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[Kit] Arcane Archer Redone (Fighter Kit) v1.3

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This mod allows players to use the Arcane Archer fighter kit. It's a refined version of a mod I did over a year ago that was hastily made and had many balance and mechanical issues. Although it is much improved over my previous design this is still version 1 so there will probably be bugs though everything works at first glance.

Kit Description

Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army.

Download it on github: https://github.com/ArtemiusI/Arcane-Archer/releases/tag/v1.3

Advantages:

- +1 to hit with any missile weapon at level 1 and every 5 levels afterwards.
- Gains the Enhance Arrow ability.

ENHANCE ARROW: The arcane archer imbues his arrows with magic, dealing one point of magic damage with every missile attack. This is affected by the target's magic resistance.

- 3rd level: May use Entropic Shield once per day.

ENTROPIC SHIELD: A magical field glowing with multicolored hue appears around the arcane archer, providing immunity to normal missiles and a -2 bonus to armor class against missile weapons for 1 round per level. This bonus increases to -4 at 10th level and -6 at 17th level.

- 5th level: May use Imbue Arrow ability once per day.

IMBUE ARROW: Using arcane magic, the arcane archer creates three magical arrows that explode upon impact, dealing fire damage in an area of effect.

- 9th level: May use Seeker Arrow ability once per day.

SEEKER ARROW: A skilled arcane archer can create an unerring arrow with a +20 bonus to hit and bonus piercing damage.

- 13th level: May use Phase Arrow ability once per day.

PHASE ARROW: An experienced arcane archer can create an incorporeal arrow that penetrates armor, reducing the target's armor class vs. missiles by 4 and missile resistance by 40% for 3 rounds.

- 17th level: May use Arrow of Death ability once per day.

ARROW OF DEATH: A master arcane archer can create a powerful arrow that can instantly strike a foe dead, forcing the target to make a save vs. death or die instantly.

Disadvantages:

- Hit Die: d8
- THAC0 penalty of 2 when wielding a melee weapon.
- Race restricted to elf or half-elf.
- May not exceed proficiency (one slot) in weapons other than longbows and shortbows.
- May not exceed proficiency (one slot) in any weapon style.
- May not wear armor heavier than chain mail.

Notes on magical arrows:

- Effects from arrows are affected by magic resistance.
- Arrows are treated as +5 weapons.
- Arrows last for 8 hours before vanishing.

Abilities

Entropic Shield - Immunity to normal missiles, -2 AC vs. missiles (-4 at 10th level, -6 at 17th level) 1 round/level duration.
Imbue Arrow - 1d6 fire damage in 30' radius (+1d6 every 5 levels after 5th level, maximum 5d6) 3 arrows per cast.
Seeker Arrow - +20 to hit, +6 piercing damage (+2 every 5 levels after 9th level, maximum 14). Save vs. spell at -2 to avoid extra damage.
Phase Arrow - +4 to hit, reduces AC vs. missiles by 4, -40% missile damage resistance. Save vs. spell at -2 to avoid.
Arrow of Death - slays on hit, save vs. death to avoid.

Updates

v1.3

- Italian translation added (credit to Aedan)

v1.2

- Mod traifyed.

v1.1
- -2 penalty to Strength replaced with THAC0 penalty with melee weapons.

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