Update 1.3 Damage fixed (no more poison)!
I'm creating a new Club for BG because I think it's lacking a weapon for my evil Cleric/Thief (assassin).
Barbed Club of Pain
Unidentified description:
Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This one is very light weight and slim, so it’s easy to handle but can’t do much damage. Only the metal pieces in it, make it appear dangerous. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.
Identified description: (Thanks @Kamigoroshi )
[spoiler]
A Loviatan priest from the Resting Place of the Whip in Melvaunt created the Barbed Club of Pain to use as an offhand weapon beside his whip. It was used as a reward for an allied Bhaalist assassin who fulfilled a mission for the temple. Since then the Barbed Club of Pain was used for several assassinations and always left distinct marks on the dead, cold bodies. While not efficient for one-hit backstab kills, a successful hit with this club lets victims to be overcome by excessive pain and critical blood loss that can eventually lead to their demise.
In contrast to most other clubs, this weapon is crafted from a simple thin stick. Its slim size and low weight makes the club easy to handle and allows for dangerously precise maneuverability. Numerous metal barbs grew out of the wood, carefully created through the priest's magic and Loviatar's fell blessing. With every strike sharp barbs dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow.
[/spoiler]
Stats
[spoiler]
Item value 2000 GP
Weight 3 lbs.
Identify ??
Combat
Combat type Melee
Proficiency Type Clubs
Handing 1-handed
Damage 1d4 +1, +3 bleeding damage/round, lasting two rounds.
THACO +1 bonus
Damage type Crushing
Speed 4
Minimum requirements
Strength 3
Usable All (even mages)
[/spoiler]
Other thoughts:
Cold iron or silver for greater werewolfs/wolfweres? Loviatar and Malar are Allies so not likely.
Poison? Bleeding is better. Why? Loviatar likes pain and suffering. Poison is better suited for Talona (who is an enemy of Loviatar)
1d4 why? Because it will easily become a very overpowered weapon. It’s now a lightweight stick, instead of a thick club.
+1 Thac0 an damage why? Because it’s easier to handle (like the masterwork items in IWD) the +1 damage will maybe get lost if it’s to overpowered.
Alignment restiction: is it used on any weapon? I think not. Loviatar will be pleased if an Ilmateri priest uses it.
Where to place it? Maybe an encounter with a priest? Firewine, Ulcaster?
Progress v1.3:
The weapon works
Bleeding damage works (copied from Valygars blade)
Bleeding icon works on Imoen
Description not yet in dialog.tlk
added to store
New BAM's used. Update 1.1 Melee BAM's corrected
Tra-fied
It says Imoen: poisoned if i hit her. I copied the effect of Insect swarm (with lesser duration)
Update 1.3 Damage fixed (no more poison)!
I'm creating a new Club for BG because I think it's lacking a weapon for my evil Cleric/Thief (assassin).
Barbed Club of Pain
Unidentified description:
Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This one is very light weight and slim, so it’s easy to handle but can’t do much damage. Only the metal pieces in it, make it appear dangerous. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.
Identified description: (Thanks @Kamigoroshi )
[spoiler]
A Loviatan priest from the Resting Place of the Whip in Melvaunt created the Barbed Club of Pain to use as an offhand weapon beside his whip. It was used as a reward for an allied Bhaalist assassin who fulfilled a mission for the temple. Since then the Barbed Club of Pain was used for several assassinations and always left distinct marks on the dead, cold bodies. While not efficient for one-hit backstab kills, a successful hit with this club lets victims to be overcome by excessive pain and critical blood loss that can eventually lead to their demise.
In contrast to most other clubs, this weapon is crafted from a simple thin stick. Its slim size and low weight makes the club easy to handle and allows for dangerously precise maneuverability. Numerous metal barbs grew out of the wood, carefully created through the priest's magic and Loviatar's fell blessing. With every strike sharp barbs dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow.
[/spoiler]
Stats
[spoiler]
Item value 2000 GP
Weight 3 lbs.
Identify ??
Combat
Combat type Melee
Proficiency Type Clubs
Handing 1-handed
Damage 1d4 +1, +3 bleeding damage/round, lasting two rounds.
THACO +1 bonus
Damage type Crushing
Speed 4
Minimum requirements
Strength 3
Usable All (even mages)
[/spoiler]
Other thoughts:
Cold iron or silver for greater werewolfs/wolfweres? Loviatar and Malar are Allies so not likely.
Poison? Bleeding is better. Why? Loviatar likes pain and suffering. Poison is better suited for Talona (who is an enemy of Loviatar)
1d4 why? Because it will easily become a very overpowered weapon. It’s now a lightweight stick, instead of a thick club.
+1 Thac0 an damage why? Because it’s easier to handle (like the masterwork items in IWD) the +1 damage will maybe get lost if it’s to overpowered.
Alignment restiction: is it used on any weapon? I think not. Loviatar will be pleased if an Ilmateri priest uses it.
Where to place it? Maybe an encounter with a priest? Firewine, Ulcaster?
Progress v1.3:
The weapon works
Bleeding damage works (copied from Valygars blade)
Bleeding icon works on Imoen
Description not yet in dialog.tlk
added to store
New BAM's used. Update 1.1 Melee BAM's corrected
Tra-fied
It says Imoen: poisoned if i hit her. I copied the effect of Insect swarm (with lesser duration)
Update 1.3 Damage fixed (no more poison)!