Quantcast
Channel: Modding — Beamdog Forums
Viewing all articles
Browse latest Browse all 11774

Drizzt Saga v3 released, now BGEE compatible!

$
0
0
Drizzt Saga is a quest mod that brings Drizzt and his companions into the game as joinable characters with their own major quest and side quests, numerous new areas, items (some to be forged) and creatures. It was originally released for BG1:TotSC, later updated to be compatible with BGT/Tutu, and now as of v3 also works with Baldur's Gate Enhanced Edition.

All credit for the story and content goes to the original author: Flysoup The full list of changes from previous versions is in the readme.

Listed below is an explanation of the mod's components:

1. The Drizzt Saga (Main component)

This is the core component and must be installed for the mod to work. You will be prompted to install one of two possible versions, which differ in how many of the new areas are added to the game's worldmap (this changes how player will be able to reach them):

a) Default version: areas connected by travel triggers
    This subcomponent works the same as the original BG1 version of the mod: only 4 new areas are added to worldmap, and most areas are connected with travel regions, meaning that travelling between them happens automatically when the player clicks at the appropriate edge of the map. Choose this if you're not planning to install the BP-BGT Worldmap mod later, or if you are not sure what option to pick.
b) BP-BGT Worldmap version: all areas added to worldmap
    This subcomponent makes use of the larger worldmap offered by the BP-BGT Worldmap mod by adding all 8 possible areas to game worldmap. Method of travel between some of the added areas is changed from travel regions to the usual method of manually picking the destination area on worldmap. Choose this only if you're planning to install the BP-BGT Worldmap mod later.
2. Optional component: Raise the XP cap

Installing this component will lift the default XP limit present in vanilla BGEE and Tutu games, setting it at 3750000 experience points for all classes. Drizzt and all his companions are high level characters, and without this component their actual level will not match their current experience shown on the character record screen - the game will "truncate" their experience to the highest value allowed by the current XP cap. This will not affect their in-game performance (level-dependant stats like THAC0, attacks per round, etc. all depend on the actual level of the character, not current experience), but will just look weird when opening their record sheets.

This component is only available for BGEE and Tutu, and is automatically skipped for BGT.

3. Optional component: Delayed Start - Drizzt joins after Durlag's Tower

This optional component aims to improve compatibility (see below) and balance - by delaying the mod's start until the protagonist character has enough experience to be more effective against the high-level enemies and threats introduced by Drizzt Saga. Instead of joining the party right in the middle of the initial encounter with the gnolls, Drizzt will now meet the party after completing Durlag's Tower and can be later recruited in Ulgoth's Beard inn.

This component resolves potential compatibility issues with several mods (see the compatibility notes section in readme for more details) by leaving the original Drizzt vs gnolls encounter completely untouched.

Please note that since the Worldmap mod has not yet been updated to work with EE, BGEE users must choose the "Default" version of the core component when installing.

Viewing all articles
Browse latest Browse all 11774

Trending Articles