Hey all,
getting near the end of my current mod and want to give out a unique weapon upon completion of a quest. I merely want it to have a 50% chance of doing poison damage for an extra round. not quite sure how to do this in NearInfinity however, nor can i find a decent tutorial on it. I can make the weapon and add in game just fine, the problem lies when trying to add the property as doing so causes the item to be unable to load and for the game to crash when trying to use it.