Monks Remastered is a mod that significantly edits Monks to enhance viability at both low and high levels. The mod itself is designed for BGEE and BG2EE.
Features:
- Revised progressions for trueclass, Sun Soul and Dark Moon Monks
- Expanded race options, allowing half-elves, half-orcs and halflings to become Monks
- 5 new kits
-- Hin Fist: halfling monks dedicated to precise strikes and agile movement
-- Shining Hand: monks trained to be defenders of the Art
-- Broken Ones: kind and enduring monks in the service of Ilmater
-- Long Death: stealthy and treacherous monks that venerate the principle of death
-- Old Order: insightful monks devoted to a philosophy of a lost deity
- 2 new item types
-- Handwraps: grant to hit and damage bonuses while unarmed, but prevent the use of melee weapons. Rare handwraps even have weapon enchantments woven into the fabric.
-- Vestments: grant armor bonuses, but only while active and alert. Like handwraps, some of the more unique vestments are heavily enchanted
This mod is currently in a beta stage, and I need feedback to improve and balance the kits and items. If you would like to playtest it, just extract that attached .rar to your BGEE or BG2EE install and run.
Suggestions about kit and item balance are welcome, as are suggestions for item colors, availability and locations.
Original text of this post:
[spoiler]
This mod is in a very early stage right now, but I figured that I could get some good input here. Now that monks can have kits, I plan on adding a variety of the monastic orders of Faerun as monk kits. The 3E Forgotten Realms Campaign Setting lists a variety of monastic orders as well as available multiclass options for each order. Although monks are unable to multiclass in Baldur's Gate, I think that the available multiclasses could inspire some of the abilities available to the monks of various orders.
The orders I am considering including are:
*Order of the Broken Ones (LG) - Order devoted to Ilmater (mc options: clerics).
*Order of the Long Death (LE) - Coalition of monks devoted to Myrkul, Kelemvor and Velsharoon (mc options: fighters, assassins, blackguards)
*The Old Order (LG,LN,LE) - Contemplative worshipers of a dead god (mc options: rogues, sorcerers)
*Order of the Shining Hand (LN) - Order devoted to Azuth and focused on protecting magic
*Order of the Yellow Rose (LG,LN) - Small order devoted to Ilmater and focused on endurance (mc options: ranger)
So far I have sketched out very basic concepts for most of the kits, although I am still not certain how I want to make the two orders of Ilmater (Broken Ones and Yellow Rose) significantly different.
Long Death Monks are going to be focused on stealth and have minor necromantic magic.
Old Order Monks are going to be Wisdom tanks that have various abilities centered around their contemplative nature.
Shining Hand Monks are going to be very magically oriented (think Arcane Fist).
Any suggestions or thoughts welcome.
[/spoiler]
Features:
- Revised progressions for trueclass, Sun Soul and Dark Moon Monks
- Expanded race options, allowing half-elves, half-orcs and halflings to become Monks
- 5 new kits
-- Hin Fist: halfling monks dedicated to precise strikes and agile movement
-- Shining Hand: monks trained to be defenders of the Art
-- Broken Ones: kind and enduring monks in the service of Ilmater
-- Long Death: stealthy and treacherous monks that venerate the principle of death
-- Old Order: insightful monks devoted to a philosophy of a lost deity
- 2 new item types
-- Handwraps: grant to hit and damage bonuses while unarmed, but prevent the use of melee weapons. Rare handwraps even have weapon enchantments woven into the fabric.
-- Vestments: grant armor bonuses, but only while active and alert. Like handwraps, some of the more unique vestments are heavily enchanted
This mod is currently in a beta stage, and I need feedback to improve and balance the kits and items. If you would like to playtest it, just extract that attached .rar to your BGEE or BG2EE install and run.
Suggestions about kit and item balance are welcome, as are suggestions for item colors, availability and locations.
Original text of this post:
[spoiler]
This mod is in a very early stage right now, but I figured that I could get some good input here. Now that monks can have kits, I plan on adding a variety of the monastic orders of Faerun as monk kits. The 3E Forgotten Realms Campaign Setting lists a variety of monastic orders as well as available multiclass options for each order. Although monks are unable to multiclass in Baldur's Gate, I think that the available multiclasses could inspire some of the abilities available to the monks of various orders.
The orders I am considering including are:
*Order of the Broken Ones (LG) - Order devoted to Ilmater (mc options: clerics).
*Order of the Long Death (LE) - Coalition of monks devoted to Myrkul, Kelemvor and Velsharoon (mc options: fighters, assassins, blackguards)
*The Old Order (LG,LN,LE) - Contemplative worshipers of a dead god (mc options: rogues, sorcerers)
*Order of the Shining Hand (LN) - Order devoted to Azuth and focused on protecting magic
*Order of the Yellow Rose (LG,LN) - Small order devoted to Ilmater and focused on endurance (mc options: ranger)
So far I have sketched out very basic concepts for most of the kits, although I am still not certain how I want to make the two orders of Ilmater (Broken Ones and Yellow Rose) significantly different.
Long Death Monks are going to be focused on stealth and have minor necromantic magic.
Old Order Monks are going to be Wisdom tanks that have various abilities centered around their contemplative nature.
Shining Hand Monks are going to be very magically oriented (think Arcane Fist).
Any suggestions or thoughts welcome.
[/spoiler]








