I've finally put together an old kit for fighters, revised to imitate the 3.x War Hulk class that a friend of mine told me about. The basic idea is that this fighter only gets one attack per round, but it hits like a truck, with unnaturally high STR values and bonuses to melee damage. Whenever it takes damage, it gains even more bonuses, but its AC and save vs. spell get penalized, and it has a chance of going berserk, making it easy for the War Hulk to spiral out of control as it gets stronger mid-combat.
I've run it most of the way through BG1 and it's fairly well-balanced. At full rage and close to death, it's done over 100 damage on a critical hit (!), but it has a habit of losing control and can easily get worn down by multiple hits. When I got that critical, my War Hulk had an AC of 14 (guaranteed enemy hits), a save vs. spell of 20 (guaranteed failed saves), and was nearly dead. Despite having far more HP than any other class, he died many times, but it was a lot of fun.
Kit description:
WAR HULK: A War Hulk is an undisciplined, wild, and savage fighter. While most warriors develop their skills in the martial arts, the War Hulk only seeks raw strength. The War Hulk eschews strategy and tactics, preferring to concentrate all of his or her energy into a single massive blow.
CLASS FEATURES:
- May only land a single hit per round, regardless of level, weapon choice, or magical enchantments (attacks per round is set to 0 for 4 seconds on each hit)
- May not use missile weapons
- May only place a single proficiency in any weapon class or fighting style
SAVAGE BLOW: Although the War Hulk may only land a single strike per round, each attack has incredible force behind it. The War Hulk gains +1 Strength every level from level 1 to 5, and +1 to hit and damage every level thereafter. The War Hulk also gains +1 to his or her critical hit rolls at level 1 and every 2 levels after, up to a maximum of +19 at level 38.
CRITICAL STRIKE: Whenever the War Hulk lands a critical hit, the target must make a save vs. death at -3 or be stunned, pushed back, and knocked unconscious for 6 seconds. Helpless opponents can be hit automatically, but the War Hulk cannot land a critical hit on a prone target.
RAGE: War Hulks channel their rage into their strikes, using pain and fury to add force to each blow. War Hulks strike harder when they are wounded, but the rage weakens their minds and causes them to lower their defenses. Whenever the War Hulk suffers damage, he or she gains a set of combat bonuses and penalties:
+3 damage
+1 THAC0
+1 save vs. death
+1 movement rate
Immunity to fear
-1 AC
-1 save vs. spell
All effects are cumulative and last 2 rounds. In addition, the War Hulk has a 25% chance of going berserk on a failed save vs. spell, gaining double the above bonuses and penalties for 1 round.
UNSTOPPABLE: Highly experienced or enraged War Hulks may overcome any obstacle in their path, whether magical or physical. Whenever the War Hulk is knocked unconscious or immobilized, he or she may attempt a save vs. death at -15. If successful, the War Hulk can shrug off the effects of sleep, hold, paralysis, or stun.
- Hit Die: 2d8 (2d6 after level 9)
I split the kit into 4 different versions, depending on whether you're installing it on BG:EE or BG2:EE, and depending on whether you have Item Revisions installed. Item Revisions (mostly) removes immunity to critical hits, which is why the War Hulk kit gets bonuses to critical hits. But if you don't have it installed, I included an alternate version of the kit that replaces the War Hulk's critical hit bonuses with damage bonuses.
WarHulkKitBGEE.rar:
This is the version for BG:EE without Item Revisions.
WarHulkKitBGEE4IR.rar:
This is the version for BG:EE with Item Revisions.
WarHulkKitBG2EE.rar:
This is the version for BG2:EE without Item Revisions.
WarHulkKitBG2EE4IR.rar:
This is the version for BG2:EE with Item Revisions.
I've run it most of the way through BG1 and it's fairly well-balanced. At full rage and close to death, it's done over 100 damage on a critical hit (!), but it has a habit of losing control and can easily get worn down by multiple hits. When I got that critical, my War Hulk had an AC of 14 (guaranteed enemy hits), a save vs. spell of 20 (guaranteed failed saves), and was nearly dead. Despite having far more HP than any other class, he died many times, but it was a lot of fun.
Kit description:
WAR HULK: A War Hulk is an undisciplined, wild, and savage fighter. While most warriors develop their skills in the martial arts, the War Hulk only seeks raw strength. The War Hulk eschews strategy and tactics, preferring to concentrate all of his or her energy into a single massive blow.
CLASS FEATURES:
- May only land a single hit per round, regardless of level, weapon choice, or magical enchantments (attacks per round is set to 0 for 4 seconds on each hit)
- May not use missile weapons
- May only place a single proficiency in any weapon class or fighting style
SAVAGE BLOW: Although the War Hulk may only land a single strike per round, each attack has incredible force behind it. The War Hulk gains +1 Strength every level from level 1 to 5, and +1 to hit and damage every level thereafter. The War Hulk also gains +1 to his or her critical hit rolls at level 1 and every 2 levels after, up to a maximum of +19 at level 38.
CRITICAL STRIKE: Whenever the War Hulk lands a critical hit, the target must make a save vs. death at -3 or be stunned, pushed back, and knocked unconscious for 6 seconds. Helpless opponents can be hit automatically, but the War Hulk cannot land a critical hit on a prone target.
RAGE: War Hulks channel their rage into their strikes, using pain and fury to add force to each blow. War Hulks strike harder when they are wounded, but the rage weakens their minds and causes them to lower their defenses. Whenever the War Hulk suffers damage, he or she gains a set of combat bonuses and penalties:
+3 damage
+1 THAC0
+1 save vs. death
+1 movement rate
Immunity to fear
-1 AC
-1 save vs. spell
All effects are cumulative and last 2 rounds. In addition, the War Hulk has a 25% chance of going berserk on a failed save vs. spell, gaining double the above bonuses and penalties for 1 round.
UNSTOPPABLE: Highly experienced or enraged War Hulks may overcome any obstacle in their path, whether magical or physical. Whenever the War Hulk is knocked unconscious or immobilized, he or she may attempt a save vs. death at -15. If successful, the War Hulk can shrug off the effects of sleep, hold, paralysis, or stun.
- Hit Die: 2d8 (2d6 after level 9)
I split the kit into 4 different versions, depending on whether you're installing it on BG:EE or BG2:EE, and depending on whether you have Item Revisions installed. Item Revisions (mostly) removes immunity to critical hits, which is why the War Hulk kit gets bonuses to critical hits. But if you don't have it installed, I included an alternate version of the kit that replaces the War Hulk's critical hit bonuses with damage bonuses.
WarHulkKitBGEE.rar:
This is the version for BG:EE without Item Revisions.
WarHulkKitBGEE4IR.rar:
This is the version for BG:EE with Item Revisions.
WarHulkKitBG2EE.rar:
This is the version for BG2:EE without Item Revisions.
WarHulkKitBG2EE4IR.rar:
This is the version for BG2:EE with Item Revisions.








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