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Spirit Armor Hotfix

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Hi, folks!

Let me get this out of the way first: I'm not a modder by any stretch. I have absolutely zero experience with the Infinity Engine. Nada. Zilch.

But there is an irritating bug with Spirit Armor at the moment that works like so: in the event that a character fails his or her saving throw when the spell is cast, then you will be unable to save the game until the spell's damage is applied (i.e. the spell expires). For me, this was an absolute dealbreaker, so I bumbled around in Near Infinity just long enough to cobble together a fix.

That fix is attached below.

Note that all I've done is remove the damage component from the spell so that the game will not prevent you from saving while it is active. Certainly, this is not ideal (i.e. it breaks the spell's intended behavior), but I find it preferable to the current default functionality.

I'm sharing it here because I figured someone else may also be interested. Drop it into your override folder and you should be good to go. Just ensure you backup the original file before you do.

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