This is the new release of my kits mod.
Available for BG2/BGT, all EE versions, for PC and Mac.
In this pack, you'll find:
- A half-orc fighter kit: the Bearer of Hate.
- A ranger kit: the Hunter of Vermin.
- A cleric kit: the Preacher of Fire.
- A druid kit: the Master of the Swarm.
- A thief kit: the Shadow Walker.
- A wizard kit: the Sorcerer.
- A mage (conjurer) kit (replaces the vanilla conjurer): the Savant Artilleryman.
- A fighter paired to a mage kit: the Warlord.
- An elf multiclass fighter/mage kit: The Bladesinger.
- A human multiclass cleric/entropist kit: Theurgical Explorer.
What new since the v11 ? Many improvements for many kits and a new one (the Theurgical Explorer).
The archive is here: http://www.mediafire.com/download/1t7okyfgjc5hzs3/Derat's_Unused_Kits_Pack_v13_Bilanguage.rar (corrected for SoD and IWDEE)
Corrected TP2 for who have downloaded the old not corrected version: http://www.mediafire.com/download/j1ahnwkhbsx1d2t/Setup-Derats_kits.tp2
Compiled readme:
- half-orc fighter kit: the Bearer of Hate -> Protection from charm, "Intimidation", "Roar of rage" and "fist of fury" as special habilities
- ranger kit: the Hunter of Vermin -> Free action, immunity to poison and desease, can cure poison and summon vermins.
- cleric kit: the Preacher of Fire -> Playable as a mage: 30+ new fire spells, cannot heal, cure, restore nor raise dead.
- druid kit: the Master of the Swarm -> Many summon spells based on vermin and swarms, vermin polymorphy.
- thief kit: the Shadow Walker -> Poor combat capacities, cast spells from abjuration, alteration, illusion and divination schools as a sorcerer, "Aura of shadow", "Mantle of shadow" and "Shape of shadow" as special habilities (Near TSR 9492)
- wizard kit: the Sorcerer -> Sorcerer with fighter capacities. Quasi equal to a fighter/mage.
- mage (conjurer) kit (replaces the vanilla conjurer): the Savant Artilleryman -> Specialised in the "Magic missile" and "Mordenkainen force missiles" spells, cast upgraded versions.
- fighter dualed to a mage kit: the Warlord -> Start as a fighter. After dualed to a mage,cast spells in heavy armor, has augmented combat capacities, has is own combat focused spell panel.
- elf multiclass fighter/mage kit: The Bladesinger -> Cast spells in light armor, limited to 1 hand, gain -1 to CA per even warrior lvl (TSR 2131)
- human multiclass cleric/entropist kit: Theurgical Explorer. ->Cast spell in heavy armor, 5% power surge on cleric spells, special benefits from Azouth.
For the Blasinger, start as an elvish fighter
For the Theurgical Explorer, start as a human cleric
For the Sorcerer, on BG2/BGT, start as a wizard with at least 15 STR/DEX and set the specific player script to gain the kit. (On EE versions, you just have to select the kit under wizard selection)
Available for BG2/BGT, all EE versions, for PC and Mac.
In this pack, you'll find:
- A half-orc fighter kit: the Bearer of Hate.
- A ranger kit: the Hunter of Vermin.
- A cleric kit: the Preacher of Fire.
- A druid kit: the Master of the Swarm.
- A thief kit: the Shadow Walker.
- A wizard kit: the Sorcerer.
- A mage (conjurer) kit (replaces the vanilla conjurer): the Savant Artilleryman.
- A fighter paired to a mage kit: the Warlord.
- An elf multiclass fighter/mage kit: The Bladesinger.
- A human multiclass cleric/entropist kit: Theurgical Explorer.
What new since the v11 ? Many improvements for many kits and a new one (the Theurgical Explorer).
The archive is here: http://www.mediafire.com/download/1t7okyfgjc5hzs3/Derat's_Unused_Kits_Pack_v13_Bilanguage.rar (corrected for SoD and IWDEE)
Corrected TP2 for who have downloaded the old not corrected version: http://www.mediafire.com/download/j1ahnwkhbsx1d2t/Setup-Derats_kits.tp2
Compiled readme:
- half-orc fighter kit: the Bearer of Hate -> Protection from charm, "Intimidation", "Roar of rage" and "fist of fury" as special habilities
- ranger kit: the Hunter of Vermin -> Free action, immunity to poison and desease, can cure poison and summon vermins.
- cleric kit: the Preacher of Fire -> Playable as a mage: 30+ new fire spells, cannot heal, cure, restore nor raise dead.
- druid kit: the Master of the Swarm -> Many summon spells based on vermin and swarms, vermin polymorphy.
- thief kit: the Shadow Walker -> Poor combat capacities, cast spells from abjuration, alteration, illusion and divination schools as a sorcerer, "Aura of shadow", "Mantle of shadow" and "Shape of shadow" as special habilities (Near TSR 9492)
- wizard kit: the Sorcerer -> Sorcerer with fighter capacities. Quasi equal to a fighter/mage.
- mage (conjurer) kit (replaces the vanilla conjurer): the Savant Artilleryman -> Specialised in the "Magic missile" and "Mordenkainen force missiles" spells, cast upgraded versions.
- fighter dualed to a mage kit: the Warlord -> Start as a fighter. After dualed to a mage,cast spells in heavy armor, has augmented combat capacities, has is own combat focused spell panel.
- elf multiclass fighter/mage kit: The Bladesinger -> Cast spells in light armor, limited to 1 hand, gain -1 to CA per even warrior lvl (TSR 2131)
- human multiclass cleric/entropist kit: Theurgical Explorer. ->Cast spell in heavy armor, 5% power surge on cleric spells, special benefits from Azouth.
For the Blasinger, start as an elvish fighter
For the Theurgical Explorer, start as a human cleric
For the Sorcerer, on BG2/BGT, start as a wizard with at least 15 STR/DEX and set the specific player script to gain the kit. (On EE versions, you just have to select the kit under wizard selection)

.jpg)








