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elminster's Micro BG2EE Fixes and Tweaks

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@jackjack suggested I throw together a fixpack of all the various fixes/tweaks I've made using Near Infinity.

This is all for what I'm viewing are micro fixes and tweaks because this is not something that is going to be fixing major bugs (just really tiny issues). For the most part its just about fixing inconsistencies between the descriptions for some items or spells and what they actually do.

Also please note (just to future proof this) that these changes have been tested as of version 1.2.2030 of Baldur's Gate 2 Enhanced Edition. If you are viewing this with a later version it is possible that some, if not all, of these fixes have been addressed. I also can't guarantee these fixes will work with the original BG2 (or if indeed they are even an issue). Some of the items listed for instance aren't available in the original BG2.

Also (and as a beta tester I kind of feel I have to say this just in case someone not familiar with the forums reads this or sees my post count and infers something) these are not official fixes for the game. This is mostly my own work (I say mostly because in some cases it involved me mooching off the intelligence and wisdom of others who first identified these problems). So use at your own risk. Its also not related to the G3 Fix/Tweak Packs or Baldurdash.

Its possible that something in here may not jive well with a mod like Item/Spell Revisions but to be honest I really don't know.

That out of the way basically this is coming in the form of two rar files. You can just open the rar files and deposit their contents into the override folder (the location of which will vary depending on your system).

The first file (Fixes.rar) mostly contains fixes that change files to match their description. I've included the item or spell file name with the description of my changes so if you don't want a particular fix don't copy that particular file into your override folder.

The second file (Tweaks.rar) contains random tweaks. Just remember that Ankheg Plate (plat06.itm) is brought up in both the Fixes.rar file and the Tweaks.rar file, so if you are looking to allow Avengers, Stalkers and Beast Masters to use it then just copy the file out of the Tweaks.rar file.

Also to make things easier for everyone I am looking into doing through weidu. But that requires me to actually learn it hehe.




Files contained in Fixes.rar


Item Changes


The stun from Paralytic bolts (sahbolt.itm) now lasts for 5 rounds and requires a save vs death as per its description (they used to stun for 6 rounds but required a save vs spells)

The stun from Kuo-Toa bolts (kuobolt.itm) now lasts for 4 rounds as per its description (they used to last for 20 seconds)

Foebane +3 (Sw1h62.itm) and Foebane +5 (Sw1h63.itm) now grant bonus damage to the following creatures; Solars/Anti-Solars, Planatars/Dark Planatars, Elementals, Githyanki, Imps, Mephits, Genie, and Tiefling

(originally despite saying that it granted bonuses to extraplanar creatures it just granted a damage bonus against Lycanthropes, Dopplegangers, Undead, Rakshasa, and Demonic).

Jerrod's Mace +2 (wamace.itm ) now hits as though it was a +5 weapon (to make it consistent with other similar weapons like the Burning Earth and Daystar).

Arrows of Piercing (arow10.itm) now hits as though they are +4 weapons (its the only weapon I'm aware that didn't get an enchantment level that at least matched its base Thac0 bonus).

Avenger's can now wear Ankheg mail (plat06.itm)

Stalkers and Avenger's can now wear White Dragon Scale (chan20.itm)



Spell/Ability Changes

The Fire Salamander Avenger form's Breathe Fireball ability (spin160.spl) now does both 2d6 piercing damage and 2d6 fire damage (as per its description - which you can easily view in BGEE but not very easily in BG2EE at the moment)

Dragon Disciples Breath Attack (spdd03.spl) now properly bypasses magic resistance (it technically does in BGEE but not in BG2EE)





Files contained in Tweaks.rar


Item Changes


The Burning Earth +1 (sw1h24.itm) now does +1 fire damage

Jester's Chain (chan10.itm) now lets you cast spells while wearing it.

The Robe of Goodman Hayes (ohnrobe1.itm) can now be used by good and evil mages (previously it was restricted to neutral mages only).

Avengers, Stalkers, and Beast Masters can now wear Ankheg mail (plat06.itm)





Spell/Ability changes


The priest version of Know Alignment (SPPR209.spl) now requires no save (apparently the wizard version of the spell [ SPWI208.spl ], despite a description to the contrary, has never required a save)

Edit: Apparently the Know Alignment changes are found in Fixes.rar instead.

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