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[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers

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Tome and Blood v0.3 is now available for download.


Tome and Blood is a mod that revises and expands the class options for Mages and Sorcerers. This mod began as the Sorcerous Origins kitpack, which took advantage of the newly added Sorcerer kit options to add several kits to Sorcerers. It has since grown into a mod that makes changes to all Mage and Sorcerer kits, spells and items.


The current release of Tome and Blood offers the following features. A more detailed explanation of changes is available in TomeAndBlood.pdf, attached at the bottom of this post.

CORE REVISIONS
Core Revisions is the primary overhaul component and includes the following features.

* A complete overhaul of existing Mage and Sorcerer kits.
* Extensive changes to opposed schools and specialists.
* Incorporation of the Divination school into Generalist and the removal of Diviners.
* Allows Gnomes to become Sorcerers and Dragon Disciples.
* Allows Mages and Sorcerers to become proficient in and use Crossbows and Clubs.
* Allows Dragon Disciples to select a Draconic ancestor, changing their associated element and bonus spells.
* Removes Find Familiar from the spells table and replaces it with an innate granted to some Mage and Sorcerer kits.
* Other small fixes.

SPELL SELECT THROUGH DIALOGUE
This component fundamentally changes the way Sorcerers learn new spells. This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu. (This feature is only available for BG2:EE and IWD:EE).

UPDATED SPELL SCHOOLS
This component changes the schools of 30+ arcane spells to be more appropriate for the theme of the spell. The most substantial of these changes is that the Sequencer, Contingency and Wish families of spells are now available to all mages, regardless of specialization.

ARMORED CASTING
This component adds a system that allows certain Mage, Sorcerer and Bard kits to cast spells while wearing armor. In order to do this, all armor (and all shields) has been updated to allow Mages (and Sorcerers, etc.) to equip them, provided that the character meets the ability requirements of the item. Mages, Specialists, Sorcerers and Dragon Disciples will see no change other than being able to equip the armor; they still won't be able to cast spells while wearing any armor. This component also lets Bards cast spells while wearing Light (Leather, Studded Leather, Bucklers) armor.

UNIVERSAL WEAPON USABILITY
This component allows Mages and Sorcerers to equip any weapon (excluding class-restricted weapons), provided that they meet the minimum ability requirements. This component does not change the Mage and Sorcerer proficiency options.

BLOODLINE KITS
This component adds 9 new Bloodline Sorcerer kits. In addition, Sorcerers are now given an innate ability that allows them to select one of the Bloodlines. Sorcerers will not receive any other class features until they declare a Bloodline.

NEW KIT: ORACLE
This component adds the Oracle, a divine spontaneous spellcaster, and 6 Oracle Mystery kits, which each grant additional class features. Oracles may choose a single Mystery, and will receive all class features once they declare a Mystery. (This feature is only available for BG2:EE and IWD:EE).

NEW KIT: MAGUS
This component adds the Magus, a class that blends a Sorcerer's magical abilities with a Fighter's martial prowess. As Magi progress in levels, they become able to cast spells in progressively heavier armor, eventually learning how to cast spells while wearing Full Plate.

ARCANE CRAFTING (by Grammarsalad)
This component introduces two new crafting abilities for Mages and Sorcerers. Scribe Scroll is available exclusively to Mages, and allows the mage to make a scroll of any spell they have memorized by spending gold. Craft Wand is available to all Mages and Sorcerers at 10th level and allows the character to make certain wands by spending gold.



INSTALLATION
In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.



KNOWN BUGS
A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it.
[spoiler]
* Any bonus spells (Bloodline spells, Oracle mystery bonus spells) are sometimes not granted at the correct levels.
[/spoiler]



CHANGE LOG
A list of all mod version changes is available here.

[spoiler]
Version 0.3
- Dragon Disciple: removed Breath Weapon, gave +1 Armor Class
- Revised opposed schools and specialists.
- Incorporated Divination spells into Generalist and removed Diviners
- Updated class descriptions for all kits (existing and mod)
- Allowed Dragon Disciples to choose a draconic ancestor.
- Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline.
- Added the Spell Select through Dialogue component
- Added the Updated Spell Schools component.
- Added the Armored Casting component.
- Added the Universal Weapon Usability component.
- Added the Oracle component.
- Added the Magus component.
- Added the Arcane Crafting component.

Version 0.2
- Renamed to Tome and Blood
- Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines.
- Changed specialists to have 2 opposed schools.
- Allowed Gnomes to become Sorcerers and Dragon Disciples.
- Allowed Mages and Sorcerers to use Crossbows and Clubs.

Version 0.1
- First public release (as Sorcerous Bloodlines)
- Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant).
[/spoiler]



Ideas, criticism and comments always appreciated.

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