This mod adds the Mystic Fire paladin kit. It is a paladin with the ability to cast a limited amount of arcane spells while wearing armor as well as an anti-caster, albeit not as much so as the inquisitor. It suffers throughout BG1 due to not accessing its spells but is incredibly strong once its potential is unlocked.
This kit was a surprisingly massive pain to make and I don't feel comfortable calling it a stable release yet despite it seemingly functioning. Because of this, I would like to request for people to provide feedback on any issues. Or you can just use it for fun if you'd rather. It is a lot of fun at least![:) :)]()
Download it on github: https://github.com/ArtemiusI/Mystic-Fire/releases/
Advantages:
- +1 bonus to save vs. spells.
- +2 bonus to lore per level.
- +2 bonus to caster level.
- May use 'Shatter Spell' ability once per day and an additional use every 6 levels thereafter.
SHATTER SPELL: Knights of the Mystic Fire are able to smite spellcasters and disrupt their defensive spells as well as their ability to cast magic. For the next 2 rounds, attacks made by the Mystic Fire dispel combat protections and cause spell disruption for one round if the target fails a save vs. spell at -2.
- At level 9 onward, gains two spell slots per spell level.
- May cast the following spells as priest spells:
Level 1: Magic Missile, Chromatic Orb, Find Familiar, Shield
Level 2: Mirror Image, Web, Melf's Acid Arrow, Strength
Level 3: Fireball, Lightning Bolt, Slow, Remove Magic
Level 4: Greater Malison, Fire Shield (Red), Secret Word, Stoneskin
- 10th level: +1 bonus to save vs. spells.
- 12th level: May use 'Spellblade' ability once per day.
SPELLBLADE: The Mystic Fire enchants his weapon, giving it a +3 enchantment level and dealing 1d4 magic damage per hit for 3 rounds.
- 20th level: +1 bonus to save vs. spells.
- 30th level: +1 bonus to save vs. spells.
Disadvantages:
- -1 to THAC0 modifier at levels 9, 11, 13 and 15.
- May not use the following High Level Abilities: Whirlwind Attack, Greater Whirlwind Attack, Hardiness, Power Attack, Critical Strike, Smite, Summon Deva
- May not use Protection From Evil.
- May not Turn Undead.
- May not use Lay on Hands.
This kit was a surprisingly massive pain to make and I don't feel comfortable calling it a stable release yet despite it seemingly functioning. Because of this, I would like to request for people to provide feedback on any issues. Or you can just use it for fun if you'd rather. It is a lot of fun at least

Download it on github: https://github.com/ArtemiusI/Mystic-Fire/releases/
Kit Description
Knights of the Mystic Fire are paladins dedicated to the church of Mystra, goddess of magic. Aside from traditional virtues of paladinhood, Mystic Fire Knights devote part of their lives in the discovery and study of ancient magic.Advantages:
- +1 bonus to save vs. spells.
- +2 bonus to lore per level.
- +2 bonus to caster level.
- May use 'Shatter Spell' ability once per day and an additional use every 6 levels thereafter.
SHATTER SPELL: Knights of the Mystic Fire are able to smite spellcasters and disrupt their defensive spells as well as their ability to cast magic. For the next 2 rounds, attacks made by the Mystic Fire dispel combat protections and cause spell disruption for one round if the target fails a save vs. spell at -2.
- At level 9 onward, gains two spell slots per spell level.
- May cast the following spells as priest spells:
Level 1: Magic Missile, Chromatic Orb, Find Familiar, Shield
Level 2: Mirror Image, Web, Melf's Acid Arrow, Strength
Level 3: Fireball, Lightning Bolt, Slow, Remove Magic
Level 4: Greater Malison, Fire Shield (Red), Secret Word, Stoneskin
- 10th level: +1 bonus to save vs. spells.
- 12th level: May use 'Spellblade' ability once per day.
SPELLBLADE: The Mystic Fire enchants his weapon, giving it a +3 enchantment level and dealing 1d4 magic damage per hit for 3 rounds.
- 20th level: +1 bonus to save vs. spells.
- 30th level: +1 bonus to save vs. spells.
Disadvantages:
- -1 to THAC0 modifier at levels 9, 11, 13 and 15.
- May not use the following High Level Abilities: Whirlwind Attack, Greater Whirlwind Attack, Hardiness, Power Attack, Critical Strike, Smite, Summon Deva
- May not use Protection From Evil.
- May not Turn Undead.
- May not use Lay on Hands.
High Level Abilities
Fighter HLAs: Deathblow, Greater Deathblow, Resist Magic, War Cry
Arcane Knowledge I - -1 casting time, learns Spell Immunity, Globe of Invulnerability, Contingency, Mordenkainen's Sword as 4th level priest spells.
Arcane Knowledge II (requires Arcane Knowledge I) - Learns Improved Haste, Protection from Magical Weapons and Spell Turning as 4th level priest spells.
Arcane Mastery - +4 caster level, +2 to saving throws
Extra Level 1, 2, 3, 4 Spells - can be taken 3 times each
Arcane Knowledge I - -1 casting time, learns Spell Immunity, Globe of Invulnerability, Contingency, Mordenkainen's Sword as 4th level priest spells.
Arcane Knowledge II (requires Arcane Knowledge I) - Learns Improved Haste, Protection from Magical Weapons and Spell Turning as 4th level priest spells.
Arcane Mastery - +4 caster level, +2 to saving throws
Extra Level 1, 2, 3, 4 Spells - can be taken 3 times each








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