This is a mod that I've been working on for quite a while, and I'm still adding to it. The goal is to turn Baldur's Gate 1 into a "high-level" adventure, where you are much more powerful, but so are the enemies. All the party members have several additional powers, and in general are a good deal stronger than they are initially. However, the enemies get additional powers too, and their new abilities are much more ridiculous than those of the companions. I haven't actually changed the experience cap, though the party will reach it a bit quicker. By the end of the game, the party will probably reach mid to late Shadows of Amn power, but by that point they will facing enemies that would be formidable even for Throne of Bhaal!
I'm not done with the mod yet, but now and then I'll mention a few of the things I've recently put into it. Just keep in mind that the things I'll mention barely scratch the surface of what this mod throws at you. Over the past half a year or so I've been throwing every nasty trick I could think of into this mod and so far my override folder has more than 900 files.
So, recently I added in:
*Fire snakes! These enemies will burn you for 4d6 damage multiple times with their fire gaze, then they'll come in and chomp you up with fireball teeth for AOE melee damage! I've made this creature, but I'm not sure where to place them in the game yet.
*Frenzied sword spiders! These berserk spiders will go up to the nearest creature at maximum movement speed and attack 10 times per round with 25 strength and extremely good THAC0. I'll probably place a one of them in Baldur's Gate so that you could try to save innocent commoners from this horrible beast.
*I modified Tarnesh so that he can cast some nasty spells like Greater Missile Storm, an enemy-only spell which fires 100 Magic Missiles, each doing 1 damage. The good news is that the guards are a lot tougher too and there are more guards. The bad news is that some of these additional "guards" are actually doppelgangers who are working together with Tarnesh to assassinate you!
I'm not done with the mod yet, but now and then I'll mention a few of the things I've recently put into it. Just keep in mind that the things I'll mention barely scratch the surface of what this mod throws at you. Over the past half a year or so I've been throwing every nasty trick I could think of into this mod and so far my override folder has more than 900 files.
So, recently I added in:
*Fire snakes! These enemies will burn you for 4d6 damage multiple times with their fire gaze, then they'll come in and chomp you up with fireball teeth for AOE melee damage! I've made this creature, but I'm not sure where to place them in the game yet.
*Frenzied sword spiders! These berserk spiders will go up to the nearest creature at maximum movement speed and attack 10 times per round with 25 strength and extremely good THAC0. I'll probably place a one of them in Baldur's Gate so that you could try to save innocent commoners from this horrible beast.
*I modified Tarnesh so that he can cast some nasty spells like Greater Missile Storm, an enemy-only spell which fires 100 Magic Missiles, each doing 1 damage. The good news is that the guards are a lot tougher too and there are more guards. The bad news is that some of these additional "guards" are actually doppelgangers who are working together with Tarnesh to assassinate you!







