Hi friends.
Here's my version of the Hexblade kit (Bard kit).
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[spoiler]
HEXBLADE: Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. The hexblade balances talents in combat and arcane spellcasting. Though a capable melee combatant, the hexblade relies on opportunistic use of her spells and special abilities to augment this role in the group. A hexblade with the proper skill selection can make a fine leader for a group comfortable with her style.
Advantages:
- +2 bonus to hit and damage rolls.
- The Hexblade's song does not help allies. Instead, it curses every opponent within 30 feet, they must save once per round to avoid falling under its effects:
- Hexblade's Curse at 1st level: Enemies must save vs. Spell with a +2 bonus or takes a -2 penalty on attacks, saves and armor class rolls.
- Greater Hexblade's Curse of Lethargy at 15th level: Enemies must save vs. Spell with a +2 bonus or takes a -4 penalty on attacks, saves and armor class rolls, and must save vs. Spell or be slowed.
- Dire Hexblade's Curse of Lethargy and Silence at 20th level: Enemies must save vs. Spell with a +2 bonus or takes a -6 penalty on attacks, saves and armor class rolls, must save vs. Spell at +2 or be silenced, and must save vs. Spell or be slowed.
- May achieve Specialization (two slots) with the following weapons: long sword, short sword, katana, scimitar, dagger.
- May allocate two slots in Single-Weapon Style.
- Gains Arcane Resistance ability at 2nd level: +2 bonus to all saving throws.
- May memorize two Mage spells at 2nd and 4th level: Hex and Aura of Unluck.
Disadvantages:
- Alignment restricted to Neutral Evil.
- Only has one half the normal Lore value.
- May not Pick Pockets.
[/spoiler]
[spoiler]
Hex
(Alteration)
Level: 1
Range: 40 ft.
Duration: 1 turn
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
The Hex spell causes a feeling of doom to overwhelm the target. For the duration of the spell, the target receives a -2 penalty to all rolls, including THAC0 and Saving Throws. There is no Saving Throw for this spell.
Aura of Unluck
(Conjuration)
Level: 2
Range: 30 ft.
Duration: 1 turn
Casting Time: 1
Area of Effect: 30-ft. radius
Saving Throw: None
A hexblade of 4th level or higher can create a baleful aura of misfortune. The Aura targets all enemies within 30 ft. with a -2 penalty to hit and damage rolls for 1 turn. There is no Saving Throw for this spell.
[/spoiler]
As the vanilla Bard class, Hexblade is restricted to Human and Half-Elf races and the alignment is also restricted to the only evil choice. (Could be fixed!)
I'm still testing the kit, some bugs may appear (hopefully not) or some things could be edited (like alignment and race restrictions).
Enjoy!
Source:
http://dndtools.eu/classes/hexblade/
http://nwn2customcontent.wikidot.com/hexblade
http://nwn2-realms-of-trinity.wikia.com/wiki/Hexblade
http://nwn2db.com/library/classes/?185
Link:
https://www.mediafire.com/?akav65466p61jra
Here's my version of the Hexblade kit (Bard kit).

[spoiler]
HEXBLADE: Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. The hexblade balances talents in combat and arcane spellcasting. Though a capable melee combatant, the hexblade relies on opportunistic use of her spells and special abilities to augment this role in the group. A hexblade with the proper skill selection can make a fine leader for a group comfortable with her style.
Advantages:
- +2 bonus to hit and damage rolls.
- The Hexblade's song does not help allies. Instead, it curses every opponent within 30 feet, they must save once per round to avoid falling under its effects:
- Hexblade's Curse at 1st level: Enemies must save vs. Spell with a +2 bonus or takes a -2 penalty on attacks, saves and armor class rolls.
- Greater Hexblade's Curse of Lethargy at 15th level: Enemies must save vs. Spell with a +2 bonus or takes a -4 penalty on attacks, saves and armor class rolls, and must save vs. Spell or be slowed.
- Dire Hexblade's Curse of Lethargy and Silence at 20th level: Enemies must save vs. Spell with a +2 bonus or takes a -6 penalty on attacks, saves and armor class rolls, must save vs. Spell at +2 or be silenced, and must save vs. Spell or be slowed.
- May achieve Specialization (two slots) with the following weapons: long sword, short sword, katana, scimitar, dagger.
- May allocate two slots in Single-Weapon Style.
- Gains Arcane Resistance ability at 2nd level: +2 bonus to all saving throws.
- May memorize two Mage spells at 2nd and 4th level: Hex and Aura of Unluck.
Disadvantages:
- Alignment restricted to Neutral Evil.
- Only has one half the normal Lore value.
- May not Pick Pockets.
[/spoiler]
[spoiler]
Hex
(Alteration)
Level: 1
Range: 40 ft.
Duration: 1 turn
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
The Hex spell causes a feeling of doom to overwhelm the target. For the duration of the spell, the target receives a -2 penalty to all rolls, including THAC0 and Saving Throws. There is no Saving Throw for this spell.
Aura of Unluck
(Conjuration)
Level: 2
Range: 30 ft.
Duration: 1 turn
Casting Time: 1
Area of Effect: 30-ft. radius
Saving Throw: None
A hexblade of 4th level or higher can create a baleful aura of misfortune. The Aura targets all enemies within 30 ft. with a -2 penalty to hit and damage rolls for 1 turn. There is no Saving Throw for this spell.
[/spoiler]
As the vanilla Bard class, Hexblade is restricted to Human and Half-Elf races and the alignment is also restricted to the only evil choice. (Could be fixed!)
I'm still testing the kit, some bugs may appear (hopefully not) or some things could be edited (like alignment and race restrictions).
Enjoy!
Source:
http://dndtools.eu/classes/hexblade/
http://nwn2customcontent.wikidot.com/hexblade
http://nwn2-realms-of-trinity.wikia.com/wiki/Hexblade
http://nwn2db.com/library/classes/?185
Link:
https://www.mediafire.com/?akav65466p61jra