Quantcast
Channel: Modding — Beamdog Forums
Viewing all articles
Browse latest Browse all 11774

New mod in development - first time modder

$
0
0
Hi all, I'm just starting to learn to mod and wanted to create an npc for bgee, sod and bg2ee.

My goals are:
1) Make a walking, talking npc, with banters, pids, friendship etc
2) Create some simple quests, which largely use underrated existing game mechanics
3) Add a little flavour of everything; kit, store, new item, upgrade item, bam art, new spell etc.
4) Have a lot of fun making it
5) Add voiceover

Hopefully I can use this thread, as a place holder for when the mod is ready for release - I'm going for a Q4 2017 release for the bgee portion. I thought it would be good to get some tips as I go and also see what things/ features people would like. As its my first mod, I'm planning to weigh in on what's already existing in the game and other mods, e.g. they seem to be a lot of mage enhancements out there, so thought Id make the npc some kind of mage to take advantage of these nice mods. I also thought I can use my npc for a tutorial. There are some fantastic modders here and out there, but maybe I can offer one thing they can't... the perspective of a total clueless heh.

I'm thinking of posting updates here, but dont want it to be too spoilerish. As I go, I'd be keen to get a few testers on board and possibly voice over.

I expect there will be more demand for Planescape mods, so hopefully I'll make it compatible with all IE platforms.

Viewing all articles
Browse latest Browse all 11774

Latest Images

Trending Articles



Latest Images