As the title says, this mod adds spontaneous casting for clerics and druids, which is based on the idea of 3e spontaneous casting ability. Some time ago, I made a half-baked version and posted it on this forum, but this is finally a finished WeiDU version. It works with BG:EE, BG2:EE and now also IWD:EE.
Spontaneous casting contains three innate abilities, that upon activating, transform all memorized divine spells of the caster to healing, harming or summoning spells of their respective levels. Good clerics receive spontaneous healing, evil clerics spontaneous harming, and neutral clerics both. Druids receive spontaneous summoning. This last for 6 hours or until the chosen divine spell is cast, then all spells are transformed back.
For this to work properly I had to add some new low-level spells. They are:
First level: Cause Light Wounds, Lesser Animal Summoning I
Second level: Cause Moderate Wounds, Cure Moderate Wounds, Lesser Animal Summoning II
Third level: Cause Medium Wounds, Lesser Animal Summoning III
Healing and harming spells are added to priests and summoning spells to druids repertoire as normal spells, that they can use.
When memorized spells are transformed, they change their icon into the respective spontaneous spells, but names of those spells remain. You can use tooltip to determine which spell are you going to cast spontaneously.
Spontaneous spells are:
1. level: Cause Light Wounds, Cure Light Wounds, Lesser Animal Summoning I
2. level: Cause Moderate Wounds, Cure Moderate Wounds, Lesser Animal Summoning II
3. level: Cause Medium Wounds, Cure Medium Wounds, Lesser Animal Summoning III
4. level: Cause Serious Wounds, Cure Serious Wounds, Animal Summoning I
5. level: Cause Critical Wounds, Cure Critical Wounds, Animal Summoning II
6. level: Harm, Heal, Animal Summoning III
7. level: Finger of Death, Resurrection, Conjure Earth Elemental
Note 1: Spontaneous spells can be cast immediately after spontaneous casting is activated. There is no pause between them, such as there usually is between spells. However, in the first round after activation, you can only cast divine spells, wizard spells (for cleric/mages) and innate abilities are disabled in that round. Also, because of this, when activated spontaneous casting will end Improved Alacrity spell cast by cleric/mage, as they both use the same mechanics.
Installation:
Extract the rar file below into the game's core folder (the one with a file "chitin.key" in it) and run "setup-spontaneous_casting.exe". You need to start a new game for your divine caster to receive spontaneous casting ability. Alternatively you can point a cursor over the caster and enter console command "C:AddSpell("spheal")" or "C:AddSpell("spharm")" or "C:AddSpell("spsumm")".
Edit (8.7.2014):
New version 1.1 is uploaded. It contains polish and czech translation and also improved spell icons (old icons had some distorted colors).
Edit (27.11.2014):
New version 1.2 is uploaded. The mod now works with IWD:EE.
Spontaneous casting contains three innate abilities, that upon activating, transform all memorized divine spells of the caster to healing, harming or summoning spells of their respective levels. Good clerics receive spontaneous healing, evil clerics spontaneous harming, and neutral clerics both. Druids receive spontaneous summoning. This last for 6 hours or until the chosen divine spell is cast, then all spells are transformed back.
For this to work properly I had to add some new low-level spells. They are:
First level: Cause Light Wounds, Lesser Animal Summoning I
Second level: Cause Moderate Wounds, Cure Moderate Wounds, Lesser Animal Summoning II
Third level: Cause Medium Wounds, Lesser Animal Summoning III
Healing and harming spells are added to priests and summoning spells to druids repertoire as normal spells, that they can use.
When memorized spells are transformed, they change their icon into the respective spontaneous spells, but names of those spells remain. You can use tooltip to determine which spell are you going to cast spontaneously.
Spontaneous spells are:
1. level: Cause Light Wounds, Cure Light Wounds, Lesser Animal Summoning I
2. level: Cause Moderate Wounds, Cure Moderate Wounds, Lesser Animal Summoning II
3. level: Cause Medium Wounds, Cure Medium Wounds, Lesser Animal Summoning III
4. level: Cause Serious Wounds, Cure Serious Wounds, Animal Summoning I
5. level: Cause Critical Wounds, Cure Critical Wounds, Animal Summoning II
6. level: Harm, Heal, Animal Summoning III
7. level: Finger of Death, Resurrection, Conjure Earth Elemental
Note 1: Spontaneous spells can be cast immediately after spontaneous casting is activated. There is no pause between them, such as there usually is between spells. However, in the first round after activation, you can only cast divine spells, wizard spells (for cleric/mages) and innate abilities are disabled in that round. Also, because of this, when activated spontaneous casting will end Improved Alacrity spell cast by cleric/mage, as they both use the same mechanics.
Installation:
Extract the rar file below into the game's core folder (the one with a file "chitin.key" in it) and run "setup-spontaneous_casting.exe". You need to start a new game for your divine caster to receive spontaneous casting ability. Alternatively you can point a cursor over the caster and enter console command "C:AddSpell("spheal")" or "C:AddSpell("spharm")" or "C:AddSpell("spsumm")".
Edit (8.7.2014):
New version 1.1 is uploaded. It contains polish and czech translation and also improved spell icons (old icons had some distorted colors).
Edit (27.11.2014):
New version 1.2 is uploaded. The mod now works with IWD:EE.