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[MOD] Mod NPC

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Download Introduction Compatibility Configuration & Installation Components Versions Thanks


Download (click here) [↑] Introduction [↑] This mod attempts to fulfill and bring together two of the following longstanding wishes of Baldur's Gate players: to enroll interactive NPCs and to create your own party. What it does is allow you to modify any recruitable NPC from pregenerated characters (file extension .chr). The scope of the modification is partially customisable. The default configuration modifies everything but what makes each NPC unique, notably: Sex, Race, Portrait, Sounds, Dialogue, Innates, Items. So, for example, you could turn Jaheira into a Cleric/Ranger with custom ability scores. Or Minsc into a true Berseker. Compatibility [↑] The mod only works for BG:EE, BG:SoD and BG2:EE. Configuration & Installation [↑] First, download the provided archive and extract its contents to your game folder. - If you have the Steam version of the game, the relevant folder is: 'C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate Enhanced Edition' (BG:EE) - If you have the Beamdog version of the game, the relevant folder is: 'C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766' (BG:EE) The default settings should satisfy most users but you can choose what fields should be copied from the chosen pregenerated character to the jionable NPC. To do that, open the file 'configuration.tph' with a text editor. The file is located in 'abel_modnpc_mod\library' of your game folder. You'll find instructions inside the file. Before executing the mod, make sure you have at least one pregenerated character file. To make one, simply select the 'Pregenerate Character' in the game menu (BG:EE and BG2:EE) and go through all the steps from creating to exporting your character. Sex, Race, Appearance and Name don't matter if you keep the default settings (NPCs will keep their original values). For BG:SoD, this option doesn't exist (why?) so you need to export a character from a game (in the character record screen, shortcut 'c'). Please note that Level is copied by default! When all is good, install the mod by double-clicking the 'setup-abel_modnpc_mod.exe' file and just follow the instructions. Components [↑]

Mod NPC

The main component allows you to modify a given NPC from a chosen .chr file. You pick a NPC first and then the CHR to modify from. You can remove or overwrite any modification. Repeat until satisfied and the mod will patch all NPCs to modify. All modifications are saved which means that if you want to reinstall the mod, you can choose to restore your previous modifications. NPC and CHR resources are kept so you can easily keep track of the changes. In most cases (non EE NPCs), you need to start a new game to benefit from the changes. That's because NPCs are generated then. There's no way to bypass this unless you create additional copies of the NPCs with the console (I could provide a list of codes if needed).

Remove ability score requirements for NPC items

This second component may be necessary if you want to wear NPC restricted items. Most of these items have ability score requirements (Strength, etc.). Since by default ability scores are copied from CHR to NPC, it's likely you won't be able to use them after modifying a NPC. This component solves that problem by setting all ability score requirements to 0. Versions [↑] v1 – August 30, 2016 Initial release v1.1 - December, 17, 2019 Updated syntax for dynamic arrays (a WeiDU probably broke them) Thanks [↑] Many thanks to @Wisp and his predecessors for the work on WeiDU. To @argent77 (check out his amazing mods) and his predecessors for the work on Near Infinity. To @subtledoctor and to my fellow modders for their support.

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