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[MOD] Disable Enhanced Edition NPCs for BG:EE & BG2:EE

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I have put together a small mod for BG:EE, BG:SOD, BG2:EE (and EET) that allows you to make the new Enhanced Edition NPCs less intrusive or disable them completely.

Download: Disable Enhanced Edition NPCs

Alternate download: Disable Enhanced Edition NPCs

From the Readme: [spoiler]Overview A mod for BG:EE, BG:SOD, BG2:EE and EET. The new characters introduced in BG:EE and BG2:EE are not for everyone's taste. Their character style differs greatly from the vanilla NPCs. Moreover, in several cases they are trying to force themselves into your party without you having a chance to ignore them. Some of their attached quests are also very difficult to solve without resorting to powergaming tactics. This mod offers two possible solutions for this problem:
  1. You can disable all or individual NPCs completely. Since the NPCs have only been disabled, it is theoretically possible to reactivate them again later by uninstalling the respective subcomponent(s) of this mod.
  2. You can keep all or individual NPCs from initiating conversations or events on their own. A small number of events have been slightly altered to make this possible. See below for more information.
If you choose the option to disable all or individual NPCs you can also choose whether to make their personal or quest-specific items available for everyone in shops or as loot. Compatibility This mod should be compatible with every mod out there that doesn't significantly alter the starting locations and scripts of the Enhanced Edition NPCs. At present only Pecca's mod "EE_content_tweaks" is known to interfere with this mod in BG:EE. This mod will check if it has been installed and refuses to install relevant components if detected. This mod is fully compatible with Siege of Dragonspear. However, Baeloth will not be affected in the campaign because of his close involvement in a certain event. Components Modify Enhanced Edition NPCs (BG:EE, BG:SOD, BG2:EE and EET)
  1. Disable all NPCs (disables NPCs all at once)
  2. Make all NPCs passive (makes all NPCs passive at once)
  3. Decide for each NPC individually (see below)
The following components are only available when selecting subcomponent "Decide for each NPC individually": Modify individually: Baeloth
  1. Disable Baeloth (BG:EE and EET only): This component prevents Baeloth from spawning in BG:EE. (Black Pits and Siege of Dragonspear are not affected.)
  2. Make Baeloth passive (BG:EE and EET only): This component reduces the introduction cutscene to a bare minimum and prevents Baeloth from initiating a conversation on his own.
Disable Dorn (BG:EE, BG:SOD, BG2:EE and EET) This component prevents Dorn from appearing in BG:EE, BG:SOD and BG2:EE. Modify individually: Hexxat
  1. Disable Hexxat (BG2:EE and EET only): This component prevents Hexxat and related NPCs from appearing in BG2:EE.
  2. Make Hexxat passive (BG2:EE and EET only): This component prevents Hexxat from initiating a conversation on her own.
Modify individually: Neera
  1. Disable Neera (BG:EE, BG:SOD, BG2:EE and EET): This component prevents Neera from appearing in BG:EE, BG:SOD and BG2:EE.
  2. Make Neera passive (BG:EE, BG2:EE and EET): In BG:EE this component prevents Neera from initiating a conversation on her own. In BG2:EE this component triggers the introduction cutscene in the Bridge District only when you talk to Neera. She can be found near the place where the Red Wizards cutscene occurs after the townsfolk talked about the local murders.
Modify individually: Rasaad
  1. Disable Rasaad (BG:EE, BG:SOD, BG2:EE and EET): This component prevents Rasaad from appearing in BG:EE, BG:SOD and BG2:EE.
  2. Make Rasaad passive (BG2:EE and EET only): This component triggers the introduction cutscene in Trademeet only when you talk to Rasaad. He can be found near the fountain.
The following component is only available if you have selected to disable all or individual NPCs: Make NPC-specific items available for everyone This component allows you to acquire personal or quest-related items of disabled NPC(s) from merchants all over the game or as loot from containers or creatures. [/spoiler]

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