BGEE Leveled Spawns Mod - Version 0.1
BGEE Leveled Spawns replaces the default spawns with spawns that scale in difficulty with the average level of the party. Each spawn point will spawn groups of 1-6 creatures, depending on party level and creature strength.
The user can select the time interval between spawnings as well as the probability that a triggering of a spawn point will result in that point being populated.
This mod is based on the "Tutu-style leveled spawns" component of the BGT Tweaks mod (http://readme.spellholdstudios.net/BGTTweakReadme.htm). However, the spawn point scripts have been greatly simplified. First, party-size checks have been removed. Level checks above 12th level have also been removed.
Additional inspiration has come from the Tutu spawn system by CamDawg and the EasyTutu Spawn Randomizer by Maccready.
DOWNLOAD: https://github.com/AstroBryGuy/BGEESpawn/releases/tag/v0.1
OPTIONS
Time Between Spawn Point Resets: After a spawn point has triggered, it will not spawn again until a certain time interval has passed. The duration of this time interval is user-selectable with the following options:
[0] 8 hours of game time between spawnings
[1] 1 day of game time between spawnings
[2] 2 days of game time between spawnings
[3] 3 days of game time between spawnings
[4] 5 days of game time between spawnings
[5] 7 days of game time between spawnings
[6] 10 days of game time between spawnings
[7] 14 days of game time between spawnings
[8] 30 days of game time between spawnings
[9] 1000 days of game time between spawnings
Note: A spawn point will not reset if the PCs are within a certain range of the spawn point. This is to prevent spawns from suddenly appearing within the visual range of the PCs. A spawn point will also not reset until it is "clear" (i.e., there are none of the spawned creatures within range of the spawn point).
Spawning Probability: When a spawn point triggers, this probability controls whether or not the spawn point is populated. If the spawn is not populated, it will not trigger again until the spawn point reset time interval has passed. The user has the following spawning probability options:
[1] 10% chance of spawning
[2] 20% chance of spawning
[3] 30% chance of spawning
[4] 40% chance of spawning
[5] 50% chance of spawning
[6] 60% chance of spawning
[7] 70% chance of spawning
[8] 80% chance of spawning
[9] 90% chance of spawning
[0] 100% chance of spawning
Note that the combination of 1000 days between spawns and 100% spawning probability would populate every spawn point once.
INSTALLATION
Windows
On successful extraction, there should be an bgeespawn folder and a setup-bgeespawn.exe file in your game folder. To install, simply double-click setup-bgeespawn.exe and follow the instructions on screen.
Run setup-bgeespawn.exe in your game folder to reinstall, uninstall or otherwise change components.
Mac OS X
If properly extracted, you should have a bgeespawn folder, setup-bgeespawn, and setup-bgeespawn.command in your game's main directory folder. To install, simply double-click setup-bgeespawn.command and follow the instructions on screen.
Linux
Download the latest version of WeiDU for Linux from WeiDU.org and copy WeiDU and WeInstall to /usr/bin. Following that, open a terminal, cd to your BG installation directory, run 'tolower' and answer Y to both queries.
Run WeInstall setup-bgeespawn in your game folder to install the mod.
COMPATIBILITY
BGEE Leveled Spawns Mod is coded using WeiDU and does not overwrite any files. It should be compatible with most other (WeiDU) mods.
The mod is compatible ONLY with BGEE.
ACKNOWLEDGEMENTS
Based on the "Tutu-style leveled spawns" component of the BGT Tweaks mod by Ascension64.
http://readme.spellholdstudios.net/BGTTweakReadme.htm
Additional inspiration drawn from the Tutu spawning system by CamDawg and the EasyTutu Spawn Randomizer by Maccready.
http://www.usoutpost31.com/easytutu/
TOOLS USED
The BGEE Leveled Spawns Mod was created using the resources provided by the IESDP (http://iesdp.gibberlings3.net/) and with the following software:
Near Infinity https://github.com/Argent77/NearInfinity
WeiDU http://www.weidu.org
TextWrangler http://www.barebones.com/products/textwrangler/
sed, awk, bash https://www.gnu.org/software/
LEGAL INFORMATION
This mod is not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., the Wizards of the Coast, Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.
HISTORY
Version 0.x: Initial public release
BGEE Leveled Spawns replaces the default spawns with spawns that scale in difficulty with the average level of the party. Each spawn point will spawn groups of 1-6 creatures, depending on party level and creature strength.
The user can select the time interval between spawnings as well as the probability that a triggering of a spawn point will result in that point being populated.
This mod is based on the "Tutu-style leveled spawns" component of the BGT Tweaks mod (http://readme.spellholdstudios.net/BGTTweakReadme.htm). However, the spawn point scripts have been greatly simplified. First, party-size checks have been removed. Level checks above 12th level have also been removed.
Additional inspiration has come from the Tutu spawn system by CamDawg and the EasyTutu Spawn Randomizer by Maccready.
DOWNLOAD: https://github.com/AstroBryGuy/BGEESpawn/releases/tag/v0.1
OPTIONS
Time Between Spawn Point Resets: After a spawn point has triggered, it will not spawn again until a certain time interval has passed. The duration of this time interval is user-selectable with the following options:
[0] 8 hours of game time between spawnings
[1] 1 day of game time between spawnings
[2] 2 days of game time between spawnings
[3] 3 days of game time between spawnings
[4] 5 days of game time between spawnings
[5] 7 days of game time between spawnings
[6] 10 days of game time between spawnings
[7] 14 days of game time between spawnings
[8] 30 days of game time between spawnings
[9] 1000 days of game time between spawnings
Note: A spawn point will not reset if the PCs are within a certain range of the spawn point. This is to prevent spawns from suddenly appearing within the visual range of the PCs. A spawn point will also not reset until it is "clear" (i.e., there are none of the spawned creatures within range of the spawn point).
Spawning Probability: When a spawn point triggers, this probability controls whether or not the spawn point is populated. If the spawn is not populated, it will not trigger again until the spawn point reset time interval has passed. The user has the following spawning probability options:
[1] 10% chance of spawning
[2] 20% chance of spawning
[3] 30% chance of spawning
[4] 40% chance of spawning
[5] 50% chance of spawning
[6] 60% chance of spawning
[7] 70% chance of spawning
[8] 80% chance of spawning
[9] 90% chance of spawning
[0] 100% chance of spawning
Note that the combination of 1000 days between spawns and 100% spawning probability would populate every spawn point once.
INSTALLATION
Windows
On successful extraction, there should be an bgeespawn folder and a setup-bgeespawn.exe file in your game folder. To install, simply double-click setup-bgeespawn.exe and follow the instructions on screen.
Run setup-bgeespawn.exe in your game folder to reinstall, uninstall or otherwise change components.
Mac OS X
If properly extracted, you should have a bgeespawn folder, setup-bgeespawn, and setup-bgeespawn.command in your game's main directory folder. To install, simply double-click setup-bgeespawn.command and follow the instructions on screen.
Linux
Download the latest version of WeiDU for Linux from WeiDU.org and copy WeiDU and WeInstall to /usr/bin. Following that, open a terminal, cd to your BG installation directory, run 'tolower' and answer Y to both queries.
Run WeInstall setup-bgeespawn in your game folder to install the mod.
COMPATIBILITY
BGEE Leveled Spawns Mod is coded using WeiDU and does not overwrite any files. It should be compatible with most other (WeiDU) mods.
The mod is compatible ONLY with BGEE.
ACKNOWLEDGEMENTS
Based on the "Tutu-style leveled spawns" component of the BGT Tweaks mod by Ascension64.
http://readme.spellholdstudios.net/BGTTweakReadme.htm
Additional inspiration drawn from the Tutu spawning system by CamDawg and the EasyTutu Spawn Randomizer by Maccready.
http://www.usoutpost31.com/easytutu/
TOOLS USED
The BGEE Leveled Spawns Mod was created using the resources provided by the IESDP (http://iesdp.gibberlings3.net/) and with the following software:
Near Infinity https://github.com/Argent77/NearInfinity
WeiDU http://www.weidu.org
TextWrangler http://www.barebones.com/products/textwrangler/
sed, awk, bash https://www.gnu.org/software/
LEGAL INFORMATION
This mod is not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., the Wizards of the Coast, Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.
HISTORY
Version 0.x: Initial public release