The geomantic sorcerer kit found here:
https://www.gibberlings3.net/mods/kits/geomantic/
is cool but the penalties are not that great
Disadvantages:
- Has a 15% penalty to experience.
- Strength, Constitution, and Dexterity have a -2 penalty.
- Has a penalty of 1 to casting speed.
Requirements:
- 13 Wisdom, 9 Charisma.
- Must be of any Neutral alignment.
Restrictions:
- Sorcerer Item usage.
- Recognized as a sorcerer.
The disadvantages are cheesy
- xp penalty is irrilevant in the grand scheme of things,
- the STR, const and DEX are useless for a sorcerer,
- the penalty to casting speed is not that important either because you can offset that easily with so many items
The requirements are also silly...
So, I was wondering: I removed all the disadvantages above and now I would like to add true disadvantages to someone that is actually linked to nature (geomantic sorcerer has druidic spells too).
So, what should I add as a disadvantage? I'm not that good on balancing, so I'm actually curious for flavourful stuff if possible.
https://www.gibberlings3.net/mods/kits/geomantic/
is cool but the penalties are not that great
Disadvantages:
- Has a 15% penalty to experience.
- Strength, Constitution, and Dexterity have a -2 penalty.
- Has a penalty of 1 to casting speed.
Requirements:
- 13 Wisdom, 9 Charisma.
- Must be of any Neutral alignment.
Restrictions:
- Sorcerer Item usage.
- Recognized as a sorcerer.
The disadvantages are cheesy
- xp penalty is irrilevant in the grand scheme of things,
- the STR, const and DEX are useless for a sorcerer,
- the penalty to casting speed is not that important either because you can offset that easily with so many items
The requirements are also silly...
So, I was wondering: I removed all the disadvantages above and now I would like to add true disadvantages to someone that is actually linked to nature (geomantic sorcerer has druidic spells too).
So, what should I add as a disadvantage? I'm not that good on balancing, so I'm actually curious for flavourful stuff if possible.








