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[MOD] Siege of Dragonspear 2 Baldur's Gate2:EE Item Upgrade - v0.5.1 released!

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For the past couple of months, I have been working on a new "item upgrade" style mod for BG2:EE. I did'nt want to post anything about it until I was reasonably sure I could actually get it to work the way I wanted. A big thanks to Jastey and everyone else who have been patient with me and helping me learn WeiDu.

8/28/19 update: v0.1.0 of the mod is completed!
10/14/19 update: v0.2.0 has been completed!
10/15/19 update: v0.2.1 released
10/16/19 update: v0.2.2 released
10/17/19 update : v0.2.3 released
10/18/19 update : v0.2.4 released
11/12/19 update : v0.3.0 released
11/14/19 update : v0.4.0 released
11/14/19 update : v0.4.1 released
11/26/19 update : v0.5.0 released
11/29/19 update : v0.5.1 released

My goals with this mod:

1. Import more items from SoD and place them in logical locations around Shadows of Amn.

2. Provide an upgrade path for these items, along with items from SoD that are already imported normally via Cromwell and Cespenar.

3. The upgrade paths for these items will in many cases, require components that are used to upgrade existing items in the game, allowing for "either/or" decisions to keep things interesting.

4. The new items have been created with an eye towards balance with existing items.



You may download the mod here:

https://github.com/DaerosTrollkiller/SOD2BG2EE_Item_upgrade/files/3906657/_SoD2BG2EE.Item.Upgrade.zip


I appreciate any and all feedback and suggestions for my mod. This is my first major WeiDu-based mod. I have been playing these games since Baldur's Gate was first released back in 1998, and I am happy to be able to give back to the mod community that has added to my enjoyment of these games for the past twenty years (holy crap am I getting old!)


All of the SoD items are discoverable in SoA, you will not have to wait until ToB to find any of them, though you may for their upgrades....

Starting in v0.2.0, I have added a few all-new components that are used in upgrading some of the items below. I dont want to spoil their locations, but they shouldn't be too hard to figure out.

Starting with 0.4.0 I have added an optional component that will force the items that can normally be imported from SoD to
be present in their normal locations. (you must start a new game for this to work) The way this component works is to set the global variables for all importable
SoD items as if you had imported an SoD game that had them all. Since the Voidsowrd +3 and Voidhammer +3 are mututally exclusive
(you cant import both normally) you will be given the option during installation to choose which one to import.
With the global variables for all the item active, the existing game scripts will see them when you enter an area
where one of the SoD items would be and place them as it normally would. Doing it this way prevents the possibility of duplicates.

****NOTE**** during my testing, I discovered an unlikely, but potential issue that also happens even if you don't use this mod:
The area script to place SoD items in their normal locations runs when you first enter an area. Because of this, it is *technically*
possible for you to kill the monster or NPC holding one of these items before the script completes, which results in the default
item dropping instead. For example, if you somehow were to enter firkraag's maze from his hideout, and immediately kill Tazok as
quickly as possible (such as with a godbow or something else that one-shots everything), the script wont have time to complete
and the Dragon Blade +3 wont drop. This should only happen in extreme cases, but if you run into an instance where you didn't get the
SoD item expected, all you have to do is reload and wait a couple of seconds after entering the area containing the item.


New SoD items imported by the mod:

KeyRing (By popular demand)
Tongue of Acid +3
Soft Feet
Crown of Lies
Star-Strewn Boots
"Green" Dragonscale Armor
Stalker's Gauntlets
Sundermaul +3
Cloverleaf
Uncursed Staff +1
Backwhacker +2
Bow of the Banshee +2
Nimblefinger Gloves
Screaming Bagpipes
Bullet of Darkness +3
Void-Tipped Arrow +3
Cloak of Minor Arcana
Element's Fury +2
Storm Pike +2
Trollblood Ioun Stone
Green Dragon Scales
Shield of Egons +2
Vexation +2
Astral Crossbow +2
Shadowed Spear +2
Dragonscale Shield +3 (has to be forged using green scales)
The Forest Queen's Benediction
Jester's Bracers (corny joke component does not currently work properly, I temporarily removed from item until I can figure out how to implement properly)
The Night's Embrace +3
Ring of Purity
Dervish Crescent +2
Headband of Focus
Wizzard Hat


New upgrade components I created for this mod:
Heart of Flame
Eye of Ichor
Soul of Frost
Breath of Wind
Black Dragon Scales



These items have been placed in logical (at least to me) locations around Shadows of Amn.
I don't want to spoil the locations, as I've always felt discovery is part of what makes new things fun,
But if you think about it from the perspective that your gear was sold off or traded away, that's how I determined placement.


SoD items that can be upgraded via Cromwell and Cespenar:

Tongue of Acid +3 (can be upgraded twice) (branching path starting with v0.2.0)
Soft Feet
Crown of Lies
Star-Strewn Boots
"Green" Dragonscale armor (can be upgraded twice with branching paths) (new options added with v0.2.0)
Stalker's Gauntlets
Sundermaul +3
Archer's Eyes
Bard Hat
Belt of the Skillful Blade
Biter +2
Helm of Dumathoin
Voidsword
Voidhammer
Buckler of the Fist +2
Robe of Red Flames
Cloverleaf
Uncursed Staff +1
Backwhacker +2
Bow of the Banshee +2
Nimblefinger Gloves
Bullet of Darkness +3
Void-Tipped Arrow +3
Cloak of Minor Arcana
Element's Fury +2 (can be upgraded twice)
Storm Pike +2 (can be upgraded twice with branching paths)
Trollblood Ioun Stone (can be upgraded twice)
Shield of Egons +2 (can be upgraded twice)
Vexation +2
Astral Crossbow +2
Shadowed Spear +2 (can be upgraded twice)
Dragonscale Shield +3
Dragon Blade +3 (can be upgraded twice)
Jester's Bracers (corny joke component does not currently work properly, I temporarily removed from item until I can figure out how to implement correctly)
The Night's Embrace +3
Ring of Purity
Dervish Crescent +2


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