Protectors and at least one Xvart Shaman were also thrown in for good measure. I'm doing a no reload run so at this point I ran but lost 2 party members to a Hold Spell before dispatching about 9 Xvarts (luckily the shaman stayed put) who chased after me and ran back to Nashkel for ressurections.
2. The Nashkel Mines has slightly more kobolds and additional Commandos (3 at the Level 3 exit)
3. Mulaheys minions have been streamlined into fewer but stronger including 2 commandos in the empty room, 2 in Xans cell and at least 1 in Mulaheys room.
I also have additional items such as Bullets of Detonation and Minotar Axe found on bodies or in stores as well as new spells such as Ray of Frost and Sparks.







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