SAMURAI: Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born into a system of allegiance, loyalty, and honor that influences every stage of their lives. A samurai cut loose from this system is no longer a samurai; he is an ordinary fighter, a ronin with no honor and no standing in society.
Advantages:
- Begins play with their Ancestral Katana *UPDATED*
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 10 feet must save vs. paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
Advantages:
- Begins play with their Ancestral Katana *UPDATED*
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 10 feet must save vs. paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail









