Predator of Undeads
(Text to be developed)
Advantages:
+3 Hit / +3 Damage against Undeads
Protection From Evil
Casts Remove Fear as a priest of the same level. Gains an use at level 2 and another every 4 levels up to three uses at level 10
Casts Remove Paralyze as a priest of the same level. Gains an use at level 2 and another every 4 levels up to three uses at level 10
Casts Negative Plane Protection as a priest of the same level. Gains an use at level 2 and another every 4 levels up to three uses at level 10
At level 10 gains the ability to cast Phantom Blade once per day as a wizard of the same level
At level 12 gains the ability to cast False Dawn once per day as a priest of the same level
At level 15 gains the ability to cast Sunray once per day as a priest of the same level
At level 17 gains the Strong Soul ability:
STRONG SOUL
The Crypt Ranger constantly faces death during its life. This kind of experience let him endure things that other warriors would not be capable of. During 1 Round/Level it becomes immune to Charm, Fear, Hold, Energy Drain, Death Magic, Maze and Imprisonment.
Disadvantages:
May only use Crossbow, Spears, Maces, Longswords and Axes.
Alignment restricted to Lawful Good
Can't wear metal armor
-2 Charisma penalty
No Charm Animal
Can't cast spells
(Text to be developed)
Advantages:
+3 Hit / +3 Damage against Undeads
Protection From Evil
Casts Remove Fear as a priest of the same level. Gains an use at level 2 and another every 4 levels up to three uses at level 10
Casts Remove Paralyze as a priest of the same level. Gains an use at level 2 and another every 4 levels up to three uses at level 10
Casts Negative Plane Protection as a priest of the same level. Gains an use at level 2 and another every 4 levels up to three uses at level 10
At level 10 gains the ability to cast Phantom Blade once per day as a wizard of the same level
At level 12 gains the ability to cast False Dawn once per day as a priest of the same level
At level 15 gains the ability to cast Sunray once per day as a priest of the same level
At level 17 gains the Strong Soul ability:
STRONG SOUL
The Crypt Ranger constantly faces death during its life. This kind of experience let him endure things that other warriors would not be capable of. During 1 Round/Level it becomes immune to Charm, Fear, Hold, Energy Drain, Death Magic, Maze and Imprisonment.
Disadvantages:
May only use Crossbow, Spears, Maces, Longswords and Axes.
Alignment restricted to Lawful Good
Can't wear metal armor
-2 Charisma penalty
No Charm Animal
Can't cast spells