I have been playing with a few quests mods, and recently installed Dark Horizons and DSotSC, and though I admire the quantity of work that was put into these mods (they are pretty much as big as TotSC), I find some of the items they allow to be utterly unbalanced, particularly DH that gives you, for example, a +3 scimitar that has 3 attacks per round and on-hit magic damage/stun litterally minutes into the game, after a not-so-hard fight, which would be a crazy-strong weapon even for SoA/ToB standards (imagine celestial fury with a base 3 APR). I very much appreciate the new NPCs though, they are pretty strong but not more than some of the vanilla one.
Well, anyway, I was wondering whether you guys could suggest some well-balanced quest mod, with challenging fights and strong - but not super OP - rewards. One such mod, in my mind, would be The Grey Clan. The fights are really quite tough but not unfair, and it's a shame it got stuck at Episode 1, but the items you get are just very slightly stronger than what vanilla BG/TotSC provides you with. The same goes for Stones of Askavar, and if I were to reproach anything to these mods it's that they give too much experience. But this is fixed using the component that reduces experience in EET.
Oh and, how good is Drizzt saga, by the way?
Well, anyway, I was wondering whether you guys could suggest some well-balanced quest mod, with challenging fights and strong - but not super OP - rewards. One such mod, in my mind, would be The Grey Clan. The fights are really quite tough but not unfair, and it's a shame it got stuck at Episode 1, but the items you get are just very slightly stronger than what vanilla BG/TotSC provides you with. The same goes for Stones of Askavar, and if I were to reproach anything to these mods it's that they give too much experience. But this is fixed using the component that reduces experience in EET.
Oh and, how good is Drizzt saga, by the way?








