Playable Clara and All Things Mazzy: Friendship, romance, NPC conversations and more.
Written, edited, & coded by BCaesar and Ratatoskr.
First version posted on these forums: 1.027, posted on March 27, 2017.
Latest update: Version 1.046. August 19, 2019.
Download location: This thread! (The mod is attached to this post).
Available Languages: English, Russian
Welcome to AllThingsMazzy. This mod is primarily an expansion for Mazzy Fentan, which will someday include new interjections, NPC banters, expanded quest options, a friendship, and a romance among other things. It also includes a playable Clara option that splits off from the Hexxat quest.
We are releasing the mod in parts rather than trying to write and edit everything before coding so that there will be something playable if we ever disappear (instead of a grand idea ending up in the mod graveyard with so many others). And if we ever go AWOL for more than a year, this is up for grabs. Take it and run with it. Additionally, if you want to use part of this mod just ask us, the answer is probably yes.
AllThingsMazzy is still incomplete but the next update should get even more banters for both Mazzy and Clara, friendship talks and hopefully parts of the romance as well.
**Update version 1.039 also now has a Russian translation courtesy of p_zombie325.
See the spoiler section below for details of everything that's in our mod so far. AllThingsMazzy is getting large enough that the cut seemed necessary.
Mod Sections:
The Main Mod: All Things Mazzy
A: Playable Clara: (Also in TOB)
- Exactly what it sounds like. We have reworked the end of the Hexxat intro quest so that you can kill Hexxat to keep Clara.
- You do not need Mazzy in your party to trigger this option. Just murder Hexxat at the first opportunity and make sure you pick up her sack afterward.
- Clara only has a little dialogue so far, but we have added interjections for her (brainwashed & otherwise) in other scenes.
- She can be summoned in TOB as well and should have a basic epilogue.
- An additional intricate scene if you kick her out of your party while at war with the shadow thieves, particularly if you have active romances.
B. Interjections, comments and reactions:
Interjections and reactions by Mazzy, Clara, and other party members throughout the game (the vast majority of them are from Mazzy).
C. Korgan and Mazzy conversations: 5 total (1 is an existing BG2 ToB conversation that was modified and moved. Parts of this series also play in TOB)
- The first conversation takes place 10 days after both are in your party.
- the 2nd when you rest in an inn after both the 1st conversation and their normal in-game banter have occurred.
- The 3rd when they're both in your party and able to talk again.
- The 4th conversation takes place several days after that.
- There is also a stand-alone conversation in the docks if you talk to any of the commoner women there.
D. Jan and Mazzy conversations: 1 total. (Also in TOB)
- Takes place 3 days after both are in your party, upon rest in a dungeon or outside.
E. Viconia and Mazzy:
- Mazzy comments and reacts when Viconia is at the stake.
- 4 additional conversations so far
F. Expanded Maevar Quest
- Both the Talos and Lathander Temples figure out that you stole from them for Mae'Var and you have the option of returning the necklace and statuette later.
- This triggers whether you have Mazzy or not.
G. Edwin/Mazzy conversations: 5 total (Also in TOB)
- They all trigger after the first Mazzy/Edwin banter as game time passes. One will only play if you have an active Edwin romance.
- Additions to the Maevar quest sequence with Edwin as well. Should be compatible with alternatives.
H. Jaheira/Mazzy: 1 conversation (Also in TOB)
I. Keldorn/Mazzy: 1 conversation
J: Other Content:
- A short quest with the harlots at the Docks. Talk to a harlot w/ Mazzy in your party.
- A fix in the Underdark so drow bands won't attack while you're disguised
2. For the Good:
- Additional mod options that might be annoying for a truly evil party. With these, Mazzy and other party members will no longer sit idly by while you do horrible things. This makes things more consistent with other good characters' reactions and we recommend installing it for the full Mazzy experience. However, if you plan to be evil and want Mazzy anyway, you should probably skip this part.
A. Hostile Mazzy: (Also in TOB)
- Mazzy now correctly attacks you if your reputation gets too low (it was coded but seemed to be bugged).
- Other characters now choose sides (or stay out of it) if Mazzy and Player 1 fight. Every character should talk so if a canon one doesn't, it's a bug.
- None of the options in CDTweaks to keep your NPCs from leaving will stop this from triggering. This is coded differently than the canon ones.
- Mazzy will also attack if you do anything super evil during certain quests (some still to be coded)
B. Hexxat/Mazzy conflict (both SOA & TOB).
- This includes a conflict both when you first get Hexxat involving most of your good characters and a Mazzy specific conflict if they are both in your party later. (If the conversation ends with Mazzy taking a couple people vampire hunting, try letting things play out).
3. For the Evil
- Additional mod options that may be offputting to some good players. We write our evil characters as fairly awful people in the main mod and this explores them more in depth. However, this is actually less disruptive than Hostile Mazzy to a normal game and we quite like how most of it turned out.
- These additions have nothing to do with Mazzy so you do not need to install them if you are only here for her or Clara.
A. Korgan/Hexxat Friendship (SOA only)
- A series of 7 banters that trigger if you keep both NPCs in your party, leading to an odd and somewhat creepy friendship. Several talks will only trigger on rests outside, so try mixing things up if they haven't talked in a while.
B. Sarevok/Viconia (TOB only)
- A series of about 5 talks following from their canon banters. The first will only trigger on rests in the pocket plane so keep that in mind.
4. Rest Check Tool:
-Do NOT install this unless you want to test the mod. This is a coding tool to prevent the rest scenes in this mod from triggering on the same rest as any other (that we've coded for) and for 2 minutes of real time after. The code for preventing your mods from triggering with another rest scene is available for anyone to use in their own mod here.
Compatibility & Installation:
This mod should be generally compatible with all other mods, EET and hopefully other forms of BG2 as well. We have tried (and will continue to try) to make it fully compatible with BG2:EE, regular BG2, and most other mods. We've also tried to account for the following mods (meaning that our rest scenes don't trigger on the same rest, and we use their triggers for additional options. e.g. Imoen might have different reactions depending on whether she and player 1 are in an active romance):
Friendships/Banters: Mazzy Friendship, Viconia Friendship, the IEP Banter Project (as of March 25th, 2017)
NPC Romances: De'Arnise Romance, Edwin Romance, Haer'Dalis Romance, Imoen Romance, Keldorn Romance, Sarevok Romance, and the Yoshimo Romance.
Miscellaneous Mods: Alternatives
When you install this mod, you shouldn't need to restart your game. The triggers are structured to work whenever the mod is installed and check for existing situations (rather than adding unique triggers to in-game events). You should be able to do some conversations, kick Mazzy out of your party, delete the mod, play half the game, get Mazzy back in your party, reinstall the mod, and have it pick up right where it left off. (This is becoming less true as our mod increases in size, but we believe you should still be okay as long as you don't have Clara in your party).
However, when reinstalling a newer version you should still uninstall the older version, delete the folder, and then put in the folder containing the later version of All Things Mazzy.
This thread is primarily for questions, bug-reporting, and for telling us that we're horrible people who have ruined Baldur's Gate II and thus your life. We also welcome dialogue suggestions (either changes, additions or typos).
Thank you.








