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[v1.6] OlvynSpells: 115 New Spells for BG:EE, BG2:EE, IWD:EE and EET

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Version 1.6

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This mod adds up to 115 new spells to the game, which can be learned by spellcasters like any other spell. A lot of these spells are really cool, letting you do things you've never been able to do before. For example, here's the 2nd-level spell Ghostwalk, which lets you move a short distance through a wall:

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And here's an 8th-level spell that lets you reverse gravity:

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The mod also adds scrolls for the new mage spells throughout BG:EE, BG2:EE, and IWD:EE. There's no one store that sells all the scrolls (though big magic stores will sell a decent number of them); rather, you'll find them in various places over the course of the adventure.

I recommend installing EEex before installing this mod, because many of the new spells require EEex to work. Those spells won't be added to the game is EEex is not installed. EEex is currently Windows-only.

A few of the new spells are quite overpowered (like Enoll Eva's Duplication, which causes every spell you cast for the next 5 rounds to be cast twice), so the mod gives you the option not to add the really powerful spells to the game.

Here is a list of all the spells. I don't want to spoil what all the spells do, but you can guess what some of them do. Spells marked with a P will not be added to the game if you chose not to install the really powerful spells.
New Priest Spells:
1.
Snake's Swiftness (Druid/Ranger/Shaman)
Hex (Evil Druid/Ranger/Shaman) - Requires EEex
Hunter's Mark (Ranger only)
Turning Weapon (Paladin only)
Repulse (Cleric/Paladin)
Camouflage (Druid/Ranger/Shaman)
2.
Beast Sense (Druid/Ranger/Shaman) - Will not be added if B Spells is installed
Fiery Link (Druid/Ranger/Shaman)
Null Healing (Non-good Cleric/Paladin)
Critical Boon (Paladin and Ranger only)
Ghostwalk (Shaman only)
3.
Call Water Weirds (Druid/Ranger/Shaman) - Will not be added to IWD:EE
Shortening (Cleric/Paladin) - Requires EEex
Fire Curse (Druid/Ranger/Shaman) - Requires EEex
Healing Curse (Cleric/Paladin)
Guardian Magic (Paladin only) - Requires EEex
Wind Shots (Ranger only)
Fly (Ranger only) - Requires EEex
Familiar Spell (Beastmaster only) - Requires EEex
Clairvoyance (Druid/Ranger/Shaman)
Recall Party (Cleric/Paladin) - Requires EEex
4.
Disarm (Cleric/Paladin)
Forest's Blessing (Druid/Ranger/Shaman) - Will not be added to IWD:EE
Turn Creature (Cleric/Paladin)
Wall of Fire (Druid/Ranger/Shaman)
5.
Prolongment (Cleric/Paladin) - Requires EEex, P
Wall of Force (Cleric/Paladin) - Requires EEex, P
Protection from the Elements (Druid/Ranger/Shaman)
Ethereal Jaunt (Shaman only) - Requires EEex
Critical Spell (Paladin and Ranger only) - Requires EEex, P
6.
Drown (Druid/Ranger/Shaman)
Antiharm Shell (Cleric/Paladin) - P
Living Lightning (Druid/Ranger/Shaman)
Linked Spirit (Shaman only) - Requires EEex, P
7.
Power Word, Heal (All divine casters)
Nonrandom Zone (Lawful Cleric) - P
Colossal Growth (Druid only, HLA)
Enhance Attribute (All divine casters)
Contingent Resurrection (Cleric only, HLA)
Reanimate (Non-good Cleric) - Requires EEex
Mass Heal (Cleric only, HLA)
Omnipresence (Shaman only) - P
True Dispel (All divine casters) - Will not be added to IWD:EE, P

New Mage Spells:
1.
Disruptive Surge (Wild Magic)
Inertia (Alteration)
Summon Kobold (Conjuration) - Will not be added if Spell Revisions is installed
Dimension Door (Alteration) - Will not be added if Spell Revisions is installed
Jump (Alteration) - Requires EEex
Hex (Enchantment) - Requires EEex
2.
Power Word, Pull (Conjuration)
Ghostwalk (Alteration)
Power Word, Push (Abjuration)
Intoxicate (Enchantment)
Null Healing (Necromancy)
Specific Spell Immunity (Abjuration) - Requires EEex
Levitate (Alteration) - Requires EEex
Bounce Spell (Abjuration)
3.
Absorb Spell (Abjuration)
Fly (Alteration) - Requires EEex
Displacement (Illusion)
Terror (Necromancy)
Control Slime (Enchantment)
Legend Lore (Divination)
Glyph of Spell Storing (Abjuration)
Familiar Spell (Conjuration)
Throw (Alteration) - Requires EEex
4.
Wall of Fire (Evocation)
Phantasmal Killer (Illusion)
Ghoulish Feast (Necromancy)
Backstab Sequencer (Illusion)
Redirect Spell (Alteration) - Requires EEex
Copy Spell (Conjuration) - Requires EEex, P
Linked Portals (Conjuration)
Vampiric Link (Necromancy) - Requires EEex
Recall Party (Conjuration) - Requires EEex
5.
Life Transfer (Necromancy) - P
Steal Spells (Alteration)
Ball Lightning (Evocation)
Major Mirror Image (Illusion)
Skeleton Horde (Necromancy)
Commando Conjuration (Conjuration)
Missile of Patience (Evocation) - P
Ethereal Jaunt (Alteration) - Requires EEex
Slime Drop (Conjuration)
Warrior Simulacrum (Illusion)
Wall of Force (Abjuration) - Requires EEex, P
Critical Spell (Enchantment) - Requires EEex, P
6.
Isaac's Greater Missile Storm (Evocation)
Freeze Inanimates (Alteration)
Greater Nightmare (Enchantment)
Spellshaping: Fireball (Alteration, Evocation) - Requires EEex
Slaying Sequencer (Necromancy) - Requires EEex, P
Mass Charm (Enchantment)
Mind Fog (Enchantment)
Empower Familiar (Conjuration)
Bardic Sequencer (Bard-only HLA, Enchantment) - Requires EEex, P
7.
Mass Cast (Alteration) - Requires EEex, P
Far Sequencer (Divination)
Protection from Time Stop (Abjuration) - P
Stygian Ice Storm (Conjuration)
Death Trigger (Necromancy) - Requires EEex
Reanimate (Necromancy) - Requires EEex
Rewind Time (Alteration) - Requires EEex
Extraordinary Luck (Enchantment)
8.
Enhance Attribute (Alteration)
Globe of Invisibility (Illusion)
Otto's Irresistible Spin (Enchantment) - Requires EEex
Recurring Contingency (Universal) - Requires EEex, P
Omnipresence (Alteration) - P
Extend Vision (Divination) - Will not be added if B Spells is installed
Sphere of Reversed Gravity (Alteration) - Requires EEex
False Life (Necromancy)
Enslave (Enchantment)
Polar Ray (Evocation)
Clone Other (Illusion)
Contingency Curse (Enchantment) - Requires EEex, P
9.
Perfect Invisibility (Illusion)
Mass Domination (Enchantment)
Attain Perfection (Alteration)
Vampiric Feast (Necromancy)
Mass Sequencer (Evocation) - P
Enoll Eva's Duplication (Alteration) - Requires EEex, P
Executioner's Eyes (Divination)
Phantasmal Dragon (Illusion)
Damage Turning (Abjuration)
Eclectic Recall (HLA, Universal)
Teleport Step (Alteration) - Requires EEex
Necropotence (HLA, Necromancy) - P
Mental Agility (HLA, Enchantment) - P
Freezing Wave (HLA, Evocation)

New Innate HLAs:
Temporal Duel (Paladins)
Armored Thieving (Bards, Fighter/Thieves, Fighter/Mage/Thieves, Cleric/Thieves)
Armored Casting (Bards, Fighter/Mages, Fighter/Mage/Clerics, Fighter/Mage/Thieves, Cleric/Mages)
Great Strength (All classes)
Great Dexterity (All classes)
Great Constitution (All classes)
Great Intelligence (All classes)
Great Wisdom (All classes)
Great Charisma (All classes)

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