THIS POST CONTAINS ITEM SPOILERS AND OTHER POSSIBLE SPOILERS.
Current Mod status:
Work in Progress. (WIP IT REAL GOOD!)
[If people feel like this Mod is gonna take too long, I am more than happy to release a beta-sort of play testing launch where one character is available at a time]
I would just like good feedback on each of these characters and whether or not they are too strong or too weak in certain areas, or over-all. Please don't be shy and let me know your bluntest thoughts!
Edit: I have decided that, with my creative intentions, that I will be placing unique nerfs to some of the kits. (Like Use All Item being removed from my Mageling Bard.) This should be doable, but everything on this page is a "To-Do-If-Doable" list, and will be changed if it is not make-able.
You can only have one of these characters with the Mod, they are not designed with having all of them in the same party.
Edit: I forgot to mention that you cannot pick up the Assassin, Bard, Cavalier or Shaman until you complete the associated quest to pick one of them. You'll start by meeting the Swashbuckler, eventually after enough time has past after you keep him around, you'll unlock a quest where you have to do some stuff and eventually you can choose one of the 5 characters.
When these NPCs do get released, I heavily suggest doing so with a new game, as they interact with certain quests and plot points, you'll miss some big back story if you've already beaten/played through most of Amn.
Another Edit!: The personal crafted items you see here are part of the later stages of the game, that's why they are mostly +2 or have certain affects. (Affects you should already have as part of the story received items by this point.) I planned to make this a very "fresh-feel" (is that the phrase?) sort of roleplay Mod, the characters adventure and tell their story - So the items should go in-toe with this sort of storytelling. Hopefully this clears things up for everyone! I hope I'm not spoiling too much here...
Screenshot(s)

Edit: This Screenshot does not represent their final-product HP values, this is only to showcase what their most highly probable confirmed colours/Class Appearance are!
All Artwork is done by the gorgeous Artastrophe on DeviantArt!
So happy with her work~
Side Note: Please take note this is my first NPC Mod, and it's going to be quite big, but I am heavily and whole-hearted invested in this. (I spent about $250 getting all the Portraits done up, I don't care how long it takes - I want to get this Mod out for everyone to enjoy. ^^)
If there's anything you didn't like the look of, or do enjoy, please let me know. I am 100% open to feedback and totally comfortable changing things as my viewpoint might not be compatible with what's known as "Baldurization".
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Qu'lith

"Personality":
Crazed, Bloodlusted and unintelligent (does not speak Common.) He will behave essentially like a beast-like Companion, you will have choices to teach him Common words and be allowed to make him more "House-Trained" in terms of socialising and understand when it is appropriate to kill, but only if you want him to. You do not have to do anything, you can just choose to leave him to his cruel ways. Since he does not speak Common, I will add a book translating the dialogues for the player. (Viconia might also be able to help you.)
Kit:
Assassin: Level 8+
[Going to be implementing my own Custom Thief Kit Swashbuckler+Assassin Single Class Thief]
Chaotic Neutral
Grey Orc + Drow (Dorc?)
Party Function:
Sneak attacks for a near-one hit kill, should he prove to be successful with his backstabs.
However, he will come with a lot of drawbacks like taking extra damage from magic so that this is balanced out as best as I can make it.
Personal Items:
Starts with:
Dagger & Hide Armor (Customised to allow his custom colors)
Will need to locate: (Quest)
Blood Soaked Dagger +3
Victim's Skin (Leather Armor). Upgradable to +2 and +4 as part of the quest.
Pips:
Dagger: +
Crossbow: +
Single Weapon: +
Thief Ability:
PP: 20
Open Locks: 20
Find Traps: 5
Hide: 100
Silently: 30
Set Traps: 40
Stats:
19
17
14
4
6
4
Total Roll: 64
[Concepts below, not designed yet or aware if even possible.]
[WARNING: You can only have Qu'lith and CHARNAME in the party, no party members will condone his presence! Whilst it is not instant, you will always be given an ultimatum between everyone and Qu'lith. Everyone's decisions will be explained by themselves.)
[Another Warning(?): Qu'lith will refuse to drink normal potions of any kind, he will only drink vials filled up with blood. He will have an innate ability to craft "Vials of Blood" up to twice per day. (These will heal him for 12 hit points.)
[Concept designs end here]
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Plynn

"Personality":
Narcissistic (Self-Obsessed), Womaniser (In the sense that he's a douche-bag and the Women love it) and a Humorous-type Bard. (Though his jokes are borderline insulting.)
Bard: Level 8+
Neutral Evil
Grey Orc + Drow (Dorc?)
Party Function:
High Damage Dealer, Spells or Sword. (Think of a better Xan with a Moonflair that can be used, but trades late-game spells for Sword power)
This is supposed to function as a Mageling Bard for Evil/Any parties, without trying to overshadow any actual Mage in the game.
Unique Handicap: Use Any Item will be removed.
Personal Items:
Starts with:
Mirror (Off-Hand) [Undroppable, cannot be removed]:
Special Ability: Mirror Image once per day.
Additional Effects: +1 to 2nd, 3rd & 4th level spells.
[Note: I'm probably going to try and add in a spell level cap of up to 7th]
Will need to locate: (Quest items)
Robe:
Now has permanent Vocalize.
Cunning Bastard +2:
+1AC, +1 Fire damage, +3 Feet Range for attacks. (On-Top of BaSW+2 which should be 2D4+2 slashing)
Plynn's Rings:
Rings are not removable once you find them.
Thespian Ring:
+2 5th and 6th level spell slots.
Iridescent Ring:
Doubles 1st level, but gives him +10% spell casting failure. (Subject to get stronger) [Trying to find a balance for this]
Pips:
Crossbow +
Bastard Sword +
Dart +
Single Weapon +
Stats:
11
16
6
16
12
10
Total Roll: 71
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Kyorlin
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"Personality":
Kind hearted, Justice-Focused and Protector of people who are in need of a strong body guard.
Cavalier: Level 8+
Lawful Good
Grey Orc + Drow (Dorc?)
Personal Items:
Starts with:
Spear, War Hammer, Leather Armor (Customised to allow her custom colors) & Medium Shield.
Will need to locate:
Spear of Demon Slaying +2: +5 HP, Protection against Evil.
Shield of X Deity: [Concept being designed]
War Hammer of the Dragon Slayer +2: [Concept being designed]
Party Function:
Sponge Damage/Light Damage/Support/Dispatch Demons
Pips:
War Hammer ++
Spear ++
Sword & Shield ++
Stats:
16
16
10
12
16
17
Total Roll: 87
Biography:
When asked about her past, KYORLIN smiles softly but her eyes suddenly look heavy. With a faint sigh, she explains that she travelled along the Sword Coast, centuries ago, as an Adventurer much like yourself. She states she was renowned back then as "She whom slay Dragons", one graced by the power of a Goddess. She goes on to describe her long Journey, filled with all kinds of wonderful tales and Adventures, but then she frowns for a moment as she comes to the one Adventure that caused her the loss of her life - And the Man whom she loves. With almost a tear in her eye and a hand on her chest, she reluctantly tells you about the sad tale. She explains that, through her Adventures, she had met a Man, a Man who had finally taken her interest. She explains that he was a kind soul, he did not have a bad bone nor hurtful intent within his being. KYORLIN looks away as she explains that she is embarrassed she does not recall his name, that he is "One whom I love for eternity."
She goes on to explain that they ended up travelling together, a dynamic duo whose love shined brighter than the breath of Dragons. Their Story came to an unfortunate end as they fought a Shadow Dragon, first of it's kind, she said. KYORLIN hesitates for a moment, painfully regretting the naive mistake she had made in her past life. They had sought to vanquish the Evil Dragon, but they overestimated their abilities and were both bested by the foul creature, with their dying breath she says they made an eternal pact to love each other until time itself came to an end. She states the Shadow Dragon had laughed at their futile love for one another, as the Dragon stood above them and... KYORLIN falls quiet, she does not remember what happens beyond that, she only assumes the Shadow Dragon snuffed out their lives as they lay lifeless and defeated. She hopes that, someday, she can be reunited with her lover, until then, she strives to continue with her mission to end all malicious Dragons.
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"Personality":
Naive, Impressionable and Loyal to CHARNAME. (Really Loyal!)
Shaman: Level 8+ [Is now a fully functioning Shaman! Yay!]
True Neutral
Grey Orc + Drow (Dorc?)
Party Function:
Switch between ranged combat as a light damage dealer/disruptor and Spirit Dance for swarming.
Personal items:
Starts with:
Shortbow +2:
Does not fire arrows, instead fires Magic for 1-9 damage. Only has one attack per round, Bow cannot be removed.
Firing the bow causes him to lose -2 Hit points.
Range 85, behaves as a Longbow mechanically, uses Shortbow proficiency for Thac0.
Will need to locate:
Spiritual Hide Armor +2: [Concept being designed]
Pips:
Shortbow: ++
Club: +
Stats:
12
19
12
14
16
8
Total Roll: 79
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Noamuth
or
(Feedback would be nice on this)"Personality":
Cynical, Blunt (Says things in a "what only needs to be said, is said, no extra words are added." sort of way.) and is inclined to listen to himself more than anyone else.
Swashbuckler: Level 8+
Hidden Alignment
Elf (Real Race Hidden)
Party Function: Light Damage scaling into higher damage outputs
Personal items:
Starts with:
Ominous Amulet (Plot item), Ninja-To x2 & Studded Leather Armor (Customised to allow his custom colors)
Will need to locate:
Heavy Burden (Ninja-To +2)
Applies a penalty to Armor Class (-1 AC)
Sleight of Hand (Ninja-To +2):
+1 extra attack per round
Thief Ability:
Locks:80
Find Traps: 90
Detect Illusions: 55
Pips:
Ninja/Waki/Scim: ++
Two Weapon Style: +++
Stats:
15
14
16
12
12
7
Total Roll: 76
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If you read this far, thank you! It means a lot to me! It really does!
I'm sorry that this post is a mess and I hope I've intrigued your interest, I know I've post a lot of my ideas here and that leaves little to mystery - But I haven't posted the real mystery to how these characters wind up in Amn, that's something you'll have to play through and find out for yourself!
I've always been praised for my story writing skills, so I'm hoping I live up to the praise and keep everyone gripped into the story of my band of D'Orcs!
Final Note: Just to give an idea on what the hell is going on with this Mod and why there are so many characters - The entire pack is supposed to focus on a "What does Multiple Personality Disorder (Known as D.I.D in today's age) look like in the Forgotten Realms setting, Baldur's Gate? And just how do I go about making it seem realistic enough to immerse yourself in the story?". I want to try and capture what it feels like in a fantasy setting, the best and worst parts! (Since you are an Omni-Present figure within the game, you get the bonus of being able to see first-hand the conversations between all the characters. I think this is a really interesting concept to use for this kind of story!)











