While playing around with kits and working on ideas for a possible SoA NPC mod (separate from my already-planned expansion of Helarine to SoA), I thought it would be interesting to have a kit for a darker side of the sorcerer class (without necessarily being evil). I went through a few ideas that ended up falling apart, then decided to convert the existing D@D 3.5e warlock into a sorcerer kit.
Well, while I did base my ideas off the Warlock class's abilities, being a sorcerer kit for a different edtion it doesn't quite match the Warlock class, but I tried to keep with the theme of a dark and powerful spellcaster.
As with many of my mod ideas, I'm not 100% sure this can be created in the BGEE engine. So before I get started on figuring out how to code new abilities and such, I'd like to know what people think of the kit idea. As it stands, I feel like it's a little unorganized in progression (I mostly just put things in places where they looked nice in my text editor) and more than a little overpowered (at ToB max level, you get 9 free spells, most of which improve with level). So I'm open to suggestions on progression and toning down the awesomeness to a playable level.
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Warlock (Sorcerer Kit)
Advantages:
- The warlock gains 3 lore per level instead of 1.
- At level 1, the warlock gains a -1 bonus to AC. This bonus improves by 1 at levels 3, 9, 12, 15, and 21.
- At level 1, the warlock gains the ability to use Eldritch Blast two times per day. The warlock gains one addition use per day at levels 6, 15, and 21.
- At level 3, the warlock gains the ability to use Frightful Blast once per day.
- At level 9, the warlock gains the ability to use Eldritch Chain once per day.
- At level 12, the warlock gains 5% resistance to elemental damage (acid, cold, electricity, fire, and sonic). This bonus increases by 5% at levels 18, 27, and 30.
- At level 18, the warlock gains the ability to use Brimstone Blast once per day.
- At level 24, the warlock gains the ability to use Bewitching Blast once per day.
Disadvantages:
- Can only cast two spells per day per spell level.
- Restricted to any chaotic or any evil alignment.
Eldritch Blast
This supernatural ability strikes one target within medium range for 2d6 + 1d3/level magical damage.
Frightful Blast
This supernatural ability acts as the Horror spell, with an additional -1 penalty on saving throws for every 3 levels of the warlock (rounded down).
Eldritch Chain
As Eldritch Blast, but also affects any creature within 15 feet of the target.
Brimstone Blast
As Eldritch Blast, only half of the damage is fire damage. In addition, the target must save vs. spell or take 1d8 fire damage for one round for every 3 levels of the warlock (rounded down).
Bewitching Blast
Target is dominated with no saving throw or protection from magic resistance for one round for every 3 levels of the warlock (rounded down). (This ability does not work on plot-critical enemies or enemies immune to domination.)
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Progression Table by Level
lv1 - lore bonus, AC -1, Eldritch blast x2
lv3 - AC -2, Frightful Blast
lv6 - Eldritch Blast x3
lv9 - AC -3, Eldritch Chain - (BGEE max level without mods)
lv12 - AC -4, 5% energy resistance
lv15 - AC -5, Eldritch Blast x4 - (SoA max level is 17 without mods)
lv18 - 10% energy resistance, Brimstone Blast
lv21 - AC -6, Eldritch Blast x5
lv24 - Bewitching Blast
lv27 - 15% energy resistance
lv30 - 20% energy resistance
Well, while I did base my ideas off the Warlock class's abilities, being a sorcerer kit for a different edtion it doesn't quite match the Warlock class, but I tried to keep with the theme of a dark and powerful spellcaster.
As with many of my mod ideas, I'm not 100% sure this can be created in the BGEE engine. So before I get started on figuring out how to code new abilities and such, I'd like to know what people think of the kit idea. As it stands, I feel like it's a little unorganized in progression (I mostly just put things in places where they looked nice in my text editor) and more than a little overpowered (at ToB max level, you get 9 free spells, most of which improve with level). So I'm open to suggestions on progression and toning down the awesomeness to a playable level.
--------------------------------
Warlock (Sorcerer Kit)
Advantages:
- The warlock gains 3 lore per level instead of 1.
- At level 1, the warlock gains a -1 bonus to AC. This bonus improves by 1 at levels 3, 9, 12, 15, and 21.
- At level 1, the warlock gains the ability to use Eldritch Blast two times per day. The warlock gains one addition use per day at levels 6, 15, and 21.
- At level 3, the warlock gains the ability to use Frightful Blast once per day.
- At level 9, the warlock gains the ability to use Eldritch Chain once per day.
- At level 12, the warlock gains 5% resistance to elemental damage (acid, cold, electricity, fire, and sonic). This bonus increases by 5% at levels 18, 27, and 30.
- At level 18, the warlock gains the ability to use Brimstone Blast once per day.
- At level 24, the warlock gains the ability to use Bewitching Blast once per day.
Disadvantages:
- Can only cast two spells per day per spell level.
- Restricted to any chaotic or any evil alignment.
Eldritch Blast
This supernatural ability strikes one target within medium range for 2d6 + 1d3/level magical damage.
Frightful Blast
This supernatural ability acts as the Horror spell, with an additional -1 penalty on saving throws for every 3 levels of the warlock (rounded down).
Eldritch Chain
As Eldritch Blast, but also affects any creature within 15 feet of the target.
Brimstone Blast
As Eldritch Blast, only half of the damage is fire damage. In addition, the target must save vs. spell or take 1d8 fire damage for one round for every 3 levels of the warlock (rounded down).
Bewitching Blast
Target is dominated with no saving throw or protection from magic resistance for one round for every 3 levels of the warlock (rounded down). (This ability does not work on plot-critical enemies or enemies immune to domination.)
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Progression Table by Level
lv1 - lore bonus, AC -1, Eldritch blast x2
lv3 - AC -2, Frightful Blast
lv6 - Eldritch Blast x3
lv9 - AC -3, Eldritch Chain - (BGEE max level without mods)
lv12 - AC -4, 5% energy resistance
lv15 - AC -5, Eldritch Blast x4 - (SoA max level is 17 without mods)
lv18 - 10% energy resistance, Brimstone Blast
lv21 - AC -6, Eldritch Blast x5
lv24 - Bewitching Blast
lv27 - 15% energy resistance
lv30 - 20% energy resistance



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