Anyone know how to make enemies focus on the tank during fights?
And I mean script-wise, not by using spells like invisibility to cloak your mages.
Is there a way to set up some kind of item or ability that can be used by the tank to draw enemy attention?
I usually play 'tankless' parties where each character uses their own repertoire of spells and abilities to deal with incoming baddies, but this time around I rolled a Dwarven Defender as my main char for a refreshing change of pace, and I gotta say, the poor fellow's been almost useless thus far.
The most egregious examples were boss fights (dragons), and SCS's Siege of Ust Natha. Battles where he should've been shining and where his resilience would've been at its most useful usually unfold with him chasing enemies as they tear into my mages/thieves/rangers.
I was under the illusion that he'd heroically keep foes at bay, and thus decked him out in protective items as well as giving him the Defender of Easthaven (making him pretty much unkillable in physical combat) but that means diddly squat when most enemies simply ignore him and make a beeline for the squishies cowering in the background.
I know the game isn't that hard, and that it can be beaten by splitting up enemies piecemeal and blah blah blah, but I was hoping for a change of pace, and the poor DD just hasn't been living up to his reputation so far. Honestly, I'd kill for some script/spell/ability that'd let him draw enemies to himself, even just for a single round per combat.
I mean, I've seen some crazy stuff done with scripting (the delicious SCS comes to mind).
Is this even doable? Or do engine limitations get in the way somehow?
(( @DavidW: How did you get the NPCs in SCS to switch targets? ))
And I mean script-wise, not by using spells like invisibility to cloak your mages.
Is there a way to set up some kind of item or ability that can be used by the tank to draw enemy attention?
I usually play 'tankless' parties where each character uses their own repertoire of spells and abilities to deal with incoming baddies, but this time around I rolled a Dwarven Defender as my main char for a refreshing change of pace, and I gotta say, the poor fellow's been almost useless thus far.
The most egregious examples were boss fights (dragons), and SCS's Siege of Ust Natha. Battles where he should've been shining and where his resilience would've been at its most useful usually unfold with him chasing enemies as they tear into my mages/thieves/rangers.
I was under the illusion that he'd heroically keep foes at bay, and thus decked him out in protective items as well as giving him the Defender of Easthaven (making him pretty much unkillable in physical combat) but that means diddly squat when most enemies simply ignore him and make a beeline for the squishies cowering in the background.
I know the game isn't that hard, and that it can be beaten by splitting up enemies piecemeal and blah blah blah, but I was hoping for a change of pace, and the poor DD just hasn't been living up to his reputation so far. Honestly, I'd kill for some script/spell/ability that'd let him draw enemies to himself, even just for a single round per combat.
I mean, I've seen some crazy stuff done with scripting (the delicious SCS comes to mind).
Is this even doable? Or do engine limitations get in the way somehow?
(( @DavidW: How did you get the NPCs in SCS to switch targets? ))