BG1NPC Project has been updated and officially released with BGEE compatibility!
BG1NPC Project
This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC , with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. This musical package is a separate, optional package (to keep the download size down).
Project Website: https://www.gibberlings3.net/mods/npcs/bg1npc/
Download: https://github.com/Gibberlings3/BG1NPC/releases/latest
README: https://github.com/Gibberlings3/BG1NPC/blob/master/README.md
Note for Steam/GOG users with SoD installed: Before installing BG1NPC or any other mods, you will need to use the ModMerge utility to make your game moddable.
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1
Changes for version 24 (Beta) - 2018-12-31
[spoiler]
- Fix script variable reference for AR0112.BCS
- Moving component code blocks to .tpa files for organization
- Moved Tranzig interjections to separate file. Implemented separate BGEEv2.5/Tutu compatible versions.
- Updated Kivan-Tazok encounter
- Moved interjections to separate files.
- Simplified scripting/dialogs for compatibility with BGEEv2.5
- Implemented separate BGEEv2.5/Tutu versions of encounter
- Updated the Extended Kagain's Caravan Quest for BGEE v2.5
- Update bandit scripts for killing lead bandit by stealth
- Separated quest into two parts: 1) Find missing caravan, 2) Return Silvershield's son's brooch
- On BGEEv2.5, part 1) exists, so use that. Only implement part 2)
- Fix Dueling Interjections on BRILLA.DLG
- Updates to Yeslick-Rieltar Encounter for BGEEv2.5 Compatibility
- Update Jaheira' Quest for BGEEv2.5 compatibility
- Implement SUBCOMPONENTs for romance component timing options
- Implement SUBCOMPONENTs for BGEE Banter Timing Tweak
- Transferring the following components to Tweaks Anthology:
- NPCs Wait at Inns
- Move NPCs to Convenient Locations (Alora, Eldoth, Quayle, Tiax)
- Make Shar-Teel Unkillable until In Party
- Cloakwood areas availability in Chapter One
- Transferring Edwin, Imoen, Jaheira, and Minsc portrait components to Continuous NPC Portraits
- Add new component: Coran's "Murder in Baldur's Gate" portrait
- Revised Non-Joinable NPC Portraits for BG1NPC added NPCs
- Fix for Kagain's Quest not allowing to be "completed" without accepting Kagain into the party.
- Fix for Cloakwood Mines not appearing when "Open Cloakwood Mines early" component is installed.
- Fix for SoA-based Tutu installs: only use of DisplayStringNoNameHead on ToB/EE engine installs, default to DisplayStringHead on SoA-Tutu.
- Fixed Tutu install + more German proofreadings - Thanks @jastey!
- Updates for EET compatibility to bg1npc.tp2 and x#player1_bgee.d.
- Moving some large code blocks to .tpa files to clean up bg1npc.tp2
- Fixed hardcoded strings in x#mag14d.baf
- Fixed bug with Amarande dialog
- Fixed bug with Edwin's golems in Spiderwood
- Fixed bug with Winski's demon spawning neutral
- Fixed minsc dialogue problame x#miint.d + x#miint2.baf
- (BGT) Jaheira's interjection in Black Lotus tent
- Remove added trans triggers from Seniyad's dialog
- Replace David Jansen's "shout" script
- tp2: changed from REQUIRE_FILE to REQUIRE_COMPONENT to enable automated deinstall of components if the required component is deinstalled
- corrected Imoen-Yeslick rest banter for BGT
- added li/g3_dreamscript_cpmvars.tpa for dream scripts of NPCs
- lib/tp2: removed eet_cpmvars and linked to EET original one instead (not used yet anyway)
- unified DV or entill.cre to "Entillis" as it is in BG:EE and fixed usage in x#jaint.d
- x#dyered.baf: added "See("dynaheir") to trigger (although it might not be needed because group can only sleep if together)
- Typos and many small bugs quashed!
- Un-hardcoded strings for Imoen's Tome
- Adding an unused line for Imoen's dialogue about Tarnesh's spellbook
- Copying over x#blank.wav to silence default dialog sounds
- Updates to German, French, and Polish translations







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