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Some EE Keeper "Effects" Questions.

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I have been teaching myself a few things mostly successfully however there are a few questions I have if anyone has the answer which I seem to be stuck on. I am trying to do these things with effects/save editing solely and not creating modded items for ease of use. Question One: Colour: Change by RGB [8] its asking for, The 'RGB Colour' field is handled as follows: Second byte = Red (0-255) Third byte = Green (0-255) Fourth byte = Blue (0-255) Issue is I cant seem to figure out what values its asking for. Simply inputting RPG values eg: "108236108" for a R108 G236 B108 dosnt work. Likewise if you have a colour that has values less then 100 there is no way to distinguish them as 0 at the start just removes the digit. I Also tried Hexadecimal "6CE26C" however Letters arent an accepted input, and I tried Decimal "7135852" colour codes, however that also seems to produce the wrong colour. Question Two: Item: Create Item in Slot [143] &/or Item: Create Magical Weapon [111] Im creating a non humanoid NPC and was wanting to give them the "magical Weapon" icon similar to there race. EG how wolf has paws or the bear shape change has claw icons. I am able to correctly make it show in game and work correctly. However even know I set it as "Cannot Dispel/Can Bypass Resistance", the "magical weapon" icon can be dispelled and the effect is removing itself. I have seen a bug report saying that the icon in general can be removed from things like transformations or shape change. So im guessing this isnt something I cant fix with effects alone and is an unavoidable bug if im just using effects? Question Three: Shape change, Appearance or Graphics: Polymorph into Specific [135] These next two related things im pretty sure I cant do with effects alone but I thought I would ask anyways. 1: Character voices still play even when they are a different creature appearance. I cant figure out a way to make them sound like a wolf or whatever animal. Likewise they keep talking with there voice set when you click/move them around. Im guessing this is impossible to change as its based on there "class/race" being the same as the creature you want them to be? But thought I would ask. I know I can just override and delete there voice sets but I dont want to do something that drastic. And I want to keep them with the stats of the class/race I have chosen. 2: Likewise, Is there a way to make the paperdoll in the inventory look different then the appearance in the game world? EG: Look like a human in the world but a bear in the inventory. Every thing I have read so far says they are linked and cant be changed but thought I would ask anyways. Question Four: Usability: Item Usability, Item: Can't Use Item [180], Item: Can Use Any Item [302] and Item: Can't Use Itemtype [181]. I can easily let a player use any item, or specific items. But I cant let them use a class/type of items I choice easily. So for example currently If I want to let a cleric use spears I need to give them "Use Any Item" then set each weapon type(Sword/Bow/etc) I want to block using "Can't Use Itemtype". However this still allows them to use alignment or misc class restricted items. EG: The cleric can use bard items as they are counted as Misc and I cant just block all Misc, or if there is Armour only for monks I cant block Monk Armour as it will block ALL Armour. Im not sure if there is something easy im missing But I have a feeling I cant with effects alone. I know I can block items on a item by item bases but that could be like 50 effects blocking each item and that is going to be a pain and time consuming. ---- Well these are my questions so far, I have tried searching online and in the forums but unless im just searching for the wrong terms I cant find an answer. Thanks for any help or feedback! Edit: One other thing I was curious about. Is it possible to add though effects or by changing the animation or appearance using an 'Effect' to force a character to display the wings from the item 'WINGS01' without it taking up the helmet slot? Or for that matter, to apply the effect/enchantments from if you were using an item but without it taking a slot. I know I can manually add resistances and stuff but for the more unique effects it can be difficult to reproduce without taking the item slot.

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