Mod no longer supported.
Spawned from the discussion here: https://forums.beamdog.com/discussion/49575/bringing-tieflings-adding-other-planetouched-races-later-to-bg1-2-iwd1-wip/p1
This mod adds Planetouched Races to BGEE and SoD. Currently, Tieflings and Aasimars are implemented. It is intended that Air Genasi, Earth Genasi, Fire Genasi, and Water Genasi will also be added. All races are based on the Planeswalker Handbook Planeswalker Handbook, 2nd Edition rules, and balanced for BGEE/SoD.
To play as a Tiefling or Aasimar, select elf and then complete character creation as an elf. The Genasi subraces will probably branch off of Human.
Tieflings
Carrying the taint of evil in their forms — and perhaps their very souls — tieflings are often persecuted and feared throughout the planes. The distant descendants of humans and evil outsiders, tieflings are regarded as twisted, devious, and untrustworthy. More often than not, this opinion is accurate.Tieflings have the following traits:
- +1 Intelligence, +1 Charisma, -1 Strength, -1 Wisdom; +1 Constitution, -1 Dexterity*;
- Infravision;
- 10% Resistance to Cold, Electricity, & Fire;
- +2 saves vs. Death/Poison & Wands;
- +2 Melee weapon damage Bonus**;
- and +5% Find Traps, +10% Move Silently, +10% Hide in Shadows, & +5% Set Traps.
Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Some aasimars have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.Aasimars have the following traits:
- +1 Strength, -2 Constitution, & +1 Wisdom;
- Infravision;
- +2 saves vs. Spells;
- 10% Resistance to Magic;
- and +10% Find Traps, +5% Move Silently, +10% Hide in Shadows, & +5% Set Traps.
0.1:
Original version
0.2:
Fixed issue where choosing the "Aasimar Origin" ability didn't remove the "Tiefling Origin".
0.3:
Reworked the spells so that there are no new spell.ids entries required.








