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Prevent Launcher's Ammo-less Ammunition from stacking with Real Ammunition

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This mod aims to fix the following items so that they do not add the effects of their magical ammunition to real ammunition. FYI - this is a direct nerf to their current functionality. Tansheron's Bow +3 - Launcher's Ammo: +3 THAC0, 1d6(missile) damage, strikes as +3. - All Other Ammo: +3 THAC0 Shortbow of Gesen: - Launcher's Ammo: +4 THAC0, 2(piercing) + 1d8(electrical) damage, strikes as +4. - All Other Ammo: +4 THAC0 Firetooth +4 - Launcher's Ammo: +6 THAC0, 1d8+4(missile) + 2(fire) damage, strikes as +4. - All Other Ammo: +4 THAC0, +4(missile) damage. Firetooth +5 - Launcher's Ammo: +7 THAC0, 1d8+5(missile) + 2(fire) damage, strikes as +5. - All Other Ammo: +5 THAC0, +5(missile) damage. Sling of Seeking +1 - Launcher's Ammo: +2 THAC0, 1d4+3(missile) damage, strikes as +1. - All Other Ammo: +1 THAC0, +1(missile) damage. Sling of Everard +5 - Launcher's Ammo: +5 THAC0, 1d4+2(missile) damage, strikes as +5. - All Other Ammo: +5 THAC0, +1(missile) damage. I have also added Critical Hit effects to Gesen and the Firetooths so they will duplicate both their physical and electrical/fire damage on a critical hit with their own ammo. It should be fully compatible with Dee's Enchant the Missile Launchers (Ranged Weapon Tweak). Edit- fixed more errors

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