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Scripting Help

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The Idea is to move to the map, and get rid of draconis.

IF
TRIGGER()
THEN
RESPONSE #100
StartCutSceneMode()
ClearAllActions()
FadeToColor([20.0],5)
ActionOverride(Player1,LeaveAreaLUA("AR6000","",[2000.2000],E))
ActionOverride(Player2,LeaveAreaLUA("AR6000","",[2000.2000],E))
ActionOverride(Player3,LeaveAreaLUA("AR6000","",[2000.2000],E))
ActionOverride(Player4,LeaveAreaLUA("AR6000","",[2000.2000],E))
ActionOverride(Player5,LeaveAreaLUA("AR6000","",[2000.2000],E))
ActionOverride(Player6,LeaveAreaLUA("AR6000","",[2000.2000],E))
ActionOverride(Player6,LeaveAreaLUA("AR6000","",[2000.2000],E))
FadeFromColor([20.0],5)

ActionOverride("BAZDRA01",DestroySelf())
Deactivate("BAZDRA01")
EndCutSceneMode()
END

It doesn't seem to work, unless there's another trigger activated afterwords that isn't in the cut scene script.
i'm still new to this so any help would be appreciated.

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