MOD DESCRIPTION
o=====================================================================o
Dishonored and shamed, Ginawa was was cut loose from the system of honour and loyalty. He is no longer a samurai; he is a ronin with no honor and no standing in society. He retains the abilities of a samurai, and can still advance in level as a samurai, but at double the normal experience. Now he roams the countryside, earning money however he can, in search of honor…
GINAWA
o=====================================================================o
Recruitable: Early
Max Hit points per Level: 10
Male, Human, Ronin Lawful Neutral
Str 17, Dex 17, Con 16, Int 10, Wis 13, Cha 11
Ginawa 2
Experience: 2262
Hit Points: 17
Katana ++
Single-Weapon Style ++
Katana of Quality
Ashigaru Armor
Potion of Healing x1
Potion of Heroism x1
---or---
Ginawa 4
Experience: 9012
Hit Points: 34
Katana ++
Longbow +
Single-Weapon Style ++
Katana of Quality
Daikyu
Partial Armor
Kote
Potion of Healing x3
Potion of Heroism x1
---or---
Ginawa 6
Experience: 36120
Hit Points: 57
Katana +++
Longbow +
Single-Weapon Style ++
Katana of Quality
Daikyu
Partial Armor
Kote
Potion of Extra Healing x2
Potion of Heroism x1
How to Use Ginawa Effectively:
-----------------------------------------
Ginawa is good enough that he can be a great melee character as he starts out Specialized in Katanas and Single-Weapon Style, but his light armor means that he should always be attacking from behind another character. Aim to rehonor him quickly, thus eliminate the crippling experience point penalty he suffers as a ronin.
Recruiting Ginawa:
-------------------------
You'll initially find Ginawa milling about the northern side of Friendly Arm Inn (AR2300), at (x=1122, y=722). Ginawa will join your party if you are honourable (reputation greater than 8, and you allow him). If you dismiss his or don’t allow him to join he will move inside the walls of the Friendly Arm Inn (AR2300), to (x=3326, y=2528).
KIT DESCRIPTIONS:
o=====================================================================o
RONIN: Ronin are masterless samurai, members of the noble class who have been cut loose from this system of honour and loyalty. He is no longer a samurai; he is a ronin with no honor and no standing in society. He retains the abilities of a samurai, and can still advance in level as a samurai, but at double the normal experience. A ronin can return to full samurai status with his old daimyo or a different one.
Advantages:
- May achieve Grandmastery (five slots) in Katanas/Wakizashis, and Longbows
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 10 feet must save vs. paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in all other weapons
- Earns experience points at half the normal rate
SAMURAI: Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born into a system of allegiance, loyalty, and honor that influences every stage of their lives. A samurai cut loose from this system is no longer a samurai; he is an ordinary fighter, a ronin with no honor and no standing in society.
Advantages:
- May achieve Grandmastery (five slots) in Katanas/Wakizashis, and Longbows
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 30-ft must save vs. Paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in all other weapons
ITEM DESCRIPTIONS:
o=====================================================================o
Katana of Quality
The Katana of Quality is a family heirloom with which Ginawa will not part, but will wear proudly. It is said that the soul of a samurai is contained within his blade, and the eldest of each generation is blessed to carry the katana of his grandfather. It is an honor, and a burden.
STATISTICS:
THAC0 +1
Damage: 1d10 (slashing)
Speed Factor: 4
Proficiency Type: Katana/Wakizashi
Type: One-handed
Requires:
6 Strength
Weight: 6
Usable by:
Ginawa
Revenge
Forged by Asahina Yajinden in 508 on the Anvil of Despair. It was the first of four bloodswords forged by Yakinden. Revenge possessed all of the abilities of any Bloodsword, and like its sister Yashin, it bore and additional mixed blessing. It reduced the damage taken by the wielder, at the risk of becoming berserk. While in such a state, the wielder would not sheathe Revenge until every visible enemy was dead. After all the enemies were killed or escape, the rage faded, and the wielder remembered nothing of the time in which he lost control.
STATISTICS:
Equipped abilities:
- Gains 10% resistance to crushing, slashing, piercing, and missile damage
- Causes the wielder to go berserk
- May only be removed with a Remove Curse spell
THAC0 +2
Damage: 1d10+2 (slashing)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 4
Ashigaru Armor
Ashigaru armor is a light and inexpensive armor worn by farmers conscripted into a daimyo’s army. It consists of a light breastplate and thigh protectors made of laced metal plates, shin guards, and a light helmet resembling a round straw hat.
STATISTICS:
Armor Class: 7 (5 vs. slashing, 6 vs. piercing and missile)
Requires:
12 Strength
Weight: 20
Kote
Kote are a pair of armored sleeves connected by a band of leather or cloth across the shoulders. The sleeves extend from the shoulders to the backs of the hands. They are normally made of mail and some have small metal places sewn into them. They range from very plain to highly decorative in style. Kote can be worn inconspicuously under robes or in combinations with other pieces of armor
STATISTICS:
Equipped abilities:
- Armor Class: +1
- No protection against missile and piercing attacks
Weight: 2
Daikyu
The daikyu or great bow is favoured by samurai . It stands 7' tall and its hand-grip is not in the center of the weapon; it's located closer to the bottom, so the daikyu can be fired from horseback and from kneeling positions.
STATISTICS:
THAC0: +1
Damage: +1 (missile)
Speed Factor: 7
Proficiency Type: Longbow
Type: Two-handed
Requires:
14 Strength
Weight: 3
OPTIONAL INSTALLATIONS:
o=====================================================================o
BUSHI: Bushi are masterless warriors, men without ties to a lord, temple, or monastery. They are commonly mercenaries, bandits highwaymen, or wanderers, earning their money however then can. They can be found serving samurai, protecting the court, or swelling the ranks of armies. A few may be kensai who have fallen by the way. Most, however are men of low birth who have chosen the way of the warrior to advance in the world.
Advantages:
- +1 bonus to Armor Class every 5 levels
- May use Kai ability once per every 4 levels (starts at 1st level with one use).
KAI: The bushi temporarily raises his effective level by two for one turn. He temporarily gains +10 HP, +2 THAC0 and -2 to all saving throws.
Disadvantages:
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in any weapon class
- Reputation penalty -2
Rebalanced Weapon Proficiencies (CamDawg and Idobek)
Rebalanced Weapon Proficiencies, attempts to rebalance the groupings of weapons proficiencies. There are three main changes:
- Wakizashis move from Wakizashi/Scimitar/Ninja-to to Katana proficiency
- Ninja-tos move from Wakizashi/Scimitar/Ninja-to to Short Sword proficiency
- Morningstars move from Flail/Morningstar to Mace proficiency
Wakizashis are very similar to katanas in usage, and ninja-tos are straight, short blades. Morningstars, while there are several variations in definition, are essentially spiked maces in the game, and have been moved out of the flail category and grouped with maces. The proficiencies themselves get renamed to reflect these changes. Weapon descriptions also get updated
QUESTS:
o=====================================================================o
Rehonoring Ginawa allows him to return to full samurai status, thus negating the crippling experience point penalty
FUTURE CHANGES
o=====================================================================o
1. Quest to find and destroy the Egg of P’an Ku (Tamoko)
The Egg of P'an Ku was a powerful artifact, the last surviving part of the mad dragon P'an Ku, who unmade itself rather than become corrupted by the power of the Taint and the Nothing. It was said to have the power to create a shadow replicate of anyone and anything. It beared P'an Ku's madness curse and using it risked destruction.
The Egg of P’an Ku creates a duplicate of a target character. The duplicate is created at 60% of the level of the character being copied, and possess all the skills, abilities and hit points of the original.
Tamoko posses the egg, defeating her and gaining possession of the egg will offer the PC a choice, allow Ginawa to destroy the egg for 20,000 quest experience per character and retain his services or choose to keep and use the egg but face Ginawa in a fight to the death
2. Ongoing dialog enhancements and NPC interactions
o=====================================================================o
Dishonored and shamed, Ginawa was was cut loose from the system of honour and loyalty. He is no longer a samurai; he is a ronin with no honor and no standing in society. He retains the abilities of a samurai, and can still advance in level as a samurai, but at double the normal experience. Now he roams the countryside, earning money however he can, in search of honor…
GINAWA
o=====================================================================o
Recruitable: Early
Max Hit points per Level: 10
Male, Human, Ronin Lawful Neutral
Str 17, Dex 17, Con 16, Int 10, Wis 13, Cha 11
Ginawa 2
Experience: 2262
Hit Points: 17
Katana ++
Single-Weapon Style ++
Katana of Quality
Ashigaru Armor
Potion of Healing x1
Potion of Heroism x1
---or---
Ginawa 4
Experience: 9012
Hit Points: 34
Katana ++
Longbow +
Single-Weapon Style ++
Katana of Quality
Daikyu
Partial Armor
Kote
Potion of Healing x3
Potion of Heroism x1
---or---
Ginawa 6
Experience: 36120
Hit Points: 57
Katana +++
Longbow +
Single-Weapon Style ++
Katana of Quality
Daikyu
Partial Armor
Kote
Potion of Extra Healing x2
Potion of Heroism x1
How to Use Ginawa Effectively:
-----------------------------------------
Ginawa is good enough that he can be a great melee character as he starts out Specialized in Katanas and Single-Weapon Style, but his light armor means that he should always be attacking from behind another character. Aim to rehonor him quickly, thus eliminate the crippling experience point penalty he suffers as a ronin.
Recruiting Ginawa:
-------------------------
You'll initially find Ginawa milling about the northern side of Friendly Arm Inn (AR2300), at (x=1122, y=722). Ginawa will join your party if you are honourable (reputation greater than 8, and you allow him). If you dismiss his or don’t allow him to join he will move inside the walls of the Friendly Arm Inn (AR2300), to (x=3326, y=2528).
KIT DESCRIPTIONS:
o=====================================================================o
RONIN: Ronin are masterless samurai, members of the noble class who have been cut loose from this system of honour and loyalty. He is no longer a samurai; he is a ronin with no honor and no standing in society. He retains the abilities of a samurai, and can still advance in level as a samurai, but at double the normal experience. A ronin can return to full samurai status with his old daimyo or a different one.
Advantages:
- May achieve Grandmastery (five slots) in Katanas/Wakizashis, and Longbows
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 10 feet must save vs. paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in all other weapons
- Earns experience points at half the normal rate
SAMURAI: Samurai are professional warriors, members of the noble class who are trained in the arts of warfare. They are not only trained for their role in society, they are born into a system of allegiance, loyalty, and honor that influences every stage of their lives. A samurai cut loose from this system is no longer a samurai; he is an ordinary fighter, a ronin with no honor and no standing in society.
Advantages:
- May achieve Grandmastery (five slots) in Katanas/Wakizashis, and Longbows
- May use Kai ability once per day per level (start at 1st level with one use)
KAI: The samurai increases his strength score to 18/00 for one round
- 2nd level: Gains a +1 to damage rolls every 3 levels
- 5th level: Becomes immune to fear and morale failure
- 6th level: May use the Fear ability once per day
FEAR: All characters and creatures within a 10-ft radius must save vs. Breath Weapon or run away in panic for 4 rounds.
- 9th level: May use the Great Kai ability once per day
GREAT KAI: The samurai increases his strength score to 18/00 for two rounds and all enemies within 30-ft must save vs. Paralyzation or be stunned for one round
- 12th level: +2 THAC0 bonus with off hand
Disadvantages:
- Race restricted to human
- Alignment restricted to lawful
- May not dual class
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in all other weapons
ITEM DESCRIPTIONS:
o=====================================================================o
Katana of Quality
The Katana of Quality is a family heirloom with which Ginawa will not part, but will wear proudly. It is said that the soul of a samurai is contained within his blade, and the eldest of each generation is blessed to carry the katana of his grandfather. It is an honor, and a burden.
STATISTICS:
THAC0 +1
Damage: 1d10 (slashing)
Speed Factor: 4
Proficiency Type: Katana/Wakizashi
Type: One-handed
Requires:
6 Strength
Weight: 6
Usable by:
Ginawa
Revenge
Forged by Asahina Yajinden in 508 on the Anvil of Despair. It was the first of four bloodswords forged by Yakinden. Revenge possessed all of the abilities of any Bloodsword, and like its sister Yashin, it bore and additional mixed blessing. It reduced the damage taken by the wielder, at the risk of becoming berserk. While in such a state, the wielder would not sheathe Revenge until every visible enemy was dead. After all the enemies were killed or escape, the rage faded, and the wielder remembered nothing of the time in which he lost control.
STATISTICS:
Equipped abilities:
- Gains 10% resistance to crushing, slashing, piercing, and missile damage
- Causes the wielder to go berserk
- May only be removed with a Remove Curse spell
THAC0 +2
Damage: 1d10+2 (slashing)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 4
Ashigaru Armor
Ashigaru armor is a light and inexpensive armor worn by farmers conscripted into a daimyo’s army. It consists of a light breastplate and thigh protectors made of laced metal plates, shin guards, and a light helmet resembling a round straw hat.
STATISTICS:
Armor Class: 7 (5 vs. slashing, 6 vs. piercing and missile)
Requires:
12 Strength
Weight: 20
Kote
Kote are a pair of armored sleeves connected by a band of leather or cloth across the shoulders. The sleeves extend from the shoulders to the backs of the hands. They are normally made of mail and some have small metal places sewn into them. They range from very plain to highly decorative in style. Kote can be worn inconspicuously under robes or in combinations with other pieces of armor
STATISTICS:
Equipped abilities:
- Armor Class: +1
- No protection against missile and piercing attacks
Weight: 2
Daikyu
The daikyu or great bow is favoured by samurai . It stands 7' tall and its hand-grip is not in the center of the weapon; it's located closer to the bottom, so the daikyu can be fired from horseback and from kneeling positions.
STATISTICS:
THAC0: +1
Damage: +1 (missile)
Speed Factor: 7
Proficiency Type: Longbow
Type: Two-handed
Requires:
14 Strength
Weight: 3
OPTIONAL INSTALLATIONS:
o=====================================================================o
BUSHI: Bushi are masterless warriors, men without ties to a lord, temple, or monastery. They are commonly mercenaries, bandits highwaymen, or wanderers, earning their money however then can. They can be found serving samurai, protecting the court, or swelling the ranks of armies. A few may be kensai who have fallen by the way. Most, however are men of low birth who have chosen the way of the warrior to advance in the world.
Advantages:
- +1 bonus to Armor Class every 5 levels
- May use Kai ability once per every 4 levels (starts at 1st level with one use).
KAI: The bushi temporarily raises his effective level by two for one turn. He temporarily gains +10 HP, +2 THAC0 and -2 to all saving throws.
Disadvantages:
- May not wear armour heavier than splint mail
- May not exceed Specialization (two slots) in any weapon class
- Reputation penalty -2
Rebalanced Weapon Proficiencies (CamDawg and Idobek)
Rebalanced Weapon Proficiencies, attempts to rebalance the groupings of weapons proficiencies. There are three main changes:
- Wakizashis move from Wakizashi/Scimitar/Ninja-to to Katana proficiency
- Ninja-tos move from Wakizashi/Scimitar/Ninja-to to Short Sword proficiency
- Morningstars move from Flail/Morningstar to Mace proficiency
Wakizashis are very similar to katanas in usage, and ninja-tos are straight, short blades. Morningstars, while there are several variations in definition, are essentially spiked maces in the game, and have been moved out of the flail category and grouped with maces. The proficiencies themselves get renamed to reflect these changes. Weapon descriptions also get updated
QUESTS:
o=====================================================================o
Rehonoring Ginawa allows him to return to full samurai status, thus negating the crippling experience point penalty
FUTURE CHANGES
o=====================================================================o
1. Quest to find and destroy the Egg of P’an Ku (Tamoko)
The Egg of P'an Ku was a powerful artifact, the last surviving part of the mad dragon P'an Ku, who unmade itself rather than become corrupted by the power of the Taint and the Nothing. It was said to have the power to create a shadow replicate of anyone and anything. It beared P'an Ku's madness curse and using it risked destruction.
The Egg of P’an Ku creates a duplicate of a target character. The duplicate is created at 60% of the level of the character being copied, and possess all the skills, abilities and hit points of the original.
Tamoko posses the egg, defeating her and gaining possession of the egg will offer the PC a choice, allow Ginawa to destroy the egg for 20,000 quest experience per character and retain his services or choose to keep and use the egg but face Ginawa in a fight to the death
2. Ongoing dialog enhancements and NPC interactions








