After a lack of updates for a lengthy period of time I have started releasing updated versions of NearInfinity.
• Full BG:EE and BG2:EE support (including support of new resource types and effect opcodes)
• Native ACM and WAVC sound support (no acm2wav or acmtool required anymore)
• Native Ogg Vorbis sound support
• Native MVE movie playback support (the movie format used in the original BG1/BG2 and IWD games)
• A new area viewer (found in the view tab of each ARE resource entry), featuring:
• Day and night maps
• Simulation of different daylight lighting conditions
• Overlay support (for displaying water, lava, etc.)
• Visualization of various map structures (actors, regions, doors, ...)
• Map zooming (fixed zoom levels and auto-zoom)
• Various conversion routines (found under the menu Tools->Convert):
• a BAM creator
• Image to BMP (supports transparency, required for images displayed in BG(2):EE's item descriptions)
• Image to MOS
• Image to PVRZ
• Image to TIS
• Extended search (found under the menu Search)
• and many more improvements and bugfixes
Those are work in progress releases, so you may still find a bug or two, especially in the new features. You might want to browse this thread for more information or visit the download page once in a while to see if updated versions are available. Alternatively you can visit the main branch of NearInfinity, however it is updated much less often.
Note: NearInfinity requires Java 6 or higher. It has been tested mostly on Windows systems, but it should work reliably on any system supported by Java.
Feel free to test it, especially the new features, and post your comments, bug reports or suggestions either here or in this thread.
Download
The most important news is that NearInfinity now fully supports BG:EE and BG2:EE. We have also added tons of new features, and improved already existing features:• Full BG:EE and BG2:EE support (including support of new resource types and effect opcodes)
• Native ACM and WAVC sound support (no acm2wav or acmtool required anymore)
• Native Ogg Vorbis sound support
• Native MVE movie playback support (the movie format used in the original BG1/BG2 and IWD games)
• A new area viewer (found in the view tab of each ARE resource entry), featuring:
• Day and night maps
• Simulation of different daylight lighting conditions
• Overlay support (for displaying water, lava, etc.)
• Visualization of various map structures (actors, regions, doors, ...)
• Map zooming (fixed zoom levels and auto-zoom)
• Various conversion routines (found under the menu Tools->Convert):
• a BAM creator
• Image to BMP (supports transparency, required for images displayed in BG(2):EE's item descriptions)
• Image to MOS
• Image to PVRZ
• Image to TIS
• Extended search (found under the menu Search)
• and many more improvements and bugfixes
Those are work in progress releases, so you may still find a bug or two, especially in the new features. You might want to browse this thread for more information or visit the download page once in a while to see if updated versions are available. Alternatively you can visit the main branch of NearInfinity, however it is updated much less often.
Note: NearInfinity requires Java 6 or higher. It has been tested mostly on Windows systems, but it should work reliably on any system supported by Java.
Feel free to test it, especially the new features, and post your comments, bug reports or suggestions either here or in this thread.