This is a mod that I've been working on for quite a while, and I'm still adding to it. The goal is to turn Baldur's Gate 1 into a "high-level" adventure, where you are much more powerful, but so are the enemies. All the party members have several additional powers, and in general are a good deal stronger than they are initially. However, the enemies get additional powers too, and their new abilities are much more ridiculous than those of the companions. I haven't actually changed the experience cap, though the party will reach it a bit quicker. By the end of the game, the party will probably reach mid to late Shadows of Amn power, but by that point they will facing enemies that would be formidable even for Throne of Bhaal!
As of 1/30/17:
I'm not done with the mod yet, but I'm doing pretty good. So far my override folder has 3000 files just from this mod.
THINGS I STILL NEED TO DO:
Give new, unique scripts to: Resar, Semaj, Shandalar, Ramazith, Ithmeera, Delorna, Helshara, Andris, Marcellus, Beyn, Tellan, Cythandria, Daer'Ragh, Voltine, Gervisse, Daitel,Narcillicus, and Ekandor
Make Flaming Fists Stronger
Improve Durlag's Tower
Make Werewolf Island More Interesting
Re-Mod (creatures I've edited but I'm going to re-edit because the first time I changed them I didn't do it very well):Helmed Horrors, Battle Horrors, Doom Guards, Dwarven Doom Guards, Hobgoblin Elites, Kaldran, Air Aspect, Grael, Demonknight, Aec'Letec, and Vampiric Wolves
Notable creatures I still have to mod (there are probably others): Phoenix Guards, Dryads, Kirinhale, Oozes, and Sewerfolk
As of 1/30/17:
I'm not done with the mod yet, but I'm doing pretty good. So far my override folder has 3000 files just from this mod.
THINGS I STILL NEED TO DO:
Give new, unique scripts to: Resar, Semaj, Shandalar, Ramazith, Ithmeera, Delorna, Helshara, Andris, Marcellus, Beyn, Tellan, Cythandria, Daer'Ragh, Voltine, Gervisse, Daitel,
Make Flaming Fists Stronger
Improve Durlag's Tower
Make Werewolf Island More Interesting
Re-Mod (creatures I've edited but I'm going to re-edit because the first time I changed them I didn't do it very well):
Notable creatures I still have to mod (there are probably others): Phoenix Guards, Dryads, Kirinhale, Oozes, and Sewerfolk










