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Sword Dancer Kit for Fighters

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I've always loved having high APR in the Infinity Engine games, and I've long wanted to somehow exceed the hardcoded cap of 10 attacks per round. Normally, the only way to do this is to use ranged weapons with a projectile that strikes twice, and the only item that has this property is the Scorcher Ammunition--which you only get at the end of the game!

So, I've created a kit that will emulate extremely high APR. The Sword Dancer gets extremely high natural APR, has a constant Improved Haste effect, and deals lingering damage with certain weapon types, imitating the effects of actually striking more than once with the same attack roll! As with all of my kits, the crazy advantages come with equally crazy disadvantages, and aside from an inability to wear armor (yawn), this kit deals 75% less damage with all weapons (yikes).

The Sword Dancer is a high-intensity fighter who specializes in repeatedly poking his or her opponents with an absurd number of embarrassingly weak attacks--basically, the polar opposite of the War Hulk kit. The Sword Dancer works great with weapons that have on-hit effects like the Dagger of Venom and Celestial Fury, but it will never outshine other fighters in terms of damage output.

Kit Description:

Part magician and part artist, a Sword Dancer is a warrior who uses telekinetic powers to influence their movements in combat. A Sword Dancer's powers come less from muscle and more from magic, allowing them to strike more often at the expense of reducing the force of each blow. Sword Dancers rely on the speed of their weapons to disrupt and disable their opponents, and prefer to use lighter and quicker weapons, which are easier to move using telekinesis.

CLASS FEATURES:

Advantages:

- Improved Haste
- +1/2 attack per round every 5 levels
- Immune to slow
- May cast Blade Barrier once per day at level 10
- Deals 1 extra lingering damage per hit when using short swords, katanas, scimitars, daggers, staffs, darts, short bows, and longswords, with an additional 1 damage at levels 4, 8, and 12

Disadvantages:

- Deals 75% less damage with all weapons
- Can only attain Mastery (three points) in short swords, katanas, scimitars, daggers, staffs, darts
- Can only attain Specialization (two points) in longswords, clubs, spears, and shortbows
- Can only attain Proficiency (one point) in axes, bastard swords, two-handed swords, war hammers, halberds, flails, maces, crossbows, and longbows
- Cannot wear armor

High-Level Abilities:
- Twin Fencer
- Counterattack
- Whirlwind Attack
- Globe of Blades
- Flying Daggers

- Hit Die: d8

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