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Is it possible to - reliably - trigger an effect when a creature targets another creature?

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I would really like to have armour detract a fixed amount of damage from opponents' attacks. This seems like a straightforward thing to do exept for actually determining when and on whom to apply the effect.

I would like to inject the callback whenever a creature changes the targeted creature to apply 'reverse bless', but I don't know if the engine supports something like this. A problem here is that it would have to cancel its effect when the target dies/dissapears, which might not work reliably.

I also thought about hacking all weapons to actually do zero damage (is it possible?) but always trigger a MR ignoring spell which calculates the actual damage based on the nominative weapon value and target's armour - I presume pretty much anything can be coded in here, right?

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