Based off this Feature Request, @Artemius_I has put together a Pale Master kit for sorcerers. Per his description:
PALE MASTER: Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Advantages:
- 1st level: +2 bonus to AC.
- 5th level: May use Animate Dead once per day.
ANIMATE DEAD: As per the mage and cleric spell, summons an allied skeleton warrior to serve the caster.
- 6th level: May use Undead Graft twice per day.
UNDEAD GRAFT: The pale master touches a target with a ghoulish hand. Target must save vs. death or be held for 5 rounds.
- 8th level: Gains +2 to saves vs. death.
- 10th level: Undead Graft forces a save at -1.
- 12th level: Immunity to hold, stun and poison.
- 14th level: Undead Graft forces a save at -2.
- 15th level: May use Create Boneguard once per day.
CREATE SKELETON ABOMINATION: Summons a powerful bone golem to serve the caster for 2 hours.
- 16th level: May use Deathless Touch twice per day.
DEATHLESS TOUCH: The pale master touches a target with a life-snuffing hand. Target must save vs. death or die instantly.
- 18th level: Undead Graft forces a save at -3.
- 20th level: Immunity to death magic, cold, level drain.
- Hit Die: d6
Disadvantages:
- May cast one fewer spell per level per day (CURRENTLY NOT IMPLEMENTED)
- Alignment restricted to non-good.
- Incurs a -2 penalty to Charisma.
- Race restricted to human.
The kit is still in its initial stages, so feedback and technical assistance would be much appreciated if anyone has the time and inclination to jump in.![:) :)]()
The latest build of the Pale Master is here.
PALE MASTER: Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Advantages:
- 1st level: +2 bonus to AC.
- 5th level: May use Animate Dead once per day.
ANIMATE DEAD: As per the mage and cleric spell, summons an allied skeleton warrior to serve the caster.
- 6th level: May use Undead Graft twice per day.
UNDEAD GRAFT: The pale master touches a target with a ghoulish hand. Target must save vs. death or be held for 5 rounds.
- 8th level: Gains +2 to saves vs. death.
- 10th level: Undead Graft forces a save at -1.
- 12th level: Immunity to hold, stun and poison.
- 14th level: Undead Graft forces a save at -2.
- 15th level: May use Create Boneguard once per day.
CREATE SKELETON ABOMINATION: Summons a powerful bone golem to serve the caster for 2 hours.
- 16th level: May use Deathless Touch twice per day.
DEATHLESS TOUCH: The pale master touches a target with a life-snuffing hand. Target must save vs. death or die instantly.
- 18th level: Undead Graft forces a save at -3.
- 20th level: Immunity to death magic, cold, level drain.
- Hit Die: d6
Disadvantages:
- May cast one fewer spell per level per day (CURRENTLY NOT IMPLEMENTED)
- Alignment restricted to non-good.
- Incurs a -2 penalty to Charisma.
- Race restricted to human.
The kit is still in its initial stages, so feedback and technical assistance would be much appreciated if anyone has the time and inclination to jump in.

The latest build of the Pale Master is here.