This is a kit mod for Minsc, largely inspired by the Frenzied Berserker prestige class.
Minsc is one of my favorite NPCs. Unfortunately, he has a bit of an identity crisis when it comes to gameplay and just falls short of being great at any particular role. His berserk is one of the most impractical abilities in the whole game. I made this kit to hopefully remedy both problems. This kit turns him into a glass cannon with a huge emphasis on the cannon. He's less versatile but far, far more powerful.
I didn't remove his spellcasting unlike most Minsc mods, though I did make it weaker. I actually like that feature of Minsc - Rashemen is a very spiritual land, after all. It hurt me to take heavy armor away from him ("Full plate and packing steel" and all) but like I said, he's supposed to be a glass cannon. As for ranged weapons, well - the point of this kit is to charge headfirst into battle, not sit in the sidelines shooting arrows.
Any variants of Minsc above level 4 have proficiencies slightly altered (+1 point in two-handed swords, -1 point in longbows)
Have fun, and hopefully this mod helps make Minsc a much more viable choice in comparison to the other warriors of the game.
RASHEMI BERSERKER: The distant land of Rashemen has a strong tradition of berserker warriors. The berserkers of Rashemen are organized into lodges named after local creatures, such as the Ice Dragon Berserker Lodge. True to their names, Rashemi berserkers are famed for their mighty rage, but also for their prowess in battle, sense of honor, and fierce loyalty to their land and rulers, the wychlaran. Newly inducted berserkers undertake a coming-of-age tradition known as 'dajemma', a journey far from their homeland to see and understand the world. Often, they travel alongside a wychlaran to whom they are sworn to defend with their lives. The berserkers of Rashemen are the mortal enemies of the Red Wizards of Thay, who they have been at war with for centuries.
ADVANTAGES:
- Hit Die: d12
- May achieve mastery in any melee weapon.
- May use the Berserker Rage ability once per day. Gains one additional use every 5 levels.
BERSERKER RAGE: The Rashemi berserker becomes enraged for 2 turns. While enraged, he gains a +2 bonus to his Strength and Dexterity and becomes immune to charm, confusion, fear, feeblemind, hold, level drain, maze, stun, and sleep. He also gains 15 temporary Hit Points, which are taken away at the end of the berserk spree (possibly knocking him unconscious). Additionally, spells cannot be cast while the berserker remains in this state. Bonuses to Strength and Dexterity increase to +4 at 12th level and +6 at 20th level.
- 5th level: May use Mighty Blow.
MIGHTY BLOW: The Rashemi berserker may choose to forsake accuracy for more power, reducing his THAC0 by 4 but dealing 4 points of crushing damage per hit (melee only). THAC0 and damage modifiers increase to 8 from level 20 onwards. This ability may be toggled at will.
- 8th level: Gains Unbreakable Will.
UNBREAKABLE WILL: Rashemi berserkers have tremendous willpower. The berserker permanently gains +3 to saves vs. spell, which is doubled while berserk. The Rashemi berserker also gains immunity to psionics while berserk.
- 12th level: Gains Tireless Rage.
TIRELESS RAGE: The Rashemi berserker no longer suffers damage after his rage has ended.
- 16th level: Gains Unstoppable Rage.
UNSTOPPABLE RAGE: The Rashemi berserker has become a juggernaut while enraged, truly a being to be feared. The berserker is immune to all movement-hindering effects and Imprisonment while berserk.
- 18th level: Gains Deathless Frenzy.
DEATHLESS FRENZY: The Rashemi berserker's rage is so great that it allows him to temporarily stave off death. From 18th level onwards, the Rashemi berserker is unable to die by any means within the first five rounds of entering rage.
DISADVANTAGES:
- May cast one less priest spell per level.
- May not wear armor heavier than hide armor.
- May not specialize in ranged weapons.Minsc is one of my favorite NPCs. Unfortunately, he has a bit of an identity crisis when it comes to gameplay and just falls short of being great at any particular role. His berserk is one of the most impractical abilities in the whole game. I made this kit to hopefully remedy both problems. This kit turns him into a glass cannon with a huge emphasis on the cannon. He's less versatile but far, far more powerful.
I didn't remove his spellcasting unlike most Minsc mods, though I did make it weaker. I actually like that feature of Minsc - Rashemen is a very spiritual land, after all. It hurt me to take heavy armor away from him ("Full plate and packing steel" and all) but like I said, he's supposed to be a glass cannon. As for ranged weapons, well - the point of this kit is to charge headfirst into battle, not sit in the sidelines shooting arrows.
Any variants of Minsc above level 4 have proficiencies slightly altered (+1 point in two-handed swords, -1 point in longbows)
Have fun, and hopefully this mod helps make Minsc a much more viable choice in comparison to the other warriors of the game.




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