Quantcast
Channel: Modding — Beamdog Forums
Viewing all articles
Browse latest Browse all 11774

Cross Class Kits (v1.0): Backstabbing Monks, Shapeshifting Fighters, and Thieves with Called Shot

$
0
0
This mod is an extension of the Universal Archer Kit, which allowed fighters, paladins, and thieves to gain Archer kit bonuses, and the Shapeshifter Fighter kit, which allowed a non-spellcasting class to get a stronger version of the Shapeshifter's werewolf form. In addition, this mod allows monks to choose the Stalker and Assassin kits (you can backstab as a monk!) and lets thieves take the Kensai kit, trading traps for stronger weapon damage and trading Use Any Item for a few fighter HLAs.

The Archer kit for fighters and paladins is the same as the kit for rangers, but the other kits are slightly tweaked to maintain game balance while still allowing the kits to stand out as truly distinct from the unkitted base class. The new kit descriptions are below:

Archer Thief
ARCHER: The Archer is the epitome of skill with the bow—the ultimate marks<PRO_MANWOMAN>, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of <PRO_HISHER> conventional skills as a rogue.

Advantages:
- +1 to hit and damage rolls with any missile weapon every 3 levels.
- May achieve Grand Mastery (5 slots) in shortbows, crossbows, darts, and slings.
- May achieve Specialization (2 slots) in daggers.
- May use the Called Shot ability once per day. Gains one use at level 4 and an additional use every 4 levels thereafter.

CALLED SHOT: All successful ranged attacks within the next 10 seconds have the following cumulative effects besides normal damage, according to the level of the Archer:
4th level: -1 penalty to target's THAC0.
8th level: -1 penalty to target's Saving Throws vs. Spell.
12th level: -1 penalty to the target's Strength score.
16th level: +2 bonus to damage roll.

Disadvantages:
– May not backstab.
– Only gains 15 skill points per level (30 at level 1).
Stalker Monk
STALKER: Stalkers serve as covert intelligence-gatherers, comfortable in both wilderness and urban settings. They are spies, informants, and interrogators, and their mastery of stealth makes them deadly opponents.

Advantages:
– +20% to Move Silently and Hide In Shadows.
– May use Backstab ability, although for a lower damage multiplier than Thieves:
Level 1-8: x2
Level 9-18: x3
Level 19+: x4

Disadvantages:
– May not use Stunning Blow or Quivering Palm.

- Hit Die: d8
Assassin Monk
ASSASSIN: This is a killer trained in discreet and efficient murder, relying on anonymity and surprise to perform <PRO_HISHER> task.

Advantages:
– +1 bonus to hit and damage rolls.
– May use Backstab ability:
Level 1-4: x2
Level 5-8: x3
Level 9-12: x4
Level 13-16: x5
Level 17+: x6
– May use the Poison Weapon ability. Gains one use at level 1 and an additional use every 4 levels thereafter.

Poison Weapon
Each successful hit within the next 5 rounds will inject poison into the target. Each target can only be affected once per round. The amount of poison damage depends on the character's level:

1st - Target suffers 1 poison damage per second for 6 seconds (Save vs. Death at +1 negates)
5th - Target suffers 1 poison damage per second for 12 seconds (Save vs. Death negates), and also immediately suffers 2 poison damage (no save)
9th - Target suffers 1 poison damage per second for 18 seconds (Save vs. Death at -1 negates), and also immediately suffers 4 poison damage (no save)
13th - Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at -2 negates), and also immediately suffers 6 poison damage (no save)

Disadvantages:
– Only gains an extra unarmed half attack per round every 6 levels instead of 3
– May not use Lay on Hands

High Level Abilities:
– Assassination
– Power Attack
– Critical Strike
– Smite
– Hardiness
– Evasion
– Greater Evasion
– Avoid Death
– Resist Magic

- Hit Die: d8
Shapeshifter Fighter
SHAPESHIFTER: The Shapeshifter is a <PRO_MANWOMAN> who has willingly allowed <PRO_HISHER>self to become infected with lycanthropy, but due to intense training has learned to control <PRO_HISHER> affliction and gained the ability to transform into a werewolf.

Advantages:
- May shapeshift into a werewolf at will. While in werewolf form, the Shapeshifter gains a set of abilities that scale with level:

Level 1:
15 Strength, 16 Dexterity, 17 Constitution
6 AC, 10% magic resistance, +2 movement rate
+1 to hit and damage, 1d6 damage at 1.5 attacks per round
Regeneration: 1 HP per 60 seconds

Level 4:
17 STR, 18 DEX, 19 CON
4 AC, 20% MR, +4 movement rate, 10% resistance to elemental damage
+2 to hit and damage, 1d8 damage at 1.5 attacks per round (strikes as +1)
Regeneration: 1 HP per 30 seconds

Level 8:
18/50 STR, 20 DEX, 21 CON
2 AC, 30% MR, +6 movement rate, 20% resistance to elemental damage
+3 to hit and damage, 1d10 damage at 2 attacks per round (strikes as +2)
Regeneration: 1 HP per 12 seconds

Level 12:
18/00 STR, 22 DEX, 23 CON
0 AC, 40% MR, +8 movement rate, 30% resistance to elemental damage
+4 to hit and damage, 1d12 damage at 2.5 attacks per round (strikes as +3)
Regeneration: 1 HP per round
Immune to nonmagical weapons

Level 16:
20 STR, 24 DEX, 25 CON
-2 AC, 50% MR, +10 movement rate, 40% resistance to elemental damage
+5 to hit and damage, 1d12 damage at 3 attacks per round (strikes as +4)
Regeneration: 1 HP per second
Immune to +1 weapons and below

Level 20:
20 STR, 24 DEX, 25 CON
-4 AC, 50% MR, +10 movement rate, 50% resistance to elemental damage
+6 to hit and damage, 1d12 damage at 3.5 attacks per round (strikes as +5)
Regeneration: 1 HP per second
Immune to +2 weapons and below

Disadvantages:
– May not use any armor, helmets, or shields
– May not use missile weapons
– May only become proficient (one slot) with any weapon or weapon style
– Does not gain an extra half attack per round at levels 7 and 13
Kensai Thief
KENSAI: This class's name, which means "sword saint" in the common tongue, refers to a thief who has been specially trained to be one with <PRO_HISHER> weapon. The kensai is deadly, fast, and trained to fight without the protection of armor. (Note: Despite its common name, a Kensai may use any melee weapon with which <PRO_HESHE> is proficient.)

Advantages:
– +2 bonus to Armor Class.
– +1 to hit and damage rolls every 3 levels.
– -1 bonus to Speed Factor every 4 levels.
– May use the Kai ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter.

KAI: All successful attacks within the next 10 seconds deal maximum damage.

Disadvantages:
– May not wear any armor, gauntlets, or bracers.
– May not use missile weapons.
– May only assign 20 skill points per level (40 at level 1).
– May not take Use Any Item as an HLA.
– May not set traps.
– Backstab multiplier grows more slowly than that of other thieves:
Level 1-3: x1
Level 4-7: x2
Level 8-11: x3
Level 12+: x4

High Level Abilities:
– Power Attack
– Critical Strike
– Smite
– Assassination
– Evasion
– Greater Evasion
– Scribe Scrolls
– Alchemy
– Avoid Death

- Hit Die: d6
Let me know if you have other kits you want to open up for other classes.

Viewing all articles
Browse latest Browse all 11774

Latest Images

Trending Articles



Latest Images