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Expanded Classes and Kits

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This mod is a compilation of all of my previous kit and class mods, from the Alchemist kit for mages to the previously-unreleased Vampyre kit for thieves. This includes 9 cross-class kits such as the Assassin kit for monks, 6 new multiclasses such as the Cleric/Druid/Mage, and 16 unique kits such as the War Hulk, Water Dancer, and Red Soul. The cross-class kits and multiclasses are modeled to be as close to the original game as possible (your Kensai Paladin and Cleric/Druid should work just like how you'd expect them to), but the unique kits can range from modest changes to really weird powers: while the Green Soul simply gets longer-lasting spells at the cost of weaker damage spells, the Seducer kit can charm any creature (even undead and bosses) and make enemies into party members; the Plasma Wizard can fire infinite Lightning Bolts without casting spells; and the Sword Dancer can make up to 30 attacks per round. All of the crazy powers are balanced with meaningful drawbacks. Immense kudos to @Gwendolyne, @kjeron, @subtledoctor, @Raduziel, @Demivrgvs, @DavidW, and everyone else who helped make this compilation possible.

Since this mod contains 31 different kits, the full descriptions are a lot to parse. The descriptions are below, but here is a brief rundown of what this mod contains:
Fighter Kits:

-War Hulk (has sky-high HP and damage per hit but only attacks once per round)
-Archer
-Shapeshifter (buffed-up version of the Shapeshifter druid)
-Psionicist (simplified psionics system; uses per-day abilities based on vanilla spells)
-Sword Dancer (triple attacks per round but low damage per hit; can make more than 10 attacks per round even without Improved Haste)

Paladin Kits:

-Archer
-Kensai

Monk Kits:

-Kensai (trades unarmed damage output for specialization in weapons)
-Stalker (minor backstabs, lower attacks per round)
-Assassin (crazy backstabs, even fewer attacks per round)
-Psionicist
-Stone Dancer (triple attacks per round but low damage per hit; can cast Stoneskin)
-Water Dancer (triple attacks per round but low damage per hit; +1/2 attacks per round)
-Flare Dancer (triple attacks per round but low damage per hit; fire damage on hit)
-Sky Dancer (triple attacks per round but low damage per hit; can teleport twice per day)
-Fighter/Monk (monk with equal skill with weapons and fists)

Mage Kits:

-Alchemist (weak spellcaster that can craft unique items at the cost of gold)
-Red Soul (extra spell damage, lower spell duration)
-Green Soul (longer spell duration, less spell damage)
-Plasma Wizard (weak spellcaster that can fire infinite Lightning Bolts and other spells as ranged attacks)

Sorcerer Kits:

-Red Soul
-Green Soul

Cleric Kits:

-Cleric/Druid
-Seer (trades spell slots for combat bonuses and special divination spells)

Druid Kits:

-Seer

Thief Kits:

-Seducer (low-skill thief that can charm anything but is incredibly fragile)
-Archer
-Kensai (gets Critical Strike instead of Use Any Item)
-Shapechanger (beta: low-skill thief that gets unique shapeshifting spells)

Cleric/Mage Kits:

-Druid/Mage (Beastmaster item restrictions)
-Cleric/Druid/Mage (Beastmaster item restrictions)

Mage/Thief Kits:

-Druid/Thief (same item restrictions as a mage/thief)

Fighter/Mage/Thief Kits:

-Fighter/Cleric/Druid/Mage/Thief (Beastmaster item restrictions)

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