Hi, all. First, I guess I should mention that I'm new here. I apologize if this is the wrong place for requests. Mostly just dropping by to see if someone would be kind enough to create a Pirate kit for me. I would've created it myself and have looked into tools such as WeiDu and Near Infinity. However, I've come to the conclusion that it's just not for me and that if I want this done, I want it to be done right and enjoyable. In other words, I'm incompetent ;_;
I have the basic outline and while I'm more than familiar with BG itself, I am vastly ignorant of D&D and thus, have little to no guidelines for this outline aside from my gut feelings and desires. So feel free to make suggestions as to what adjustments could be made!
Before I post the actual tidbits that define a kit, I want to go through the general idea. I want this to be a frontline-focused kit. I'm not concerned with the history channel's description of a pirate but rather your typical fearless swashbuckler. For gameplay purposes, a fighter kit may work best. However, for role-play/characterization, it may be better to go with a thief or bard kit; keeping in mind that the thief stronghold is better suited for a pirate rather than the De'Arnise Keep. I'm also pretty sure that the bard song is hardcoded into the class, but if it's not, I think it would also be well suited for a pirate. I'm also not sure if the spellbook is hardcoded or not, but I assume you can disable it, since the Inquisitor loses access to Priest spells.
Here are my thoughts:
Fighter Kit
Advantages:
Receives two starting proficiency points in Scimitars
Immune to fear
Starts with 10% resistance to slashing, piercing and crushing and gains 1% per level
Disadvantages:
May only specialize in bladed weapons and darts*
May not wear any metal armor
Restricted to Chaotic alignments
Minimum stats
str 16
dex 16
con 15
int 3
wis 9
cha 12
Thief Kit
Advantages:
Receives two starting proficiency points in Scimitars
Immune to fear
Starts with 10% resistance to slashing, piercing and crushing and gains 1% per level
May achieve grand mastery in bladed weapons and darts*
May place three slots into two-weapon style
Disadvantages:
May only specialize in bladed weapons and darts*
Gets only 20 points to distribute between thief abilities each level.
Restricted to Chaotic alignments
Minimum stats
str 15
dex 17
con 14
int 3
wis 9
cha 12
Bard Kit
Advantages:
Receives two starting proficiency points in Scimitars
Immune to fear
Starts with 10% resistance to slashing, piercing and crushing and gains 1% per level
May achieve grand mastery in bladed weapons and darts
May place three slots into two-weapon style
Disadvantages:
May only specialize in bladed weapons and darts
May not wear any metal armor
May not cast magic
Restricted to Chaotic alignments
Minimum stats
str 16
dex 16
con 15
int 3
wis 9
cha 14
*- By bladed weapons, I only mean swords and similar weapons such as daggers; thus, no spears or halberds.
I have the basic outline and while I'm more than familiar with BG itself, I am vastly ignorant of D&D and thus, have little to no guidelines for this outline aside from my gut feelings and desires. So feel free to make suggestions as to what adjustments could be made!
Before I post the actual tidbits that define a kit, I want to go through the general idea. I want this to be a frontline-focused kit. I'm not concerned with the history channel's description of a pirate but rather your typical fearless swashbuckler. For gameplay purposes, a fighter kit may work best. However, for role-play/characterization, it may be better to go with a thief or bard kit; keeping in mind that the thief stronghold is better suited for a pirate rather than the De'Arnise Keep. I'm also pretty sure that the bard song is hardcoded into the class, but if it's not, I think it would also be well suited for a pirate. I'm also not sure if the spellbook is hardcoded or not, but I assume you can disable it, since the Inquisitor loses access to Priest spells.
Here are my thoughts:
Fighter Kit
Advantages:
Receives two starting proficiency points in Scimitars
Immune to fear
Starts with 10% resistance to slashing, piercing and crushing and gains 1% per level
Disadvantages:
May only specialize in bladed weapons and darts*
May not wear any metal armor
Restricted to Chaotic alignments
Minimum stats
str 16
dex 16
con 15
int 3
wis 9
cha 12
Thief Kit
Advantages:
Receives two starting proficiency points in Scimitars
Immune to fear
Starts with 10% resistance to slashing, piercing and crushing and gains 1% per level
May achieve grand mastery in bladed weapons and darts*
May place three slots into two-weapon style
Disadvantages:
May only specialize in bladed weapons and darts*
Gets only 20 points to distribute between thief abilities each level.
Restricted to Chaotic alignments
Minimum stats
str 15
dex 17
con 14
int 3
wis 9
cha 12
Bard Kit
Advantages:
Receives two starting proficiency points in Scimitars
Immune to fear
Starts with 10% resistance to slashing, piercing and crushing and gains 1% per level
May achieve grand mastery in bladed weapons and darts
May place three slots into two-weapon style
Disadvantages:
May only specialize in bladed weapons and darts
May not wear any metal armor
May not cast magic
Restricted to Chaotic alignments
Minimum stats
str 16
dex 16
con 15
int 3
wis 9
cha 14
*- By bladed weapons, I only mean swords and similar weapons such as daggers; thus, no spears or halberds.