Tome and Blood v0.5 is now available for download.
Tome and Blood is a mod that revises and expands the class options for Mages and Sorcerers. This mod began as the Sorcerous Origins kitpack, which took advantage of the newly added Sorcerer kit options to add several kits to Sorcerers. It has since grown into a mod that makes changes to all Mage and Sorcerer kits, spells and items as well as adding dozens of new kits, abilities and functionality.
The current release of Tome and Blood offers the following features. A more detailed explanation of changes is available in TomeAndBlood.pdf, attached at the bottom of this post.
CORE REVISIONS
Core Revisions is the primary overhaul component and includes the following features.
* A complete overhaul of existing Mage and Sorcerer kits.
* Extensive changes to opposed schools and specialists.
* Incorporation of the Divination school into Generalist and the removal of Diviners.
* Allows Gnomes to become Sorcerers and Dragon Disciples.
* Allows Elven and Half-Elven Mages to choose any specialization at character creation.
* Allows Mages and Sorcerers to become proficient in and use Crossbows and Clubs.
* Allows Dragon Disciples to select a Draconic ancestor, changing their associated element and bonus spells.
* Removes Find Familiar from the spells table and replaces it with an innate granted to some Mage and Sorcerer kits.
* Other small fixes.
SPELL SELECT THROUGH DIALOGUE
This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu. (This feature is only available for BG2:EE and IWD:EE).
UPDATED SPELL SCHOOLS
This component changes the schools of 30+ arcane spells to be more appropriate for the theme of the spell. The most substantial of these changes is that the Sequencer, Contingency and Wish families of spells are now available to all mages, regardless of specialization.
ARMORED CASTING
This component adds a system that allows certain Mage, Sorcerer and Bard kits to cast spells while wearing armor. In order to do this, all armor (and all shields) has been updated to allow Mages (and Sorcerers, etc.) to equip them, provided that the character meets the ability requirements of the item. Mages, Specialists, Sorcerers and Dragon Disciples will see no change other than being able to equip the armor; they still won't be able to cast spells while wearing any armor. This component also lets Bards cast spells while wearing Light (Leather, Studded Leather, Bucklers) armor.
UNIVERSAL WEAPON USABILITY
This component allows Mages and Sorcerers to equip any weapon (excluding class-restricted weapons), provided that they meet the minimum ability requirements. This component does not change the Mage and Sorcerer proficiency options.
ARCANE CRAFTING (by Grammarsalad)
This component introduces four new crafting abilities for Mages and Sorcerers. Scribe Scroll is available exclusively to Mages, and allows the mage to make a scroll of any spell they have memorized by spending gold. Brew Potion is available to all Mages and Sorcerers at 5th level and allows the character to brew certain potions by spending gold and expending memorized spells. Craft Wand is available to all Mages and Sorcerers at 10th level and allows the character to make certain wands by spending gold. Recharge Wand becomes available at 15th level and allows the character to expend certain spells to recharge their wands. (This component is heavily based on the Scribe Scroll component of aTweaks by aVENGER ( @AlexT ) and @Wisp .)
BLOODLINE KITS
This component adds 9 new Bloodline Sorcerer kits. In addition, Sorcerers are now given an innate ability that allows them to select one of the Bloodlines. Sorcerers will not receive any other class features until they declare a Bloodline.
NEW KIT: ORACLE
This component adds the Oracle, a divine spontaneous spellcaster, and 8 Oracle Mystery kits, which each grant additional class features. Oracles may choose a single Mystery, and will receive all class features once they declare a Mystery. (This feature is only available for BG2:EE and IWD:EE).
NEW KIT: MAGUS
This component adds the Magus, a class that blends a Sorcerer's magical abilities with a Fighter's martial prowess. As Magi progress in levels, they become able to cast spells in progressively heavier armor, eventually learning how to cast spells while wearing Full Plate.
SPECIALIST MAGE KITS
This component adds eleven new Mage kits (and 18 subkits) that can be selected through the innate menu after choosing a Mage specialization during character creation. Each of the new kits has certain requirements, such as specialization, race, or alignment in order to be selected. Full kit descriptions are available in the ReadMe.
ALLOW JOINABLE NPCS TO SELECT SPECIALIST KITS
By default, any NPC that is a Specialist will have their kit changed to prevent them from being able to select a Specialist Mage kit. This component allows joinable Specialist NPCs (BG: Dynaheir, Xan, Quayle, Edwin, Xzar; BG2: Edwin, Jan) to choose any Specialist Mage kit that they qualify for.
ALLOW JOINABLE NPCS TO SELECT BLOODLINE KITS
By default, any NPC that is a Sorcerer will be given the Eldritch Bloodline by default. This component allows joinable Sorcerer NPCs (BG: Baeloth) to choose any Bloodline Sorcerer kit. This component will also allow Dynaheir to choose a Bloodline, if you install the "Make Dynaheir a Sorcerer" component.
MAKE XAN A BLADESINGER
This component changes Xan to have a Bladesinger kit.
DYNAHEIR OPTIONS
This component offers two class options for Dynaheir. The first option makes her a Sorcerer, and the second option gives her a Hathran kit.
MAKE EDWIN A RED WIZARD
This component changes Edwin to have a Red Wizard kit. A choice of what third school Edwin sacrificed to become a Red Wizard is offered; you can either have Edwin lose access to Enchantment or Evocation.
INSTALLATION
In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
KNOWN BUGS
A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it.
[spoiler]
v0.5
- The numeric effects of some Oracle spells will stack when they shouldn't.
- Under certain conditions, it is possible for the Spell Selection dialogue to loop at your highest spell level, allowing you to select far more spells than you should know at a given level.
[/spoiler]
CHANGE LOG
A list of all mod version changes is available here.
[spoiler]
Version 0.5
- Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6.
- Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions.
- Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets.
- Expanded Weapons: Fixed an issue where Mages were not able to equip arrows.
- Oracle: Added the Oracles of Murder and Oracle of Eyes kits.
Version 0.4
- Core Revisions: Conjurers now receive a d6 hit die.
- Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar.
- Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu.
- Updated Schools: Dispel Magic is moved from Abjuration to General.
- Arcane Crafting: Changes the number of charges on crafted wands.
- Magus: Removed the bonus attack per round from specialization and at 7th or 13th level.
- Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod.
- General: Fixed an issue where kit bonus spells were sometimes not being granted.
- Core: Fixed text issues with the names of Brass Dragon Disciples.
- Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed.
- Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known.
- Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds.
- Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one.
- Oracle: Fixed text issues with the names of Oracles of Winter.
- New Feature: Added the Specialist Mage Kits component.
- New Feature: Added the Dynaheir, Xan and Edwin components.
- New Feature: Added the Specialist Kits for NPCs component.
- New Feature: Added the Bloodline Kits for NPCs components.
- New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting.
Version 0.31
- Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet.
- Oracle & Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor.
- Oracle & Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in.
- Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls.
Version 0.3
- General: Updated class descriptions for all kits (existing and mod)
- Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class.
- Core: Revised opposed schools and specialists.
- Core: Incorporated Divination spells into Generalist and removed Diviners
- Core: Allowed Dragon Disciples to choose a draconic ancestor.
- Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline.
- Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline].
- Added the Spell Select through Dialogue component
- Added the Updated Spell Schools component.
- Added the Armored Casting component.
- Added the Universal Weapon Usability component.
- Added the Oracle component.
- Added the Magus component.
- Added the Arcane Crafting component.
Version 0.2
- Renamed to Tome and Blood
- Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines.
- Changed specialists to have 2 opposed schools.
- Allowed Gnomes to become Sorcerers and Dragon Disciples.
- Allowed Mages and Sorcerers to use Crossbows and Clubs.
Version 0.1
- First public release (as Sorcerous Bloodlines)
- Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant).
[/spoiler]
Ideas, criticism and comments always appreciated.
Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.
Tome and Blood is a mod that revises and expands the class options for Mages and Sorcerers. This mod began as the Sorcerous Origins kitpack, which took advantage of the newly added Sorcerer kit options to add several kits to Sorcerers. It has since grown into a mod that makes changes to all Mage and Sorcerer kits, spells and items as well as adding dozens of new kits, abilities and functionality.
The current release of Tome and Blood offers the following features. A more detailed explanation of changes is available in TomeAndBlood.pdf, attached at the bottom of this post.
CORE REVISIONS
Core Revisions is the primary overhaul component and includes the following features.
* A complete overhaul of existing Mage and Sorcerer kits.
* Extensive changes to opposed schools and specialists.
* Incorporation of the Divination school into Generalist and the removal of Diviners.
* Allows Gnomes to become Sorcerers and Dragon Disciples.
* Allows Elven and Half-Elven Mages to choose any specialization at character creation.
* Allows Mages and Sorcerers to become proficient in and use Crossbows and Clubs.
* Allows Dragon Disciples to select a Draconic ancestor, changing their associated element and bonus spells.
* Removes Find Familiar from the spells table and replaces it with an innate granted to some Mage and Sorcerer kits.
* Other small fixes.
SPELL SELECT THROUGH DIALOGUE
This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu. (This feature is only available for BG2:EE and IWD:EE).
UPDATED SPELL SCHOOLS
This component changes the schools of 30+ arcane spells to be more appropriate for the theme of the spell. The most substantial of these changes is that the Sequencer, Contingency and Wish families of spells are now available to all mages, regardless of specialization.
ARMORED CASTING
This component adds a system that allows certain Mage, Sorcerer and Bard kits to cast spells while wearing armor. In order to do this, all armor (and all shields) has been updated to allow Mages (and Sorcerers, etc.) to equip them, provided that the character meets the ability requirements of the item. Mages, Specialists, Sorcerers and Dragon Disciples will see no change other than being able to equip the armor; they still won't be able to cast spells while wearing any armor. This component also lets Bards cast spells while wearing Light (Leather, Studded Leather, Bucklers) armor.
UNIVERSAL WEAPON USABILITY
This component allows Mages and Sorcerers to equip any weapon (excluding class-restricted weapons), provided that they meet the minimum ability requirements. This component does not change the Mage and Sorcerer proficiency options.
ARCANE CRAFTING (by Grammarsalad)
This component introduces four new crafting abilities for Mages and Sorcerers. Scribe Scroll is available exclusively to Mages, and allows the mage to make a scroll of any spell they have memorized by spending gold. Brew Potion is available to all Mages and Sorcerers at 5th level and allows the character to brew certain potions by spending gold and expending memorized spells. Craft Wand is available to all Mages and Sorcerers at 10th level and allows the character to make certain wands by spending gold. Recharge Wand becomes available at 15th level and allows the character to expend certain spells to recharge their wands. (This component is heavily based on the Scribe Scroll component of aTweaks by aVENGER ( @AlexT ) and @Wisp .)
BLOODLINE KITS
This component adds 9 new Bloodline Sorcerer kits. In addition, Sorcerers are now given an innate ability that allows them to select one of the Bloodlines. Sorcerers will not receive any other class features until they declare a Bloodline.
NEW KIT: ORACLE
This component adds the Oracle, a divine spontaneous spellcaster, and 8 Oracle Mystery kits, which each grant additional class features. Oracles may choose a single Mystery, and will receive all class features once they declare a Mystery. (This feature is only available for BG2:EE and IWD:EE).
NEW KIT: MAGUS
This component adds the Magus, a class that blends a Sorcerer's magical abilities with a Fighter's martial prowess. As Magi progress in levels, they become able to cast spells in progressively heavier armor, eventually learning how to cast spells while wearing Full Plate.
SPECIALIST MAGE KITS
This component adds eleven new Mage kits (and 18 subkits) that can be selected through the innate menu after choosing a Mage specialization during character creation. Each of the new kits has certain requirements, such as specialization, race, or alignment in order to be selected. Full kit descriptions are available in the ReadMe.
ALLOW JOINABLE NPCS TO SELECT SPECIALIST KITS
By default, any NPC that is a Specialist will have their kit changed to prevent them from being able to select a Specialist Mage kit. This component allows joinable Specialist NPCs (BG: Dynaheir, Xan, Quayle, Edwin, Xzar; BG2: Edwin, Jan) to choose any Specialist Mage kit that they qualify for.
ALLOW JOINABLE NPCS TO SELECT BLOODLINE KITS
By default, any NPC that is a Sorcerer will be given the Eldritch Bloodline by default. This component allows joinable Sorcerer NPCs (BG: Baeloth) to choose any Bloodline Sorcerer kit. This component will also allow Dynaheir to choose a Bloodline, if you install the "Make Dynaheir a Sorcerer" component.
MAKE XAN A BLADESINGER
This component changes Xan to have a Bladesinger kit.
DYNAHEIR OPTIONS
This component offers two class options for Dynaheir. The first option makes her a Sorcerer, and the second option gives her a Hathran kit.
MAKE EDWIN A RED WIZARD
This component changes Edwin to have a Red Wizard kit. A choice of what third school Edwin sacrificed to become a Red Wizard is offered; you can either have Edwin lose access to Enchantment or Evocation.
INSTALLATION
In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
KNOWN BUGS
A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it.
[spoiler]
v0.5
- The numeric effects of some Oracle spells will stack when they shouldn't.
- Under certain conditions, it is possible for the Spell Selection dialogue to loop at your highest spell level, allowing you to select far more spells than you should know at a given level.
[/spoiler]
CHANGE LOG
A list of all mod version changes is available here.
[spoiler]
Version 0.5
- Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6.
- Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions.
- Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets.
- Expanded Weapons: Fixed an issue where Mages were not able to equip arrows.
- Oracle: Added the Oracles of Murder and Oracle of Eyes kits.
Version 0.4
- Core Revisions: Conjurers now receive a d6 hit die.
- Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar.
- Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu.
- Updated Schools: Dispel Magic is moved from Abjuration to General.
- Arcane Crafting: Changes the number of charges on crafted wands.
- Magus: Removed the bonus attack per round from specialization and at 7th or 13th level.
- Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod.
- General: Fixed an issue where kit bonus spells were sometimes not being granted.
- Core: Fixed text issues with the names of Brass Dragon Disciples.
- Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed.
- Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known.
- Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds.
- Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one.
- Oracle: Fixed text issues with the names of Oracles of Winter.
- New Feature: Added the Specialist Mage Kits component.
- New Feature: Added the Dynaheir, Xan and Edwin components.
- New Feature: Added the Specialist Kits for NPCs component.
- New Feature: Added the Bloodline Kits for NPCs components.
- New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting.
Version 0.31
- Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet.
- Oracle & Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor.
- Oracle & Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in.
- Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls.
Version 0.3
- General: Updated class descriptions for all kits (existing and mod)
- Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class.
- Core: Revised opposed schools and specialists.
- Core: Incorporated Divination spells into Generalist and removed Diviners
- Core: Allowed Dragon Disciples to choose a draconic ancestor.
- Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline.
- Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline].
- Added the Spell Select through Dialogue component
- Added the Updated Spell Schools component.
- Added the Armored Casting component.
- Added the Universal Weapon Usability component.
- Added the Oracle component.
- Added the Magus component.
- Added the Arcane Crafting component.
Version 0.2
- Renamed to Tome and Blood
- Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines.
- Changed specialists to have 2 opposed schools.
- Allowed Gnomes to become Sorcerers and Dragon Disciples.
- Allowed Mages and Sorcerers to use Crossbows and Clubs.
Version 0.1
- First public release (as Sorcerous Bloodlines)
- Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant).
[/spoiler]
Ideas, criticism and comments always appreciated.
Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.